UPDATE: Hey everyone, i've been a bit sick and busy these last few days so i haven't progressed or done anything. Sorry about that!
UPDATE 2: Hey everyone. Sadly i've just not had the ambition to update this. I got halfway done on the "Known enchantment" icons, but since then i've just been way too much into my other projects and haven't been able to come back to this one. I'll keep this list up as a list of "nice to have" features. If anyone is willing to take over and implement any of these i'm 100% up for it and will assist in any way i can. Source is on github and link is in the description. I'll probably get back to this the next time i feel like playing skyrim, which might be in a few months.
UPDATE 3: Hey everyone. Sadly i just don't play a lot of skyrim these days, but i'm willing to work with anyone who would want to update this or make their own version. Only prerequisite is having experience with C++. I'll try to come back to update this to work on the latest version from time to time, but i won't be working on any of the features described bellow.
Hey everyone,
I work on this mod mostly on the weekends, so don't expect too much during the week. Here's the current list of features i'll be working on
Create an MCM menu - DONE
Create "known enchantment" and "non-disenchantable special enchantment" icons - DONE - This will need all re-texture mods to be updated. Sorry for this, i hope this is the last update to the .swf that i'll be making!
Show 0 weight if the item has negative weight for some reason (lockpicks) - DONE
Disable the quickloot window if the container has too many items (causes crashes) - DONE
MCM option to disable loot from animals (Hunterborn compatibility)
MCM options to disable loot from various other containers
Ability to somehow introduce new icons
Hotkey to read a book (shift+E?) - no idea how i'll do this, might have to abandon
Hotkey to loot all (shift+R?) - no idea how i'll do this either, might have to abandon
Compatibility with "Better Stealing" - I gave this a quick look at i have no ideas how i'm going to proceed with it currently - I need to re-test it as well, i'm hoping that adding an event when picking up an item actually fixed this
Hey, i can confirm this works on AE newest version, great work and thanks!
Some of the code breaks 1.5 functionality though, so i won't merge the pull request straight away. I'll be busy these next few days but i'll be able to look into it this coming week and see what i can do. I'll sticky this comment so other people can download from here.
If anybody is having trouble getting this mod to work after you installed the address library you need to download the above Quickloot EE mod and go into the files directory and delete the original .dll file and replace it with the .dll file from https://github.com/WaterFace/QuickLootEE/releases
Steamapps - common - Skyrim special Edition - Data - SKSE - Plugins - Find the QuickLootEE.dll file and delete it
take the .dll file you got from the Github link provided above from the mod author and place it where the original one was, try launching your game i used vortex
To toggle the mod on and off is the 9 and 0 on your keyboard
To anyone who experiences this mod to stop working after a while:
I recently discovered that pressing 9 (one of my hotkeys) completely disables the mod but pressing 0 activates it again. I don't know if this is intentionally (maybe for testing purposes) but I didn't see it being mentioned anywhere. Maybe 9 is also one of your hotkeys and that is why it doesn't work for you anymore.
It would be nice if someone could confirm this behavior or if this is just because of specific mods conflicting with each other. I am using Skyrim AE 1.6.1179.0.8 (GOG), Quickloot 1.2.1 with kpvw's dll.
Holy shit. I had 9 mapped for another shortcut and wondered why quickloot kept disabling! I thought it was another mod breaking it after a while, but this totally works!
Just came here to search why my quick loot window suddenly disappeard. Jepp i just bound something to 9 and 0. Can this be fixed somehow?(REMOVE THE HOTKEYS?) I really need as many hotkeys as possible. We already lose so many keys because default stuff that gets never used need to be bound, even all kinds of mods have bound keys all over the place that get never used but are bound anyway
Anyone please, help me, after launching a SKSE, QuickLoot IE says
"LootMenu.swf has been found. This file is no longer used by QuickLoot IE and was most likely provided by an incompatible UI patch. It will be ignored. Set skipOldSwfCheck to true in QuickLootIE.json to disable this message. Exit Game now? (recommend no)"
After several attempts, I cannot find a QuickLootIE.json, or a solution of this issue.
dear author,i use quick loot re before,i uninstall it and use your mod instead,after i install it nothing happen,it looks like quick loot re,how can i solve this problem?
hello guys i have fix the problem witht the Syrim main menue crash i have replace the skse file from the mod witht the new one from the nice guy how have post the link thank u very match
using Dear Diary Dark Mode with Untarnished UI when installing dddm make sure to pick EE and not the preset ect in the fomod that fixed the CTD at main menu for me and make sure to replace the .dill with the one from the github link
686 comments
UPDATE 2: Hey everyone. Sadly i've just not had the ambition to update this. I got halfway done on the "Known enchantment" icons, but since then i've just been way too much into my other projects and haven't been able to come back to this one. I'll keep this list up as a list of "nice to have" features. If anyone is willing to take over and implement any of these i'm 100% up for it and will assist in any way i can. Source is on github and link is in the description. I'll probably get back to this the next time i feel like playing skyrim, which might be in a few months.
UPDATE 3: Hey everyone. Sadly i just don't play a lot of skyrim these days, but i'm willing to work with anyone who would want to update this or make their own version. Only prerequisite is having experience with C++. I'll try to come back to update this to work on the latest version from time to time, but i won't be working on any of the features described bellow.
Hey everyone,
I work on this mod mostly on the weekends, so don't expect too much during the week. Here's the current list of features i'll be working on
- Create an MCM menu - DONE
- Create "known enchantment" and "non-disenchantable special enchantment" icons - DONE
- Show 0 weight if the item has negative weight for some reason (lockpicks) - DONE
- Disable the quickloot window if the container has too many items (causes crashes) - DONE
- MCM option to disable loot from animals (Hunterborn compatibility)
- MCM options to disable loot from various other containers
- Ability to somehow introduce new icons
- Hotkey to read a book (shift+E?)
- Hotkey to loot all (shift+R?)
- Compatibility with "Better Stealing"
- Compatibility with SkyUI Weapons Pack SE
- MCM options to move the window - DONE
- MCM option to open quickloot with a hotkey instead of it happening automatically.
- Controller support
- Counter for amount of items you have in your inventory
If anyone has any suggestions don't be afraid to comment!- This will need all re-texture mods to be updated. Sorry for this, i hope this is the last update to the .swf that i'll be making!
- no idea how i'll do this, might have to abandon
- no idea how i'll do this either, might have to abandon
- I gave this a quick look at i have no ideas how i'm going to proceed with it currently
- I need to re-test it as well, i'm hoping that adding an event when picking up an item actually fixed this
In the meantime you can get the replacement DLL here: https://github.com/WaterFace/QuickLootEE/releases/tag/v1
Some of the code breaks 1.5 functionality though, so i won't merge the pull request straight away. I'll be busy these next few days but i'll be able to look into it this coming week and see what i can do. I'll sticky this comment so other people can download from here.
I HOPE THIS HELPED :)
I recently discovered that pressing 9 (one of my hotkeys) completely disables the mod but pressing 0 activates it again. I don't know if this is intentionally (maybe for testing purposes) but I didn't see it being mentioned anywhere.
Maybe 9 is also one of your hotkeys and that is why it doesn't work for you anymore.
It would be nice if someone could confirm this behavior or if this is just because of specific mods conflicting with each other.
I am using Skyrim AE 1.6.1179.0.8 (GOG), Quickloot 1.2.1 with kpvw's dll.
--EDIT--
Scratch that... worked once.
Can this be fixed somehow?(REMOVE THE HOTKEYS?) I really need as many hotkeys as possible. We already lose so many keys because default stuff that gets never used need to be bound, even all kinds of mods have bound keys all over the place that get never used but are bound anyway
"LootMenu.swf has been found. This file is no longer used by QuickLoot IE and was most likely provided by an incompatible UI patch. It will be ignored. Set skipOldSwfCheck to true in QuickLootIE.json to disable this message. Exit Game now? (recommend no)"
After several attempts, I cannot find a QuickLootIE.json, or a solution of this issue.
1_6_1170 steam