UPDATE: Hey everyone, i've been a bit sick and busy these last few days so i haven't progressed or done anything. Sorry about that!
UPDATE 2: Hey everyone. Sadly i've just not had the ambition to update this. I got halfway done on the "Known enchantment" icons, but since then i've just been way too much into my other projects and haven't been able to come back to this one. I'll keep this list up as a list of "nice to have" features. If anyone is willing to take over and implement any of these i'm 100% up for it and will assist in any way i can. Source is on github and link is in the description. I'll probably get back to this the next time i feel like playing skyrim, which might be in a few months.
UPDATE 3: Hey everyone. Sadly i just don't play a lot of skyrim these days, but i'm willing to work with anyone who would want to update this or make their own version. Only prerequisite is having experience with C++. I'll try to come back to update this to work on the latest version from time to time, but i won't be working on any of the features described bellow.
Hey everyone,
I work on this mod mostly on the weekends, so don't expect too much during the week. Here's the current list of features i'll be working on
Create an MCM menu - DONE
Create "known enchantment" and "non-disenchantable special enchantment" icons - DONE - This will need all re-texture mods to be updated. Sorry for this, i hope this is the last update to the .swf that i'll be making!
Show 0 weight if the item has negative weight for some reason (lockpicks) - DONE
Disable the quickloot window if the container has too many items (causes crashes) - DONE
MCM option to disable loot from animals (Hunterborn compatibility)
MCM options to disable loot from various other containers
Ability to somehow introduce new icons
Hotkey to read a book (shift+E?) - no idea how i'll do this, might have to abandon
Hotkey to loot all (shift+R?) - no idea how i'll do this either, might have to abandon
Compatibility with "Better Stealing" - I gave this a quick look at i have no ideas how i'm going to proceed with it currently - I need to re-test it as well, i'm hoping that adding an event when picking up an item actually fixed this
Hey, i can confirm this works on AE newest version, great work and thanks!
Some of the code breaks 1.5 functionality though, so i won't merge the pull request straight away. I'll be busy these next few days but i'll be able to look into it this coming week and see what i can do. I'll sticky this comment so other people can download from here.
hello guys i have fix the problem witht the Syrim main menue crash i have replace the skse file from the mod witht the new one from the nice guy how have post the link thank u very match
using Dear Diary Dark Mode with Untarnished UI when installing dddm make sure to pick EE and not the preset ect in the fomod that fixed the CTD at main menu for me and make sure to replace the .dill with the one from the github link
To anyone who experiences this mod to stop working after a while:
I recently discovered that pressing 9 (one of my hotkeys) completely disables the mod but pressing 0 activates it again. I don't know if this is intentionally (maybe for testing purposes) but I didn't see it being mentioned anywhere. Maybe 9 is also one of your hotkeys and that is why it doesn't work for you anymore.
It would be nice if someone could confirm this behavior or if this is just because of specific mods conflicting with each other. I am using Skyrim AE 1.6.1179.0.8 (GOG), Quickloot 1.2.1 with kpvw's dll.
Holy shit. I had 9 mapped for another shortcut and wondered why quickloot kept disabling! I thought it was another mod breaking it after a while, but this totally works!
I know it is a longshot, but is there anyway this mod could be updated to allow the user to select what button opens containers for the gamepad? Currently it is always left bumper, but I need to change it from that
I have nowhere else to b&@*$ about this but I've spent THE LAST 3 f*#@ing HOURS trying to figure out why this piece of s#*! of a game doesn't work and THIS MOD WAS THE REASON WHY.
With that out of the way, I don't blame the mod author. I blame Bethesda and f*#@ing STEAM FOR NOT GIVING US THE GOD DAMN OPTION TO DISABLE GAME AUTO UPDATES!
You and me both, man. Came back after a year of not playing and decided to update to the latest version, considering a vast majority of the mods that I liked using, and their dependencies, were updated for the latest version. Seeing the game crash at startup had me like "Ah s#*!, here we go again"
Did you not read the description??? for AE you need to use the community updated version which can be found in the comments, so here https://github.com/WaterFace/QuickLootEE/releases/tag/v1
Since people literally can not read: Download and install QuickLoot EE from here. Go to the github Lolcatplays linked and download the .7zip Install the fixed file like any other mod you'd install manually (no, you don't need to extract it) Make sure the fixed under the mod
You should try QuickLoot IE. Funny thing is I switched to this mod from IE for this exact reason. I keep accidentally loot all because R button is search in Fallout 4.
677 comments
UPDATE 2: Hey everyone. Sadly i've just not had the ambition to update this. I got halfway done on the "Known enchantment" icons, but since then i've just been way too much into my other projects and haven't been able to come back to this one. I'll keep this list up as a list of "nice to have" features. If anyone is willing to take over and implement any of these i'm 100% up for it and will assist in any way i can. Source is on github and link is in the description. I'll probably get back to this the next time i feel like playing skyrim, which might be in a few months.
UPDATE 3: Hey everyone. Sadly i just don't play a lot of skyrim these days, but i'm willing to work with anyone who would want to update this or make their own version. Only prerequisite is having experience with C++. I'll try to come back to update this to work on the latest version from time to time, but i won't be working on any of the features described bellow.
Hey everyone,
I work on this mod mostly on the weekends, so don't expect too much during the week. Here's the current list of features i'll be working on
- Create an MCM menu - DONE
- Create "known enchantment" and "non-disenchantable special enchantment" icons - DONE
- Show 0 weight if the item has negative weight for some reason (lockpicks) - DONE
- Disable the quickloot window if the container has too many items (causes crashes) - DONE
- MCM option to disable loot from animals (Hunterborn compatibility)
- MCM options to disable loot from various other containers
- Ability to somehow introduce new icons
- Hotkey to read a book (shift+E?)
- Hotkey to loot all (shift+R?)
- Compatibility with "Better Stealing"
- Compatibility with SkyUI Weapons Pack SE
- MCM options to move the window - DONE
- MCM option to open quickloot with a hotkey instead of it happening automatically.
- Controller support
- Counter for amount of items you have in your inventory
If anyone has any suggestions don't be afraid to comment!- This will need all re-texture mods to be updated. Sorry for this, i hope this is the last update to the .swf that i'll be making!
- no idea how i'll do this, might have to abandon
- no idea how i'll do this either, might have to abandon
- I gave this a quick look at i have no ideas how i'm going to proceed with it currently
- I need to re-test it as well, i'm hoping that adding an event when picking up an item actually fixed this
In the meantime you can get the replacement DLL here: https://github.com/WaterFace/QuickLootEE/releases/tag/v1
Some of the code breaks 1.5 functionality though, so i won't merge the pull request straight away. I'll be busy these next few days but i'll be able to look into it this coming week and see what i can do. I'll sticky this comment so other people can download from here.
1_6_1170 steam
I recently discovered that pressing 9 (one of my hotkeys) completely disables the mod but pressing 0 activates it again. I don't know if this is intentionally (maybe for testing purposes) but I didn't see it being mentioned anywhere.
Maybe 9 is also one of your hotkeys and that is why it doesn't work for you anymore.
It would be nice if someone could confirm this behavior or if this is just because of specific mods conflicting with each other.
I am using Skyrim AE 1.6.1179.0.8 (GOG), Quickloot 1.2.1 with kpvw's dll.
With that out of the way, I don't blame the mod author. I blame Bethesda and f*#@ing STEAM FOR NOT GIVING US THE GOD DAMN OPTION TO DISABLE GAME AUTO UPDATES!
God f*#@ing damn it, Todd...
u can disable updates
Download and install QuickLoot EE from here.
Go to the github Lolcatplays linked and download the .7zip
Install the fixed file like any other mod you'd install manually (no, you don't need to extract it)
Make sure the fixed under the mod