I'm getting the same issue as some other users are reporting where the list of mods remains blank, and specific mods cannot be searched. If I do something like go into the armor menu and search for an armor from the mod then I can find it that way, but I cannot search for the mod it's from
I'm just looking for anyone's valuable opinion on whether this is a viable substitute for AddItemMenu, which I have used for years and love. I'm thinking on perhaps trying this one out for a new play through, but only because it has some extra features such as an NPC finder.
From another commenter:
"This mod has quite a few function calls per minute without having been used. Roughly 9000 calls in 5 minutes.
Yikes! Yeah, I don't think this mod is for me with that kind of script load. Scripts are okay in of themselves, but too many and ugh!!!! As Brynjolf would say, "It's not good for business".
Hi, at least for me the MCM literally only has an option to set the hotkey, and no obvious way to disable it? I can set it to anything (including esc) but it seems to just change the hotkey. Do you know if there is a way to disable it properly? Or an option to replace it with a power for people who only want to use it occasionally perhaps? Thanks for the mod, far more convenient to use than console commands lmao.
Don't think so but setting your skill level (if you don't want to gain exp from it as well) is really easy, just type: player.setav [skill name] [level you want to be at] Into the console (removing square brackets ofc). I'm pretty sure all the skill names correspond to what they are in the skill menu, apart from speech which is referred to as speechcraft in the console. You can also add skill exp but for reasons each skill can have wildly varying amounts of exp needed to move it up a level and that raises your general level as well so I prefer to just set it at whatever level I need.
when I first installed this mod there's "[View Armors in Inventory Screen]" but after adding some armor and weapons mods its now missing. I was hoping to view all armors in game via inventory screen
I would suggest adding just a "Gold" section just to add gold for convenience sake. So far this mod is a must for me, not only to cheat but also as troubleshoot tool, great work author!
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From another commenter:
Yikes! Yeah, I don't think this mod is for me with that kind of script load. Scripts are okay in of themselves, but too many and ugh!!!!
As Brynjolf would say, "It's not good for business".
player.setav [skill name] [level you want to be at]
Into the console (removing square brackets ofc). I'm pretty sure all the skill names correspond to what they are in the skill menu, apart from speech which is referred to as speechcraft in the console. You can also add skill exp but for reasons each skill can have wildly varying amounts of exp needed to move it up a level and that raises your general level as well so I prefer to just set it at whatever level I need.
I was hoping to view all armors in game via inventory screen