263 comments

  1. wammy
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    Need Vampire Eyes? Check this out!
  2. wammy
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    The final update is here. I consider the mod now as finished.
    Thank you all for downloading, commenting, endorsing and using this mod! 

    Important about the v1.Final update!

    I've merged the .esp's from the standalone eyes (base + elven eyes) in a single .esl
    If you load into an existing character which uses TEOB, they will have black/no eyes due to the switch.
    Once you open up racemenu its be fixed! New characters have no issues.
    Replace the default .esp with these 2 and activate them
    The old .esp's also come in handy if you have a mod that is reliant on them

     It might be safer to
    use the original .esp's in under "optional files" in the download section if you are midgame.
  3. Vredeman3556
    Vredeman3556
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    Just to be clear, because I didn't quite understand, can I use your mod with the original (the eyes of the beauty AND the replacer+standalone) or would there be problems, or can I just use your mod (which I prefer because it's more up to date) or do I need the original for compatibility with other mods that require it???
  4. pes0323
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    When I install ENB, the eyes glow in dark places and become dull in bright places. Is this by design?
    1. wammy
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      ENB's have settings for eyes which can affect how they look. You can change those ingame. This mod only affects the textures of the eyes, not brightness
    2. SonOfDurotan
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      Do you by chance know which settings to look for in the ENB config?
    3. wammy
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      If you open up the enb menu ingame, you can change values. Under "eye" you can change for instance how bright (<--click me) they are.
      Hope that helps
  5. Antilia
    Antilia
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    I already loved the LogRaam originals, but these, and all the new additions, absolutely stunning, hard really to choose for my Dragonborn.
    My compliments to you!
  6. Rekkamestari
    Rekkamestari
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    Hi! Thanks alot for making this mod it looks amazing in my game! I was wondering if you were ever interested to make a texture-patch or retexture (I'm not sure wich one it needs) for the mod Improved Eye Model by PraedythXVI? It is probably alot of work so I understand if it's not on your to do list.
    1. wammy
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      Thank you!
      As it stands I have very limited time and to make it compatible with his eyemodel it would require a lot of work.
      So thats a no for now, but who knows what the future brings
  7. sayol99
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    This is definitely a must have.
    May I have the permission including files from this mod in my replacer mod and share it on Nexus?I‘ll link your mods and give you full creits for sure
    1. wammy
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      Check pm😄
  8. Hlodoviko
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    Hey, thanks for the mod! It's always in my load order for every playthrough. However, there's an issue I've always had and never managed to fix. It’s about the inner corner of the eye, which appears overly bright on clear days. I don’t use ENB, only Community Shaders, and I couldn’t find any submenu in the CS settings that might help with this. Is there any known solution for this? Once again, thanks for the amazing work!
    1. wammy
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      Heya,

      First of all, thanks! 
      To answer your question: I assume you mean the tearducts right? It might be how Community shaders handles certain things. I know ENB does different values for certain times of the day. You could try Normal Map Fix SSE if you havent installed this already. Normalmaps can have an effect on how shiny something can be. What you could also try is  darken that certain part or remove it entirely. This can be done with photoshop or paint.net. At least until you figure out how to adjust Community Shaders to your liking :)

      Hope it helps!
  9. skydoespoint
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    Bless you for constant support!
    I have a problem with racemenu. The war paints, eyes etc just don't appear as available options. What should I do?
    Thank you for maintaining the mod for years! <3
    1. wammy
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      Thanks!
      Is racemenu up-to-date, and are the mods (esp/esl) activated?
    2. skydoespoint
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      Yeah. Everything looks like it should work. Dunno what's wrong, honestly.
    3. sackofhammers
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      You have to choose a texture FIRST. "T" on your keyboard. I think it's RB on a controller.  Look at the options at the bottom of your screen.  I had the same problem!
  10. xFlock
    xFlock
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    so how exactly do i esl this mod? change it myself or download the optional? i am not using the vampire eyes
    1. wammy
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      The replacer version doesn't use an .esp since its only overwriting native textures.
      The standalone version comes with a .esp which has been flagged as .esl so you dont have to do anything :)
    2. xFlock
      xFlock
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      ahh ok thank youu
  11. cyanmint06
    cyanmint06
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    I wonder if this is compatible with SLE...

    Edit: MB, there's a fix on the Oldrim mod section, I'm too blind to see that this is the SSE mod section.
  12. hi, the sclera looks yellow, is that normal?
    1. wammy
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      The sclera textures are more on the white + pink/red side. Not yellow. Under certain enb settings like how warm or cold the colors look and in combination with luts they might turn out yellow. That and the ingame lighting ofcourse :)