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colinswrath

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colinswrath

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112 comments

  1. colinswrath
    colinswrath
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    Just a note for all of the comments I see asking for an update.

    This mod works for all of the coins that COIN has. The partial exception right now is the Gibber.
    There is a bug where the option to exchange does not appear if you select another coin first. We can pretend this is an intended feature to mess with your sanity hehe ;)

    Ill have to fix that, but other than that it looks like this mod does not need an update for the latest COIN updates.

    Also, please pay attention to this mod's requirements. It requires powerofthree's Papyrus Extender (not po3Tweaks, those are not the same thing) so please ensure you have it.
  2. colinswrath
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    This is not yet compatible with C.O.I.N. 2.0.0. Im working on that atm.
    Now updated to 2.0.0 compatibility. Only use this version with COIN 2.0.0 and up.
    (yes this still works with 3.0.0)
  3. Joistikas
    Joistikas
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    .
  4. goat9988
    goat9988
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    Hello,

    I asked in the main mod but no one answer and I am trying my luck here.

    For some reason the coin does not auto change to gold.
    I have make sure the auto change to gold option in MCM is checked.
    Anyone can help please?
    Noted that I do not use the Merchant Exchange m od itself, just the COIN main mod.


    Thanks.
    1. qq1538584351
      qq1538584351
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      same problem 
  5. Galukin
    Galukin
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    Hello. The original mod has the option of adding support coins from other mods. Can you please tell me how to add other coins to your mod. Maybe you can make a small guide like in the link above. Thanks.
  6. TheNorthlander
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    Any chance for an alternative version where you can only exchange currency at the Treasury House in Markarth?

    I personally think that makes more sense, and it gives more prupose to an otherwise rarely visited location.
    1. H3LLWINE
      H3LLWINE
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      +1
    2. DerrylHopkins
      DerrylHopkins
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      Oh, that's a pretty cool idea!
    3. Domek97
      Domek97
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      I'll look into reverse-engineering this to make it happen as I was interested in making a patch for imperial mail. I have some other smaller projects I'm looking into (just started learning papyrus) so it may take a little bit. Expect maybe a month at most
    4. TheThirdPopato
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      You know, I actually gave that a shot. IIRC, it can be done through xEdit by changing this mod's starting dialogue's condition so that it only triggers if the NPC you are talking to belongs to the MarkarthTreasuryHouseFaction faction.

      Update: The dialogue works, but the coins themselves aren't exchanged. I do have the correct version of Papyrus Extender, so I doubt that's the cause.
    5. colinswrath
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      Yeah ill look into that. Neat idea

      edit: Just an update, the idea is great btw. I am currently working on a mod that has a voiced NPC (not by me) that will exchange your coins and explain some of the history behind them :)
    6. colinswrath
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  7. homeless1
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    Hey there! So I'm using the Skyrim Silver mod that introduces Ulfrics and I seem to have run into a situation in Windhelm where the merchants won't swap Ulfrics for Septims. The dialogue option is there and I select it, the game says I've received the septims, but when I check my inventory I still have the same amount of ulfrics and no coins where exchanged.

    I tested this in Whiterun and Belethor will exchange the ulfrics for septims, so it seems to be something amiss with the Windhelm merchants. Any thoughts as to what might be the issue here?

    EDIT: Also tested this with COIN's drakr and I get the same issue.
  8. adelinadragonborn
    adelinadragonborn
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    I simply removed the two changed COIN script sources to prevent issues with collections
    Those sources were from original C.O.I.N. mod btw... It took me some time to figure out why the original source files are the same, until I decompiled pex files and compared it to discover new changes
  9. BlazeStryker
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    The Gibber having two values (I swear, I keep imagining Shivering Merchants flipping the damn things to determine the worth), delays getting that straight is understandable.
  10. AntOut07
    AntOut07
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    Sticky note says: Only use this version with COIN 2.0.0

    But I couldnt get this to work with that version. Updated to the latest version and now this one is working WAT 
    1. Nezahuatez
      Nezahuatez
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      They likely just didn't update that sticky, that's all. The actual File Descriptions states that you need to use 2.1+ and it won't work with older versions.
    2. colinswrath
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      I made that sticky two years ago when the only versions that existed were 1 and 2. The new COIN update should still work fine with this.
  11. Fenvaro
    Fenvaro
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    C.O.I.N. - Coins of Interesting Natures - updated again. Does your mod work with the new version?
    1. Gurezo
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      Sticky post says only use with v2.0.
    2. Fenvaro
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      I see. But on the page of that mod, the author recommends using this mod together with his creation.
    3. Nezahuatez
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      You have to pay attention to dates :) Likely that sticky just hasn't been updated. The actual file description, which was updated after that sticky was made, explicitly tells you it is for 2.1 and up. The COIN mod author isn't likely going to update their mod in a way that this wouldn't be compatible and is probably going to continue to do so given the last change logs say it was updated specifically for third party support.
  12. LucioArtorio
    LucioArtorio
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    Is it compatible with the 3.0.7 update?