This mod adds a relentless pursuer to the game named Nemesis, who will begin to hunt you at level 5. Nemesis has new chase/combat music, a voice, a model, and tweaked AI. It will follow you everywhere, and it will result in many random creepy encounters. You can defeat him, but he's brutally tough, so it's not recommended!
Permissions and credits
Credits and distribution permission
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
Make sure if you want to use the model in this mod then see the permissions that Opusglass put in his original mod about Cannibal Draugr.
File credits
Credits:
- Opusglass for the model.
Donation Points system
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Changelogs
Version 5.0
- Made Nemesis able to be defeated for a time.
- Changed the lore and added much more of a mystery to Nemesis.
- Improved the Safe Room.
- Made Nemesis only hunt you at level 5 and beyond.
- Balanced Nemesis's attacks and stats.
- Added TONS of unique weapons you can get from defeating Nemesis.
- Gave Nemesis a ranged attack.
- Added a way to sleep in the Safe Room and you can now also wait!
- Fixed Nemesis not following you sometimes or just not appearing.
- Fixed many other things also!!!
Version 4.0
- Hopefully fixed this weird crash issue that a few people were experiencing.
- Made Nemesis's mesh files smaller.
- Nemesis's eyes are still red, but there is now a blue trail coming from them, and it actually goes with the lore.
Note: Update 5.0 will be big, with some new changes I'm working on.
Version 3.5
- Fixed some conflict issues.
- Fixed some errors.
- Changed Nemesis's spawn location.
- Added some new voice lines and updated others.
- Made Nemesis's attack animations quicker.
!Warning! It will begin to follow you as soon as you begin, and you will be tense and paranoid throughout the game.
Below dense city streets, on a gloomy night, a ceremonial culmination. Lifeblood lay before him, as did... his shadow, the deviser. Dawning before him, it unfurled, causing a moonless night and striking him with lightning. Burned, the unfurled gateway opened, his shadow now one, both lost in the endless sea.
Introduction:
This mod adds a new enemy called "Nemesis" that will hunt and stalk you forever after level 5. It always knows where you are and gets closer with every second you stand still.
Trailer:
Features:
Nemesis is a pursuer that exists when you spawn, yet it will hunt you only beyond level 5, named after Nemesis from Resident Evil 3 original.
Nemesis has a custom AI tuned to make him formidable and relentless.
Nemesis can be defeated, and it will reward you with a unique weapon. However, it will come back to life after a day. Note: Nemesis is made to be extremely tough and unforgiving.(Btw, it's all tested; it's made to make running away the better option!)
The more weapons you get from Nemesis's drops, the better the story can be put together. I made it like a puzzle, so you'll have to piece it together. Here's a cryptic statement: You already know some. (It took VERY long to write, so I hope you guys like it!!!)
Nemesis is fully voiced. (Most sounds are from RE3 original and me, but some are also from Kolagon.)
New model and chase music for Nemesis. (The music is directly from RE3 original, and the model's creator is in the credits!)
A safe room with a personal chest, bed, and calming music! The spell book to get into the safe room is on the front bar in the Sleeping Giant Inn in Riverwood. Nemesis CANNOT get in, btw! (You can fast travel out, but now there's an exit door you can use too!)
Credits:
- The Model Creator is opusGlass, I only modified it a bit.
- The Save Room music is by Survival Spheres, check them out if you enjoy it!
- Kolagon helped with some of Nemesis's voice lines.
I hope you enjoy it, and if you have any questions or problems, post them here!