Instead of making the factions "enemies" it would be nice to have an option to actually stop the player of becoming leader/part of all of them or the selected ones. Yes, yes... Faction Exclusivity exists, but it's different. There's no MCM for that mod and you can't choose which factions you want to block yourself from. This one gives the player the freedom to actually choose how they are going to play, but goes "overboard" by making the selected factions full on enemies. Which, don't get me wrong, it's valid and it's amazing option to have, my point is just having some middle path. And, of course, it's just a suggestion.
Heyo, just wanted to pass along that with this mod installed, the notification area gets spammed with animation events and activation events. For example, pulling out an weapon and then sheathing it, this mod will display the animation names in the notification area. Other than that, works as intended.
Suggestion, Small Stomach There is a limit to how many potions you can chug or how much food you can eat, no more scoffing down 30 cheese wheels for a quick health top up or spamming a hotkeyed healing potion you can drink two or three tops so you might as well make them count by only healing when you desperately need it and or use the most affective potions
Suggestion Phobia Debuffs you're afraid of a certain type of enemy and would rather avoid fighting it, if forced to fight it you will get a terrified debuff, shaky arms (less stamina and stamina regen/weaker strikes) or you cant concentrate on your spells (increased spell cost/weaker spell damage) or you're too scared to stay quiet (stealth penalty) common phobias may include but not limited to: Spiders Ghosts, Draugr, Skeletons, Vampires or even all undead in general Falmer
Hello, thank you very much for this mod. It's a great concept and many options work perfect for me (I especially love the "no map" setting).
However, I'm having issues with the equipment constraints - even if I check an armor/clothing slot (no matter which one), I can still equip the items connected with these slots. Only after I open the game menu (with saves, quests, stats etc.) and then close it, the item gets unequipped. It's as if the mod was waiting for me to interact with the game menu to trigger the unequipping of the clothing item. I'm assuming it shouldn't work that way. Perhaps it's a mod conflict, but would you have any advice on what it might possibly be?
Also, I tried with Skyrim Souls RE, but I got the same result.
Glad you're enjoying the mod! I had a look and I'm noticing the same problem that you describe. I've uploaded a fixed version that should detect and unequip prohibited items as soon as you close the player inventory.
I think I've found another small issue with equipment constraints: I've currently got it set to prevent equipping two-handed melee weapons, and to allow staves, but whenever I equip a staff it immediately unequips it. If I set it to allow two-handed melee weapons, it lets me equip staves again.
So I finally started my new playthrough with Constraints enabled. I am specifically using the "no stealing" option, and it is working to prevent stealing, by forcing the item to drop once stolen. I am running into some odd behavior though. I am playing with Alternate Start, as a mage at the college. To start you are given a room in the college and are part of their faction, which allows you to freely take most low value items located in common areas. The odd behavior is this: when i pick up loose items, people are reacting as though I have stolen them (running up and commenting about it). The items are not flagged as stolen. Additionally, if I try to remove an item from a container which I do not own, I get the "can't steal" message and it is returned, even if the item is not marked as stolen. Interestingly, if it is a stack of more than one item, only a single piece will be put back in the container, and the rest remain in my inventory (not flagged as stolen). This could possibly be an interaction with the option from one of the Tweak mods that requires you to be friends with several people in a faction before you can freely take their stuff, I'm not sure. I also use the Favor Jobs overhaul not, which might affect the behavior as well. Either way, it's not a big deal, because the whole point was to make the game harder by not being able to pick up endless stuff, so mission accomplished! Thanks again for making the mod.
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I'm trying out many other restriction based gameplay
Great work! Thanks! <3
There is a limit to how many potions you can chug or how much food you can eat, no more scoffing down 30 cheese wheels for a quick health top up or spamming a hotkeyed healing potion
you can drink two or three tops so you might as well make them count by only healing when you desperately need it and or use the most affective potions
you're afraid of a certain type of enemy and would rather avoid fighting it, if forced to fight it you will get a terrified debuff, shaky arms (less stamina and stamina regen/weaker strikes) or you cant concentrate on your spells (increased spell cost/weaker spell damage) or you're too scared to stay quiet (stealth penalty)
common phobias may include but not limited to:
Spiders
Ghosts, Draugr, Skeletons, Vampires or even all undead in general
Falmer
However, I'm having issues with the equipment constraints - even if I check an armor/clothing slot (no matter which one), I can still equip the items connected with these slots. Only after I open the game menu (with saves, quests, stats etc.) and then close it, the item gets unequipped. It's as if the mod was waiting for me to interact with the game menu to trigger the unequipping of the clothing item. I'm assuming it shouldn't work that way.
Perhaps it's a mod conflict, but would you have any advice on what it might possibly be?
Also, I tried with Skyrim Souls RE, but I got the same result.
Either way, it's not a big deal, because the whole point was to make the game harder by not being able to pick up endless stuff, so mission accomplished! Thanks again for making the mod.
Thank you so much for sharing!
I guess, this was probably not supposed to be visible, though, right?