I love the mod, but I think it would be sick if the dawnbreaker light only was active when you have the weapon out, instead of it being on while it's holstered.
To do that, you just need to delete the dlc01_sunauralightspellfxdawnbreaker.nif under the Meshes>dlc01>magic folder.
Don't do that, you might cause a null file crash. (might also just work because bethesda isn't consistent like that :P) The .esp has a chain of things that have to occur to make the light. We only have to interrupt the chain at any point. I recommend using xEdit. Here's every point:
DD (Daedric Dawnbreaker) changes Form ID 02015719 "DLC1EnchSunDamage" It adds the equip ability "DawnlightOnEquip" You can delete that entry/set it to NULL. That's it you're done.
DD Form ID xx00FB02 "DawnlightOnEquip" uses the effect "LightFFWeapon". You should make sure there is an effect, but you could change it to something else. You can add conditions here, but the spell is being cast by you, but also not you, so some conditions might not behave as expected. You are now done again but differently.
DD Form ID xx00FB01 "LightFFWeapon" then has an associated object "Dawnlight" (the actual light). if you want to interrupt here I recommend changing archetype to script and then keeping everything as blank as you can. You can also use this step to add conditions, so the light only shows up while sneaking, running, detected, in combat, having anything equipped in a certain hand, ect......... or only while not doing one of those things, or while doing/ not doing any combination of those things. Since this is an effect applied to you it should behave exactly as expected. Light disabled thrice over.
DD Form ID xx01996B "Dawnlight" the actual light can have its radius set to 0. You can also go change anything about the light if you only want it dimmer or warmer or to strobe like a rave or whatever. I attack your light force directly.
I already made a "let me sneak" patch that disables the light while sneaking. If y'all want me to release it with maybe a dimmer/warmer version too I can, let me know, but this one's not a bear to figure out I really think you should try yourself.
Great idea! But I already have too many variants and optional files. I should probably try to adapt this mod to MCM, but I don't have that much free time these days.
I don't have the GOG version to test with. That said, I don't really see why it wouldn't work. More likely is that another mod is conflicting with mine. You could possibly try moving Daedric Dawnbreaker to a (much) lower slot in your load order.
Hello, I really like this mod and the options. However I am unable to improve at the grinder. I am using perkma. my smithing is 100, with all perks. the highest i can improve it is epic. i have plenty of ebony ingots. I also put the mod at the bottom of my load order. is there something I am missing or is this a conflict with perkam? thanks!
IIRC the vanilla tempering is handled via a material tag on the weapon. If Perkma alters or ignores this mechanism, tempering Dawnbreaker would probably revert to the vanilla maximum (which I think is Epic.) Which version of Daedric Dawnbreaker are you using (i.e., which variant did you download? The main version, or one of the optional ones?)
Hey , I tried overwriting Zim's artifacts with this mod but it doesn't seem to work even if this mod is loaded after that mod. It there a way to use the both of them together ? I like this enchantment MUCH better but I use zims on all my playthroughs so some help would be much appreciated.
EDIT: The problem only occurs with the alternative two handed version, my bad.
Great mod, but sadly when I was checking the countless optionals, I still didn't find the one I was looking for... A reduced or no stagger effect at all with a dimmer light version would be the coolest one for me. Sigh...
223 comments
(very good mod tho)
At least, that's my assumption, based on the files included with the lighted versions vs the non-lighted versions.
DD (Daedric Dawnbreaker) changes Form ID 02015719 "DLC1EnchSunDamage" It adds the equip ability "DawnlightOnEquip" You can delete that entry/set it to NULL. That's it you're done.
DD Form ID xx00FB02 "DawnlightOnEquip" uses the effect "LightFFWeapon". You should make sure there is an effect, but you could change it to something else. You can add conditions here, but the spell is being cast by you, but also not you, so some conditions might not behave as expected. You are now done again but differently.
DD Form ID xx00FB01 "LightFFWeapon" then has an associated object "Dawnlight" (the actual light). if you want to interrupt here I recommend changing archetype to script and then keeping everything as blank as you can. You can also use this step to add conditions, so the light only shows up while sneaking, running, detected, in combat, having anything equipped in a certain hand, ect......... or only while not doing one of those things, or while doing/ not doing any combination of those things. Since this is an effect applied to you it should behave exactly as expected. Light disabled thrice over.
DD Form ID xx01996B "Dawnlight" the actual light can have its radius set to 0. You can also go change anything about the light if you only want it dimmer or warmer or to strobe like a rave or whatever. I attack your light force directly.
I already made a "let me sneak" patch that disables the light while sneaking. If y'all want me to release it with maybe a dimmer/warmer version too I can, let me know, but this one's not a bear to figure out I really think you should try yourself.
But I agree, it's a good mod :)
I really like this mod and the options. However I am unable to improve at the grinder. I am using perkma. my smithing is 100, with all perks. the highest i can improve it is epic. i have plenty of ebony ingots. I also put the mod at the bottom of my load order. is there something I am missing or is this a conflict with perkam? thanks!
EDIT: The problem only occurs with the alternative two handed version, my bad.