0 of 0

File information

Last updated

Original upload

Created by

Jawkins

Uploaded by

Jawkins

Virus scan

Safe to use

9 comments

  1. Commando414
    Commando414
    • premium
    • 28 kudos
    Could it work for Creation Club goblins?
    1. Jawkins
      Jawkins
      • premium
      • 29 kudos
      It wont because they use the riekling skeleton, It needs the falmer skeleton with the goblin voicetype from bruma
  2. RebirthEternal
    RebirthEternal
    • member
    • 2 kudos
    Hello. Thanks for sharing this. Great small improvement mods like this are really under appreciated. Question, do u think there will be any compatibility issues with this mod? https://www.nexusmods.com/skyrimspecialedition/mods/54715? 
    1. Jawkins
      Jawkins
      • premium
      • 29 kudos
      Compatibility-wise, it's fine; as long as they have the proper voicetype (BSKCrGoblinVoice). The rest of the goblins in 4thUnknown's mod use the falmer voicetype so they'll still sound like falmer unless a patch is made
    2. RebirthEternal
      RebirthEternal
      • member
      • 2 kudos
      Thanks. and I'm deleting the standalone goblins, i only want the bruma replacers and this sound mod for them. Thanks again for makin this and answerin my question :D .
  3. Kyuukei
    Kyuukei
    • supporter
    • 21 kudos
    Thank you! <3
  4. PastChristmas
    PastChristmas
    • supporter
    • 168 kudos
    I'm curious how this mod was made, as I'd like to do something similar for some of the other creature mods on the nexus, but the process does seem a bit complicated.
    1. Jawkins
      Jawkins
      • premium
      • 29 kudos
      its more tedious than complicated, you just convert the animation file into an xml file and then look for the SoundPlay tag in notepad++ and replace it with a sound you want and save the file and convert it back to an HKX file, I was actually gonna start looking at some creatures to practice on

      (It works on every creature mostly except for creatures using werewolf, canine or draugr skeletons)
    2. PastChristmas
      PastChristmas
      • supporter
      • 168 kudos
      Thank you very much for sharing your process. Tedium should not be a problem for me! I'll just need to find a tool for converting between HKX and XML.

      As for creatures to practice on, have you thought about Skinwalker21's Tyrannosaurid's? Skinwalker is a talented mod author and in their mods has taken great efforts using quest dialogue to mitigate these canned sounds, but they still get through from time to time. People in the comments were interested in Jurassic Park- like T- rex sounds for the dinosaur mod. It all depends on whether this DAR method is compatible with the sabrecat skeleton.