I cant seem to get the cape to work with the tail :( I have a custom beast race, but I did notice that the Cloaks are still listed as "Tail" in the Armor Category?
Check for any conflict in your load order with xEdit, The goal of the plugin is to remove the Tail from the BOD2. Looks nice on the screenshot, but personally I prefer without the tail : no collision between the tail and the cloaks/capes, so you will see it clip a lot.
My current build has Cloaks of Skyrim (Player Only) and the BOS distribution mod so others have the cloaks as well. So, believe me, the cloak and tail conflict rages on...
Yea, that's kinda the trade-off to it. The cloaks don't have collision built into them. That's just how this patch works. If you use Equipable Beast Tails - HDT SMP (Physics) it could help with that. It will still come through at times, but it's the floppy verse the stiff tail of vanilla.
Thanks for the patch, endorsed! Works as intended with Faster HDT-SMP.
One question though: is collision can be added between tail and cloak? It's little immersion breaking when my tail now constantly sticks through the cloak =D
Lol, I totally get that. I'm not the mod author, if I was, or knew how I would have done that. Plus, the backpacks. Try using the HDT tail with it and it's less noticeable.
15 comments
The goal of the plugin is to remove the Tail from the BOD2.
Looks nice on the screenshot, but personally I prefer without the tail : no collision between the tail and the cloaks/capes, so you will see it clip a lot.
1/ Is it in conflict with other tail mods (like bigger tail, tail height fix and feathers on tail)?
2/ Is it for males only?
It's not gendered.
https://ibb.co/g4xHsDK
https://ibb.co/pJ3N4Yb
I don`t have mods for tail to show through cloaks.
One question though: is collision can be added between tail and cloak? It's little immersion breaking when my tail now constantly sticks through the cloak =D