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shadowrabbit

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shadowrabbit

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15 comments

  1. alphafr
    alphafr
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    • 3 kudos
    Doesn't work on AE 1.6.1170 for me, also usign HDT tail but the replacer version 
  2. Younakalibo45
    Younakalibo45
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    • 0 kudos
    Unfortunately doesn't work for GOG AE 1.6.659 for argonians. :(
  3. WolfbreedBass
    WolfbreedBass
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    I cant seem to get the cape to work with the tail :( I have a custom beast race, but I did notice that the Cloaks are still listed as "Tail" in the Armor Category?
    1. PaTaFx
      PaTaFx
      • supporter
      • 8 kudos
      Check for any conflict in your load order with xEdit,
      The goal of the plugin is to remove the Tail from the BOD2.
      Looks nice on the screenshot, but personally I prefer without the tail : no collision between the tail and the cloaks/capes, so you will see it clip a lot.

  4. zeelol
    zeelol
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    • 0 kudos
    hello! how could i make this work on the custom race succubus tail?
  5. Vizorkid
    Vizorkid
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    How did you equip the beast tail while having the cape on? I'm confused about how this works.
  6. BlazeStryker
    BlazeStryker
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    My current build has Cloaks of Skyrim (Player Only) and the BOS distribution mod so others have the cloaks as well.  So, believe me, the cloak and tail conflict rages on...
  7. LPaGPaBotW
    LPaGPaBotW
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    Will it work for argonian?
    1. shadowrabbit
      shadowrabbit
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      It should, yes. 
    2. LPaGPaBotW
      LPaGPaBotW
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      ok.
      1/ Is it in conflict with other tail mods (like bigger tail, tail height fix and feathers on tail)?
      2/ Is it for males only?
    3. shadowrabbit
      shadowrabbit
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      • 55 kudos
      It's not. I was using Equipable Beast Tails - HDT SMP (Physics) in the pictures.

      It's not gendered. 
    4. LPaGPaBotW
      LPaGPaBotW
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      It doesn`t seem to work for me =(

      https://ibb.co/g4xHsDK
      https://ibb.co/pJ3N4Yb

      I don`t have mods for tail to show through cloaks.
    5. shadowrabbit
      shadowrabbit
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      Yea, that's kinda the trade-off to it. The cloaks don't have collision built into them. That's just how this patch works. If you use Equipable Beast Tails - HDT SMP (Physics) it could help with that. It will still come through at times, but it's the floppy verse the stiff tail of vanilla. 
  8. degreeze
    degreeze
    • supporter
    • 0 kudos
    Thanks for the patch, endorsed! Works as intended with Faster HDT-SMP.

    One question though: is collision can be added between tail and cloak? It's little immersion breaking when my tail now constantly sticks through the cloak =D
    1. shadowrabbit
      shadowrabbit
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      Lol, I totally get that. I'm not the mod author, if I was, or knew how I would have done that. Plus, the backpacks. Try using the HDT tail with it and it's less noticeable.