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  1. maxsu2017
    maxsu2017
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    Bug Report:
    Please refer to this article before actually reporting a bug in the bugs section!
  2. LeoneKingzz
    LeoneKingzz
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    For anyone having problems with NPCs stuck in blocking animation (Aka perma-block)

    Found a fix to this problem I think:

    I think it's caused by a game settings option which is hard codded into the game. It is called
    " fCombatBlockTimeMax " which has a default ''float'' value of
    10000.0000000 !!!

    This means: if you have any mod increases NPC block chance (Like Wildcat); they can choose the max duration option ( which is 10,000 secs) and they will be stuck, blocking.

    I stopped this problem by making a new record under ''Game Settings (GMST)'' records with the Editor ID (EDID) of '' fCombatBlockTimeMax '' (Don't
    use the quote marks). You can do this in a new esp. or just make the record in Wildcat. Then in the float value, set it to 16.0000 which is essentially 16 secs (similar value to that in fallout 4).

    It may also be worth making another record with this EDID '' fCombatBlockChanceMax '' . The default float value of 1.0000 . I think this translates to 100% which may also contribute to the problem. So i set it to 0.5000 (50 %). This value is just above the '' fCombatBlockChanceMin '' in the Wildcat mod which is set to 0.4000 (40%)

    If anyone wants, I can make a small ESP.FE wiith these fixes and put it on mediafire.

    Hope these help!
    1. maxsu2017
      maxsu2017
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      Good finding! I think you should note them down in the creation kit page here
    2. FrenzyTarnished
      FrenzyTarnished
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      Yes please, that would be helpful for some of us, I'm not good at editing esp files.
    3. Key9199691
      Key9199691
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      can you please make it :3 i'm kinda confused about it
    4. LeoneKingzz
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      Sorry for the down time fellas. Been busy.

      Here is the link to the fix:

      https://www.mediafire.com/file/di3oazfu3ba82jo/NPC_PermaBlock_Fix.7z/file

      Hope it helps!
    5. Key9199691
      Key9199691
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      thanks... maybe maxsu need to add it @ description or pin it if it's work?
  3. Herwig06
    Herwig06
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    Is it neccesary to install ADXP | MCO for this to work, i dont understand the patch option.
    1. Minstrel98
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      This is literally a mod for MCO.
      It makes it possible for NPCs / Creatures to use the combo provided by the framework which normally (with only MCO installed) would only be available to the player.
      So yes, ADXP | MCO is an hard requirement.
      Either MCO or any other combat framework you are using really.
      You don't need MCO if you are using ABR or SkySA for this mod to work.
    2. Herwig06
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      ok, thank you
    3. maxsu2017
      maxsu2017
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      That ‘s not exactly true, there is creature combat overhaul mod like this one which doesn't require MCO but it requires SCAR to works.
  4. kurayami4444
    kurayami4444
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    the scar animation patcher won't detect .net runtime in my windows. do i need the sdk?
    1. Scorchfrost
      Scorchfrost
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      I followed a comment above that said:

      Updating the .Net version in SCAR Animation Patcher.runtimeconfig.json fixed it for me.
    2. yellowrat123
      yellowrat123
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      nvm
  5. saaaaty
    saaaaty
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    Does anyone know that SCAR 2.0 on github is backward compatible with 1.06? If I switch to 2.0, do I need to rerunning the patcher for moveset?
    1. black364
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      2.0 is compatible with all previous SCAR files, you don't need to change anything just install it
  6. ECCNN
    ECCNN
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    (BTPS_overlay_menu.swf) and (Better Third Person Selection) conflict, who should I keep?
  7. NaneChan
    NaneChan
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    First time reporting on Nexus but everytime I launch my game and enter my save (which was in a combat with bandits near where you get the rueful axe) I have a few seconds of action before my game screen goes black and I get the following error : 
    SCAR::DataHandler::GetSCARActionData caught an exception when convert annotation:[json.exception_out_of_range.403] key 'IdleAnimation' not found

    after I close it the game closes automatically, running latest version of SCAR, MCO and a few movesets (Elden Rim,Diverse NPC Moveset, Mace animation MCO |SCAR , Realistic Haleberd Animation MCO SCAR) 

    The game version I'm on 1.6.1170.0.8 with SKSE 2.2.6, already installed the SCAR AE Support and had no problems with it til Today

    Hopefully someone can help or just guide me on what the issue could be, thanks a bunch for this amazing mod
    1. JBRISinc
      JBRISinc
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      Duude I have the same exact error. Have you found a solution? I've tried doing a fresh install of nemesis, SCAR, and MCO and I am still getting this error. Sucks because I was really in the mood to start a new playthrough.
    2. mfadhlan11
      mfadhlan11
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      yes me too, hope someone got the solution for this one
  8. MacPE1
    MacPE1
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    Try this for AE https://github.com/SkyHorizon3/SCAR/releases
    1. EzikPizik
      EzikPizik
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      Dude you made my day, thanks!
    2. TheBlueStuff
      TheBlueStuff
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      this worked for me too. thank you
    3. NickLR
      NickLR
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      Hi! How long have you been using this version?
    4. discotutoss
      discotutoss
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      Thanks for this
    5. MarlinModel1895
      MarlinModel1895
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      Thanks so much!
    6. yojimbojimbo
      yojimbojimbo
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      Awesome! Tested it and it works perfectly, thank you!
    7. RebellionRequiem
      RebellionRequiem
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      commenting so it can go to the top
    8. xFlock
      xFlock
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      so its safe to update mid game ? and wont mess up any other functions related to 1.0? as ive been using that from the start but ive noticed some mods require specific versions   
    9. Hustlery
      Hustlery
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      Thanks a lot! 
    10. bacimsengavurmusn
      bacimsengavurmusn
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      How did you guys make it work? I am having error after launching the game.
  9. DankTemplar
    DankTemplar
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    Your link to the Creature content in the Description literally leads to malware. Had to end task the browser since it was so malicious.
  10. Scorchfrost
    Scorchfrost
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    Bumping a comment that helped me when the SCAR patcher wouldn't recognize my .net installation:

    Updating the .Net version in SCAR Animation Patcher.runtimeconfig.json fixed it for me.
  11. Luxembroom
    Luxembroom
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    Hello!

    When I am trying to open SCAR Animation Patcher exe file, I get the error message: "To run this application, you must install .net"

    But I already have .net of latest version. 
    1. Scorchfrost
      Scorchfrost
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      I followed a comment above that said:

      Updating the .Net version in SCAR Animation Patcher.runtimeconfig.json fixed it for me.
  12. Yoinkmaster134
    Yoinkmaster134
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    can i use FNIS instead of nemesis
  13. VVK75
    VVK75
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        Hello, tell me, if I just install this mod with all the requirements, will it work?

        Written, for installation:


        Each set of movements should be pre-fixed to support the functions of SCAR, otherwise everything will remain as before.

        I don't understand how to do it.

        Will he work with

        The default ADXP animation package, already included in the fashion files, contains all the standard movements for weapons in the game.