I genuinely have no idea how to patch this mod, it seems like nothing I do in xedit has any effect on it in game, I've even tried editing the base ESP's and still nothing. I'm guessing it has something to do with the scripts. I just want to remove the auto distribution so I can tie it to a perk and tweak the damage and duration numbers but literally nothing works even though everything looks good in xedit. I can change the spell duration from 8 to 30 and the perk damage multiplier from 1.25 to 3 just for testing purposes but there's no difference in game. Ive also removed the spell aliases from the startup quest from both taunt and interact from afar and still end up with them on game start. If anyone can at least tell me why this is the case Id appreciate it, Ive never had issues like this and Ive edited many mods in this fashion.
I love this mod thanks. Question though, would you be able to give sound to the Taunt when we have shields? Like the banging sound when our character hits and bangs against a shield we're using like the enemy NPCs do sometimes?
I notice when we play Humans and not any Elf race, they use the same grunting sound as the Elf races, would it be possible to change that? I've only played as Male Human and Elf races, just a head up. The beast races are perfect.
HI Jay love your mods btw. but wanted to share this lil story that happen yesterday oddly. So i think I had a full on accident with this mod and I had use outside riverwood more up by falkreath are in the bandit area by talo's statue had just picked up a follower so I think when I used it on the bandits therein that lil encampment. So after a short walk from there to Riverwood I walked into riverwood only to be attacked by Every NPC in the town and I didn't even have my weapon drawn, I have no idea why the only thing I could think was I use before this was the taunt.. I mean I hadn't used anything before this plus i'm not even dragonborn yet, this is a brand new save file to. So lol I don't know what I did. But i'm standing there in the mid of riverwood watching my 3 NPC followers Unleash hell up on every one that is attacking me. It was clearly the only thing I could think. that I had done before cause right before all that. I had went through riverwood Right before all that, so I wasn't expecting any of that to happen . i'm still not certain what happen but though I would share lol. my odd lil accident.
25% is the equivalent of a single perk point. And you have it for ONE attack, since the effect runs out after a few seconds. I don't find it OP at all, especially considering you open up to attacks while you're taunting. In any case, it's a magic effect value, you can configure the mod in xEdit.
any chance we can change the audio files to have our own voice lines? something similar to what head tracking mod does that it lets pretty much put any type of audio for ur character to reproduce, I tried doing it here just changing the audio files for my custom character ones but they simply didnt play :(
it might seem silly to most but with someone who is tempermental i want to show my anger when i get weapon taunted by stormcloaks or otherwise i want to show anger and to try and cause terror before i kill them cause my dads side has this exceptional tempermental side if this was real id probably get vicious especially if taunted im not scared of anything and my saves and mods show it the greatness of endless ways to customize skyrim with mods im a very tempermental gay personality i act like negan when i get turned against on skyrim
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I notice when we play Humans and not any Elf race, they use the same grunting sound as the Elf races, would it be possible to change that? I've only played as Male Human and Elf races, just a head up. The beast races are perfect.
Where exactly in xEdit do i change that?
Added/ related request: MCM menu to pick which voice we're using (which would also serve as a way to have custom race support)