Skyrim Special Edition
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Regexion

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  1. Regexion
    Regexion
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    Currently taking a break from modding Skyrim until mods in my load order, which were broken by the 1.6.1170 update, are fixed.

    This mod does not use SKSE and should work as is.
  2. Lovekashino520
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    hello,which file is 1.597game patch?
    1. Regexion
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      Every version since 1.2 is compatible with both SE and AE. You select your game version during installation.
    2. eletrohero
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      Hey, if I'm using best of both worls the downgrade patcher, I must choose the version of you patch that is corresponding to the most recent version of USSEP, right?
    3. Regexion
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      eletrohero, you can use the latest version of my mod. Just select Special Edition during installation since you're using the downgrade patcher.
    4. seancdaug
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      Sorry to both butt-in and necro, but this is incorrect. If you're using the downgrader and just reverting everything to 1.5.97/Special Edition, then yes, you would want to choose the Special Edition option in the FOMOD installer. But if you're specifically using the "Best of Both Worlds" downgrade, you want to choose the Anniversary Edition option from the FOMOD installer.

      "Best of Both Worlds" is basically taking all of the game data (masters, plugins, etc.) from the post-Anniversary Edition of the game and running it in the older Special Edition executable. It's really only SKSE plugins that are concerned with the executable versions, and USSEP very explicitly made a decision to not require SKSE in the first place. As such, both USSEP and this mod are effectively executable-agnostic. They only care about the version of the ESMs and ESPs you have loaded are. For both USSEP and this mod, you pretty much always want to match your version to whatever version of Skyrim.esm, Update.esm, Dawnguard.esm, Hearthfire.esm, and Dragonborn.esm you're using. If you don't, you're quite likely to run into weird bugs due to data being patched by USSEP changing.

      The AE version of this mod (which is actually a separate plugin, not a different version of the main file) basically just carries over a bunch of Survival Mode-related edits to food and armor, to ensure it has the right keywords for warmth value and the right hunger/thirst satiation effects for ingestibles.
  3. de4dweight
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    Might be a stupid question. Does 1.6440 AE count as AE in the installer? It doesn't have the AE upgrade, I'm sorry this still confuses me to this day.
    1. cubeborn
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      yes
      Simple explanation
      SE = 1.5
      AE = 1.6+
      usually the ae upgrade/the creation content it adds is irrelevant to mods, unless the mod is directly using/modifing something from it
  4. MiskoGr
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    installed this mod for forelhost, and dragon cultists still reduce to ghostly remains and not ash piles and therefore drop nothing. did i do something wrong? thank you in advance.
    1. Regexion
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      Make sure you selected the Forelhost optional patch during installation and that you activated the corresponding .esp(esl-flagged).
    2. MiskoGr
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      inb4 excuse me for late reply, I did master theses.
      Yep, I had installed it and it still does not work. Has it something to do with the load order?
      Here what I have:
      unofficial skyrim special edition patch.esp
      Penitus_Oculatus.esp
      UndoUSSEPChanges.esp
      UndoUSSEPChanges - Vanilla.esp
      UndoUSSEPChanges - AE Patch.esp
      UndoUSSEPChanges - Forelhost.esp
      TCBM.esp
      PaarthurnaxQuestExpansion.esp
    3. Regexion
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      No clue what the issue is, then. The ghosts turning into ghostly remains upon death is working as intended, as I forwarded that change from USSEP, and they drop loot just fine for me.
    4. MiskoGe
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      temporary have no access to that account, so writing on this new one

      I did some testing, and on the new playthrough it indeed works as intended, but when I continued playing on the already existing playthroughs (as here, I did install this mod to resolve this sudden problem) it is acting weird. for example, when I used the save from vanilla playthrough with this mod and went to Forelhost the cultists reduced to ash, and when I used the save from my current playthrough (no prior visiting on both saves) there is chance to either have loot or drop nothing (ironically they nulled even when I pickpocketed to him wooden plate) and the most weird thing is that even if in the stronghold part of the dungeon cultists have drop - in the crypt they already have not.
  5. WahlGovey
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    Is it alright if I make a version of this mod for Xbox but with more stuff removed from USSEP?
  6. glencoe2004
    glencoe2004
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    Can you make this mod revert the changes to the Black Star?
    1. Regexion
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      Will not revert that change.
    2. thesignedpainter
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  7. jcrawl16
    jcrawl16
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    Can you make an update to restore the changes to dialogue mentioned in this video? https://www.youtube.com/watch?v=XdOyjIxeAYA

    Dialogue changes of any sort don't sit right with me for USSEP.
  8. DBFade
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    Does new save required or can i just installed it midgame?
    1. Regexion
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      Works for me on both new and existing saves.
  9. xDeltaSniperzx
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    I don't suppose you could remove werewolves from dropping their pelts? In the vanilla game there was only 1 werewolf pelt it was in Castle Volkihar kinda ruins the pelt from being unique.
    1. Regexion
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      No.
  10. MOPITDOWN
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    Is this compatible with all Purist's patches (Purist's vanilla patch, Purist's vanilla and Creation Club patch and Vanilla plus writing purity patch) ? If yes, can I still check all the optional check boxes of your mod or leave it unchecked ?
    1. Regexion
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      Should work just fine and you can use whichever optional patches you want.
  11. AccountNexus
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    Thank you for mod. Are there any ways to make a backport to LE?