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  1. powerofthree
    powerofthree
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    Settings can be configured in po3_SplashesOfStorms.toml (in Data/SKSE/Plugins).
    These can be reloaded and reapplied in game by using the console command splashes

    • Alt-tab out of the game
    • Change settings and save config
    • Alt-tab back into the game, and type splashes into console
    • profit

    Typing splashes will also log any errors when reading config settings. Detailed error information can be found in po3_SplashesOfStorms.log
    (My Documents/My Games/Skyrim Special Edition/SKSE). 
  2. powerofthree
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    Vanilla water ripples are generated on special water geometry (Water2048.nif) that follows the player, and not on the actual water mesh itself.

    There might be some visual issues as a result, such as ripples not being generated on the far side of water, or ripples appearing to move with the player. This is unfortunately difficult to fix. If this bothers you, the ripple feature can be disabled by setting Enabled to false, under the [ripples] sections in config. 
  3. powerofthree
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    Q: Is it recommended to get rid of the fake splashes added by "Wonders of Weather"?
    A: I guess? 

    Q : Does this disable the ripples provided with RW2?
    A : No, these are hand placed fake ripple statics and this mod does not affect them.

    Q: Does this destroy destructible barrels
    A: No

    Q: is this mod free of the dragon mounds CTD caused by the splashes in wonders of weather?
    A: Yes
  4. bdao321
    bdao321
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    Does community shader water effect make this mod redundant?
    1. EASTWYCK2
      EASTWYCK2
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      +1
    2. YQSY
      YQSY
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      No
  5. ThatOneDudeK
    ThatOneDudeK
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    Hey man, maybe a newb question, but does this work with weather mods, like cathedral weathers? Thx in advance for any help.
  6. hammondthegreat
    hammondthegreat
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    i'm scaring my gtx 1650 with tons of mods, and my 4gb of ram too it's crapping all over itself same with my i5 4590, 
  7. Tajjara
    Tajjara
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    The splashes are appearing a bit too bright in my game (no ENB, just CS). What would I edit to darken this?
  8. CobraNeo1
    CobraNeo1
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    this is genius as usual from you
    can you add support for snow cover and ash cover ?

    NAT ENB III has a snow cover effect but it is messed up on water
    only you can make a working snow cover mod
  9. marcuseralius
    marcuseralius
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    Anybody getting error for dyndolod
  10. fadingsignal
    fadingsignal
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    A classic.  What determines light/medium/heavy rain?  What data is being read from weather data to determine this?
  11. 5h0w71m3
    5h0w71m3
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    Can we have option with smaller ground splashes ? They looks too big now :<
    Or maybe i can fix that by editing smth ? 
    1. Isewein
      Isewein
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      I agree. I love the water ripples, but the ones on regular surfaces look a bit too large for most types of rain (unless this is a True Storms incompatibility, but I don't see why it would be). I've lowered the NifScale to 0.3 for light and medium rain in the .toml file attached and it looks more natural to me that way. It took me a while to realise I could do this manually since it isn't called an .ini file (not sure why).
  12. BrotherShamus
    BrotherShamus
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    Not sure why but I stopped getting splashes on solid surfaces.  Looks great on the water but nothing on land.  Not sure if there's a setting I can change in my ENB (I'm using Solas) but any help would be appreciated.
    1. AncyManIsCool
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      CoMap or Compass Navigation Overhaul (or other SKSE plugins) could be causing the issue. Disabling those mods fixed this issue for me, make sure all of them are up to date.

      Since I'm using Skyrim SE 1.5.97, installing CoMAP 4 for Skyrim 1.5 - Compass Navigation Overhaul Patch solved the issue.
    2. BrotherShamus
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      Thanks!  I am using Compass Navigation Overhaul.  I'm 0n 1.6.1170 so... hopefully I can still use your workaround.  Lazy-ass raindrops not even making splashes...
  13. r0000
    r0000
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    The water ripples work but the splashes don't work for me.
    1. r0000
      r0000
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      It works but thanks to community shaders shitty TAA blur they were not visible. With no CS it looks great.
    2. AncyManIsCool
      AncyManIsCool
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      CoMap or Compass Navigation Overhaul (or other SKSE plugins) could be causing the issue. Disabling those mods fixed this issue for me, make sure all of them are up to date.

      Since I'm using Skyrim SE 1.5.97, installing CoMAP 4 for Skyrim 1.5 - Compass Navigation Overhaul Patch solved the issue.