0 of 0

File information

Last updated

Original upload

Created by

Hylios Sykes

Uploaded by

HyliosSykes

Virus scan

Safe to use

119 comments

  1. HyliosSykes
    HyliosSykes
    • premium
    • 1,083 kudos
    Locked
    Sticky
    "Thank you for using my mod, I hope you'll enjoy the work I put into making it and keep supporting me in the future. Make sure to Endorse the mod if you liked it, it helps more than you know."
    - Hylios

    If you have questions or are encountering any issue with the mod, please refer to this
    FAQ (Frequently Asked Questions) BEFORE
    posting said issue in the comment or bug section. I will know if you don't.
  2. HyliosSykes
    HyliosSykes
    • premium
    • 1,083 kudos
    Locked
    Sticky
    For VR users, courtesy of HardstyleRaver2:

    There now is a mod that allow for the VR version of Skyrim to use ESL, circumventing the need for the users to tweak those files in order to make them work, go check it out : Skyrim VR ESL Support

    The old method is still here for those that would want to use it, courtesy of apostkhan:

    For anyone that wishes to use these in VR, change the Resources.esl to Resources.esm or .esp, install the HS mods and patches that you want. Launch Bash from MO2, find one of the HS mods you have installed in the left plane, select it with left click, it will load a box in the right plane listing that mods master files. Resources.esl will appear red, right click on Resources.esl, a drop down box will appear, left click "onchange to..." In the file name box simply change the .esl to .esm or .esp, whichever you had chosen. Click the save box at the bottom of the right plane. Repeat this for each HS mod / patch.
  3. ogidaq
    ogidaq
    • member
    • 0 kudos
    All of your mods are amazing. I downloaded and installed each one of them. Great work!
  4. MistressWolf
    MistressWolf
    • member
    • 1 kudos
    Looks like this needs a patch for Skyrim Sewers, does anyone have the ability to make that by chance?
    1. golivie
      golivie
      • premium
      • 66 kudos
      How so? All this does is introduce new resources for the game to use through completely new records.
  5. Is this at all compatible with JKs?
    I am assuming no
  6. blingbling15
    blingbling15
    • member
    • 0 kudos
    loved these mods! good overhauls too but is there a chance where there could be an all in one download like all of the cities, inns, or smthing like that in one file 
  7. Twiingpixel
    Twiingpixel
    • supporter
    • 0 kudos
    Hi!!! Love this mod but I have a question, is it necessary to start a new game or can I add the mod to the game I already have?
  8. SkyLounge
    SkyLounge
    • premium
    • 0 kudos
    Hey! So uhhhmmm, I dropped all of the required mods from the list into mod organizer, and it seems like orignal Breezehome and YOUR breezehome are colliding XD. I don't really know how to fix this issue
    1. HyliosSykes
      HyliosSykes
      • premium
      • 1,083 kudos
      Override
  9. badiser
    badiser
    • member
    • 35 kudos
    Thanks for some really AWESOME mods, I use them all :)

    But I also use CS Lightplacer / Placed Light and we would be very happy if you'll make a patch / json for all your light sources here ?
    1. HyliosSykes
      HyliosSykes
      • premium
      • 1,083 kudos
      Thanks I appreciate it, unfortunately I don't do patches for mods I do not use.
  10. AlduinRedux
    AlduinRedux
    • premium
    • 0 kudos
    Hi, I love all your mods and used them for a long time, I can't play my game without them, they are so great! I searched through the comments and I cannot get my updated resource file to activate in NMM. I did what others said they did to fix it (disabled, then re-enable all of your mods). I then tried to manually install. When it still didn't give the green check mark to be activated, I deleted all of your mods and reinstalled the resources. The entire time I kept trying to reinstall it/reactivate it, it would give me a pop up to overwrite the previous files. I would click "yes to all" every time and it still would not give me the green check mark.

    So I am here now, after uninstalling and permanently deleting all of your mods, the resource file still will not install/activate normally. I do not know what I need to delete next to get this to work properly.

    Thanks!
    1. HyliosSykes
      HyliosSykes
      • premium
      • 1,083 kudos
      Thanks,

      Make sure the files are really gone before trying to make a clean install. Clean them from the deployment folder as well as the game folder, you should even delete the archives from the download folder to be sure.

      Aside from that, if it doesn't work it's either because you're missing a step or your Mod Manager is having an issue.
    2. badiser
      badiser
      • member
      • 35 kudos
      A NNM Community Edition user here, just installed it as every thing else without any issues !
  11. s1lvera1n
    s1lvera1n
    • member
    • 0 kudos
    Dear author, one question. If I already have a lot of stuff stored in my Hjerim (like weapons in the chests, books on the shelves) will it disappear after the mod installation? I always played vanilla Skyrim, no idea how it works.
    1. HyliosSykes
      HyliosSykes
      • premium
      • 1,083 kudos
      Hello,

      Not everything may disappear as a lot of those containers and activator were repurposed or re-positioned but those will be the least of your problems I'm afraid. Installing a mod like that mid-playthrough (especially Player Houses overhauls) will cause a whole bunch of issues with missing walls and floating objects, so I would only recommend doing it on a fresh game if you don't want to end up with a weird looking house that would be pretty hard to fix.
    2. s1lvera1n
      s1lvera1n
      • member
      • 0 kudos
      Thank you
  12. xRCx
    xRCx
    • member
    • 0 kudos
    I don't know why, but, this mod doesn't let me load any of my saved files nor a new game. I downloaded it as a requirement for the Proudspire Manor, but no matter what, as soon as the loading screen starts for both a saved file or a new game, just after a few seconds the game closes and I'm kicked to desktop. When I deactivate the mod, everything's back to normal. I have not purchased the manor yet on my saved file, so the vanilla cell haven't been initialized at any point of my playthrough, and even if I deactivate the manor mod and just keep this one, I get the same result. 

    My game is up to date and I don't have AE. Any idea what may be causing this? Thanks. 
    1. HyliosSykes
      HyliosSykes
      • premium
      • 1,083 kudos
      Make sure you have the latest version of the resources installed, download it again if necessary, and if the issue is still there make sure the HS mods you're using are also up to date. If after all that the issue is still happening you might have to use your papyrus logs / crash logs to figure out what's causing them.
    2. JerryZhang
      JerryZhang
      • member
      • 0 kudos
      I'm getting exactly the same problem
    3. SK010
      SK010
      • supporter
      • 2 kudos
      Same problem.
      It's the HS Resources mod that's crashing my save game, but fascinatingly enough, my crash log doesn't even mention it as a possible culprit.
      It likely very sneakily collides with some other mod I run, otherwise I can't explain it.
      Difficult to have the "wrong" version of HS Resources as there's only a single file to download. Same with HS Proudspire Manor.
    4. HyliosSykes
      HyliosSykes
      • premium
      • 1,083 kudos
      Unfortunately, crash Logs can be pretty hard to read and often misleading. Best thing to do would be to remove those mods and try reinstalling them from scratch.