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zayanastus

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zayanastus

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59 comments

  1. Noirgenix
    Noirgenix
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    I'm loving this mod but I've been stumped for quite a while now :c

    Spoiler:  
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    I've reached Yldzuunngalft Living and I'm unsure of what to do next. There's a Dwemer circular shaft that I can't figure out how to open. Additionally, there's a holder and I have nothing to place on it. I assume I'll need to place a glass container there once I fill it, but I haven't done that yet.
    There’s also burning gas on top of a platform, but I’m not sure if it serves a purpose or is just decoration. Since I fell down a hole and can't go back, the solution must be somewhere in this area. 


    Can you help me? I've managed without cheats so far and I don't want to ruin my perfect run <3

    EDIT: Nevermind, I found it! Damn that control cube. It's not even that hidden, I just wasn't putting any focus on that particular area xD
    1. Difree
      Difree
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      I'm in the same boat, what area did you find the cube in? I feel like I have been over everywhere numerous times 
      Any help would be appreciated please, its driving me nuts 
      Thank you 
    2. Noirgenix
      Noirgenix
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      If I remember correctly, there are hidden control cubes in that area (red ones). I’m not sure exactly how many you need to find to progress. Try checking the rooms - I remember finding one between a bed and a wall.
  2. Difree
    Difree
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    Hi guys, im new to this mod and im stuck in Yldzuunngalft temple, the mirrors all say solved but there doesnt seem to be  anywhere to go, I dont know if im missing something, I cant find a walkthrough and not a modder, just on xbox one 
    Any help would be appreciated pleaae 🙏
  3. newgene88
    newgene88
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    I have enjoyed the mod immensely!
    The best Dwemer ruins!

    Interesting locations, unusual puzzles, need to constantly go back, look for solutions, a way out, items, etc.
    When I figured out the incompatibilities with my modlist, I did not encounter a single bug, I went through all the places honestly, although sometimes I stopped by it for a long time.

    Except one place...Western Dwemer Dam.
    On lower level there are hot steam barriers and several pipe valves around, as if one of them should turn off steam. But no matter how I tried, not a single valve, not all of four in turn or in any sequence - nothing turns off hot steam. After - I reconciled and passed this place by tcl, complete walkthrough the mod and already forgot about this.

    But recently DynDoLOD suggested a possible problem. It showed error "missing script WT_EnableDisableAct.pex for Pipe Valve
    EditorID: FCDwePipeValve
    FormID: XX029EFD

    I immediately flashbacked as soon as I read it in error's log =)
    Decided to check it in xEdit and...that's BaseID of these valves near steams.
    And since you're working on a big update and fixing bugs, might be worth checking this out.

    Thanx for you great job with this mod!

    p.s. version 1.1
    1. zayanastus
      zayanastus
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      I am very grateful for your review, I worked on some of the places to create a "mysterious" atmosphere.
      I read about that bug in another forum, I must have forgotten that script in the last update, I'll fix it.
    2. Difree
      Difree
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      Hi, im new to the page, I have made it to yldzuunngalft tower, but now im stuck, the morrors all came up solved but cant go anywhere else, im guessing the bridge on the upper level should srop down but hasnt so dont know what to do, im on xbox one 
      Any help or guides would be appreciated please 😊
  4. Sfawn65
    Sfawn65
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    Hi I have a problem the lift with the push/pull isn't working I'm on Xbox one. Also this mod is amazing I keep thinking I'll quit because of how long it takes me to figure out some of these puzzles but I keep coming back for more lol you did an amazing job!!! 
    1. Sfawn65
      Sfawn65
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      I ended up using a no clip thing I had from a mod.
  5. AVGVS
    AVGVS
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    The fact that I found this mod just now (I was looking for you "resources" mod!)...

    Beautifully done, certainly one of the best/most creative designs for a mod.

  6. GOREckpuIIa4
    GOREckpuIIa4
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    Started it, reached Observatory, and I'm really displeased with difficulty spike. Why is there now with enemies on par with my level ones that have lvl 90 to 120 from nowhere which are almost unkilable, i'm lvl 22 at the moment. Maybe you should mention recomended level in the description then?
  7. pinkcat27
    pinkcat27
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    Actually, I never really liked Dwemer Dungeons. Thanks to your mod, I am now the proud owner of another addiction.
    Thanks for the very good work! :-)
  8. tilark
    tilark
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    I found a typo.
    "Lorkham" is described in this MOD, but this should be "Lorkhan".
    Would you please fix this?
    (Last character is 'm' but should be 'n'.)
  9. WalkerInShadows
    WalkerInShadows
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    Found this when I checked for errors:

    [00:00] FCApoWarAxeMagEffect "Rage" [MGEF:0439CE8A]
    [00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0439CE8D] < Error: Could not be resolved >
  10. Tenz81
    Tenz81
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    this really needs a nice walkthrough file/pdf/video for old people with burnt out brain by university and programming... mushrooms and pipes already took a heavy toll,  but now I have no idea, it seems there is a lexicon to charge... but with no clues really,  it is a cool mod, but not for exhausted and tired brains that want to relax with easy, but still spectacular content (like mine), we also need some love :P (and care)
    Spoiler:  
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    well disabling the secret door/stone that I couldn't open finally led me to the place where to recharge the lexicon, damn cool place also btw, so let's go on....