I'm loving this mod but I've been stumped for quite a while now :c
Spoiler:
Show
I've reached Yldzuunngalft Living and I'm unsure of what to do next. There's a Dwemer circular shaft that I can't figure out how to open. Additionally, there's a holder and I have nothing to place on it. I assume I'll need to place a glass container there once I fill it, but I haven't done that yet. There’s also burning gas on top of a platform, but I’m not sure if it serves a purpose or is just decoration. Since I fell down a hole and can't go back, the solution must be somewhere in this area.
Can you help me? I've managed without cheats so far and I don't want to ruin my perfect run <3
EDIT: Nevermind, I found it! Damn that control cube. It's not even that hidden, I just wasn't putting any focus on that particular area xD
I'm in the same boat, what area did you find the cube in? I feel like I have been over everywhere numerous times Any help would be appreciated please, its driving me nuts Thank you
If I remember correctly, there are hidden control cubes in that area (red ones). I’m not sure exactly how many you need to find to progress. Try checking the rooms - I remember finding one between a bed and a wall.
Hi guys, im new to this mod and im stuck in Yldzuunngalft temple, the mirrors all say solved but there doesnt seem to be anywhere to go, I dont know if im missing something, I cant find a walkthrough and not a modder, just on xbox one Any help would be appreciated pleaae 🙏
I have enjoyed the mod immensely! The best Dwemer ruins!
Interesting locations, unusual puzzles, need to constantly go back, look for solutions, a way out, items, etc. When I figured out the incompatibilities with my modlist, I did not encounter a single bug, I went through all the places honestly, although sometimes I stopped by it for a long time.
Except one place...Western Dwemer Dam. On lower level there are hot steam barriers and several pipe valves around, as if one of them should turn off steam. But no matter how I tried, not a single valve, not all of four in turn or in any sequence - nothing turns off hot steam. After - I reconciled and passed this place by tcl, complete walkthrough the mod and already forgot about this.
But recently DynDoLOD suggested a possible problem. It showed error "missing script WT_EnableDisableAct.pex for Pipe Valve EditorID: FCDwePipeValve FormID: XX029EFD I immediately flashbacked as soon as I read it in error's log =) Decided to check it in xEdit and...that's BaseID of these valves near steams. And since you're working on a big update and fixing bugs, might be worth checking this out.
I am very grateful for your review, I worked on some of the places to create a "mysterious" atmosphere. I read about that bug in another forum, I must have forgotten that script in the last update, I'll fix it.
Hi, im new to the page, I have made it to yldzuunngalft tower, but now im stuck, the morrors all came up solved but cant go anywhere else, im guessing the bridge on the upper level should srop down but hasnt so dont know what to do, im on xbox one Any help or guides would be appreciated please 😊
Hi I have a problem the lift with the push/pull isn't working I'm on Xbox one. Also this mod is amazing I keep thinking I'll quit because of how long it takes me to figure out some of these puzzles but I keep coming back for more lol you did an amazing job!!!
Started it, reached Observatory, and I'm really displeased with difficulty spike. Why is there now with enemies on par with my level ones that have lvl 90 to 120 from nowhere which are almost unkilable, i'm lvl 22 at the moment. Maybe you should mention recomended level in the description then?
I found a typo. "Lorkham" is described in this MOD, but this should be "Lorkhan". Would you please fix this? (Last character is 'm' but should be 'n'.)
this really needs a nice walkthrough file/pdf/video for old people with burnt out brain by university and programming... mushrooms and pipes already took a heavy toll, but now I have no idea, it seems there is a lexicon to charge... but with no clues really, it is a cool mod, but not for exhausted and tired brains that want to relax with easy, but still spectacular content (like mine), we also need some love :P (and care)
Spoiler:
Show
well disabling the secret door/stone that I couldn't open finally led me to the place where to recharge the lexicon, damn cool place also btw, so let's go on....
59 comments
There’s also burning gas on top of a platform, but I’m not sure if it serves a purpose or is just decoration. Since I fell down a hole and can't go back, the solution must be somewhere in this area.
Can you help me? I've managed without cheats so far and I don't want to ruin my perfect run <3
EDIT: Nevermind, I found it! Damn that control cube. It's not even that hidden, I just wasn't putting any focus on that particular area xD
Any help would be appreciated please, its driving me nuts
Thank you
Any help would be appreciated pleaae 🙏
The best Dwemer ruins!
Interesting locations, unusual puzzles, need to constantly go back, look for solutions, a way out, items, etc.
When I figured out the incompatibilities with my modlist, I did not encounter a single bug, I went through all the places honestly, although sometimes I stopped by it for a long time.
Except one place...Western Dwemer Dam.
On lower level there are hot steam barriers and several pipe valves around, as if one of them should turn off steam. But no matter how I tried, not a single valve, not all of four in turn or in any sequence - nothing turns off hot steam. After - I reconciled and passed this place by tcl, complete walkthrough the mod and already forgot about this.
But recently DynDoLOD suggested a possible problem. It showed error "missing script WT_EnableDisableAct.pex for Pipe Valve
EditorID: FCDwePipeValve
FormID: XX029EFD
I immediately flashbacked as soon as I read it in error's log =)
Decided to check it in xEdit and...that's BaseID of these valves near steams.
And since you're working on a big update and fixing bugs, might be worth checking this out.
Thanx for you great job with this mod!
p.s. version 1.1
I read about that bug in another forum, I must have forgotten that script in the last update, I'll fix it.
Any help or guides would be appreciated please 😊
Beautifully done, certainly one of the best/most creative designs for a mod.
Thanks for the very good work! :-)
"Lorkham" is described in this MOD, but this should be "Lorkhan".
Would you please fix this?
(Last character is 'm' but should be 'n'.)
[00:00] FCApoWarAxeMagEffect "Rage" [MGEF:0439CE8A]
[00:00] MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0439CE8D] < Error: Could not be resolved >