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Fixed a big rock sticking out, showing a huge hole on its underside.
2 , -11 Removed all edits other than rocks
2 , -10 removed all landmesh edits
1 , -12 removed all land edits
These edits were removed to reduce the footprint of this mod. Allowing for less patches being needed.
20-23 or so occlusion assets placed in the area. These are really not needed for most players. But for those who run on less powerful systems, here ya go.
Part of Ryn's Skyrim
An ongoing project with the goal of bringing Skyrim's Worldspace to a more updated level of detail with new locations, improved locations, and more interesting encounters, all while generally sticking to Bethesda's style of level design, and with performance and mod compatibility for the average player in mind. Join my Discord for project updates! For a more in-depth explanation and more, please visit Ryn's Skyrim Hub.
Ryn's Bleak Falls Tower
One of the first locations we've all visited on our first playthrough, and one we almost certainly always visit in every playthrough after, the Bleak Falls Tower is a kind memory that I did not want to change too much. It always bothered me how the tower looked so unsupported by the ground beneath it. I fixed that. The inside was boring and held little to look at. I fixed that too. No direct increase to difficulty, but a tiny increase in the loot you will find here, as before there really was nothing at all aside from the loot off of the bandits you find. Very minimal, but I feel it was needed.
A Special Thank you A very special friend of mine who encouraged me to start modding. Those who have helped encourage me, helped with feedback, and supported my work, thank you. Without you, I do not think this project would continue. As always, I love you, and happy modding.