Pick one or the other. The one with ESPFE attempts to enable the bodyslides to be adjustable by weight ingame. The other makes no edits and has no weight feature same as all the original bodyslides available in the original mod.
Also its all gud. If you have questions its most likely cause I haven't explained properly :)
Forgive my lack of understanding but when I use this mod the hair quite dramatically clips through my body (when it didn't previously).
I realise this has been discussed briefly but would it be possible for anybody to explain to me the actual process of the setup procedure here to prevent the clipping of hair through my body.
There are no guidelines for people like myself who are a not as adept at others as setting up these mods and I would be very grateful if anybody had the time to write a simple list of step by step instructions to assist me fix the hair clip issue, (I think it has got something to do with building each KS hair style to my body in 'Bodyslide' but I am not certain here).
I really like this mod as it stops the weird jittering/stuttering of Hair Physics and also stops the quirky locked effect that causes the hair to sometimes semi-freeze into a partial sideways slant (usually if I am sneak stance and then stan up) and it really makes the hair flow more naturally/realistically in game.
I am using 3BA body amazing type and have all the prerequisite downloads for this mod.
As I understand it, these hair will work with this mod since the collision will apply to them too? P.s. Although okay, I already saw that no. Can we expect a collision for HDT SMP this mod?
I am having severe trouble getting this to work any more for me I used to use this and the DINT collision models with no problem and I'd get a reliable hair collision with the body that would keep too much clipping through meshes from going on.
But I just recently did a fresh reinstall of Skyrim SE for 2025 doing a rebuild of my load order and for the life of me I can't get it to work any more.
I have 3BA, FSMP, CPBC and I'm using Petite to Plenty Config.
On 3BA I specified a full SMP install after the full CBPC build wasn't working, and then I reinstalled CPBC and my config over it, rebuilt all the collision models, went into the game, went into the CBBE 3BA menu, set a key for the physics toggle, toggled it and......nada, nothing, hairs still clipping through the body from both DINT and KS.
I swear I've got everything properly installed here and the only thing I'm doing differently now than I was doing on my prior install is I'm using Pandora instead of a FNIS/Nemesis mix and Pandora is generating a blank FNIS behaviors file already so I'm not sure if its specifically that either.
Drivin me nuts cause its hard to take pictures when you got a lot of clipping.
Okay for anyone that hits this post looking for a solution to the same issue.
The hairs themselves, and the collision bodies have to be built to a 0/100 body that is approximately around the shape you use with OBody, they don't seem to care about zero'd sliders. My current body has a b cup breast at best and I even reduced the torso depth by about 20% in the Racemenu sliders for 3BA and all my hairs would still clip through the nipples no matter what.
But after rebuilding the entire set of hairs and the collision bodies using a 0/100 weighted body for reference to give dimensions for the hair collision bodies, everything now works fine. So you can't just zero slider the collision bodies and expect them to work though I swear it used to for me prior to this new load order build.
Yeah as far as I am aware Obody doesn't effect hair sliders. So I recommend just building the hair to your normal bodyslide. You can also make the bodyslide a little bigger than normal to give some wiggle room for the hair.
I think its possible that I thought it used to work beacause the original collision meshes were all built out on a standard weighted body and I switched to ObodyNG at a later time and the hairs were built out for a body in the average area of what I generally re-edit per character.
Still tho very annoying issue to try to figure out after so many years of using all this stuff and suddenly somethings doing something it shouldn't do.
So, when I select any of the collisions [such as: KS Hairdos SMP - Collision 1 (3BA LtoH)] the Preset selection box goes blank, and won't let me choose any preset. Any way to fix this?
I realize this was made for CBBE but could I theoretically use it for BHUNP as well? Even if it doesn't work as intended, I'm thinking it would still be an improvement over the randomly clipping hair I've got going on.
143 comments
can / should I use both?
The one with ESPFE attempts to enable the bodyslides to be adjustable by weight ingame.
The other makes no edits and has no weight feature same as all the original bodyslides available in the original mod.
Also its all gud. If you have questions its most likely cause I haven't explained properly :)
3BA Collision Bodyslides for Xing Hairdos
Forgive my lack of understanding but when I use this mod the hair quite dramatically clips through my body (when it didn't previously).
I realise this has been discussed briefly but would it be possible for anybody to explain to me the actual process of the setup procedure here to prevent the clipping of hair through my body.
There are no guidelines for people like myself who are a not as adept at others as setting up these mods and I would be very grateful if anybody had the time to write a simple list of step by step instructions to assist me fix the hair clip issue, (I think it has got something to do with building each KS hair style to my body in 'Bodyslide' but I am not certain here).
I really like this mod as it stops the weird jittering/stuttering of Hair Physics and also stops the quirky locked effect that causes the hair to sometimes semi-freeze into a partial sideways slant (usually if I am sneak stance and then stan up) and it really makes the hair flow more naturally/realistically in game.
I am using 3BA body amazing type and have all the prerequisite downloads for this mod.
Thanks in advance.
P.s. Although okay, I already saw that no. Can we expect a collision for HDT SMP this mod?
But I just recently did a fresh reinstall of Skyrim SE for 2025 doing a rebuild of my load order and for the life of me I can't get it to work any more.
I have 3BA, FSMP, CPBC and I'm using Petite to Plenty Config.
On 3BA I specified a full SMP install after the full CBPC build wasn't working, and then I reinstalled CPBC and my config over it, rebuilt all the collision models, went into the game, went into the CBBE 3BA menu, set a key for the physics toggle, toggled it and......nada, nothing, hairs still clipping through the body from both DINT and KS.
I swear I've got everything properly installed here and the only thing I'm doing differently now than I was doing on my prior install is I'm using Pandora instead of a FNIS/Nemesis mix and Pandora is generating a blank FNIS behaviors file already so I'm not sure if its specifically that either.
Drivin me nuts cause its hard to take pictures when you got a lot of clipping.
The hairs themselves, and the collision bodies have to be built to a 0/100 body that is approximately around the shape you use with OBody, they don't seem to care about zero'd sliders. My current body has a b cup breast at best and I even reduced the torso depth by about 20% in the Racemenu sliders for 3BA and all my hairs would still clip through the nipples no matter what.
But after rebuilding the entire set of hairs and the collision bodies using a 0/100 weighted body for reference to give dimensions for the hair collision bodies, everything now works fine. So you can't just zero slider the collision bodies and expect them to work though I swear it used to for me prior to this new load order build.
Still tho very annoying issue to try to figure out after so many years of using all this stuff and suddenly somethings doing something it shouldn't do.
Edit: Never mind, I found the problem , I forgot to remove the main FIILLLLEEEE!!! I so stupid