When using this mod, one of the few issues could arise so I wanted to make a sticky post addressing some of these in order to get around some of these a little faster. VV All the info is here VV
This occurs not because of the meshes but because of conflicts in your load order. I highly recommend using simplicity of snow together with this mod. However if you have other mods like [Skyrim Remastered - Glaciers and Ice, Cathedral Snow, others..] that conflict with simplicity of snow because they alter the same thing, then it will cause these issues to happen.
Go through your load order, make sure simplicity of snow is enabled. Look at the mods that work similar to Simplicity of Snow (as they might conflict) and disable them. (You can see what mods conflict with simplicity of snow through SSEEdit)
This is caused by a variety of reason. One of the main culprits I found out when doing this mod is that Skyrim Remastered - Glaciers and Ice mod has a plugin which alters ice objects to have snow as well as forces snowprojection settings to be restored back to vanilla settings which overwrite simplicity of snow regardless of load order.
I highly recommend disabling this plugin or deleting it from the mod itself.
Find snow01.dds texture and snow01_n.dds. Copy these and paste them into textures/effects/ The textures: Projecteddiffuse.dds and Projectednormaldetail.dds - You can either delete them or rename them to keep them as a back up. Now the pasted snow textures, rename them accordingly: snow01.dds >>> Projecteddiffuse.dds snow01_n.dds >>> Projectednormaldetail.dds
You can also just create a mod file for yourself by adding a folder with directory: textures\effects\ . So this way it can act more as a permanent than temporary solution in case something decides to overwrite the files like MM or others.
Issue 3#: Reflections are too bright/dark !
Tip: You can manually change the intensity of the new reflections by altering the brightness of "Reflection.dds". Please be careful with brightness(RGB) values though, it's very sensitive and may disable the reflections fully if it's too dark.
Issue 4#: Using ENB Addon makes glaciers flicker
Boris has fixed this issue, just update to the latest version of ENB. If you have the latest version then it's likely to be something on your end causing issues.
Why are other cubemaps incompatible ?
vanilla and other cubemaps introduce too many contrasted colors which then translate into RGB glaciers. We don't want to have randomly colorful glaciers but instead follow a linear refractive pattern. So these are tuned to do just that.
If there are any other issues that people come across I'll update this section.
I've made a discord server for ice and ice related mods in SkyrimSE modding community. Join if you'd like to hang out and get up to date with my work as well as provide feedback. Quick support for my mods is also available if you're running into issues or if you're unsure with anything.
Changelog for version 2.41 Important ! >>> If you're playing with IcyFixesFull, updating from 2.38 will ruin your save by removing ice objects. Don't update if you're using it!
Minor update: - safe to update from 2.40
Bug Fixes and improvements: - Forgot to add 1.71 plugin support to LOD plugins. - Removed few more unused files - Returned Object Bounds to original values in IceLOD plugins - Forwarded some records from LaWF and USSEP - Fixed IceLOD plugins using snow flags - Fixed icefloessolid02 lod using vertex colors
Many ice mods recommend to instal this one but, whatever options choose and ice mods I use, it makes my icefloes and icerbergs way to bright, day and night, close ones and lods too.
Hello, please pardon me for asking this rather ignorant question: If I do use ENB and Northern Ice IMR, is this the right way to do things: 1. Install both the Icy Mesh Remaster and Icy Mesh Remaster - ENB Addon? 2. then load them both after Northern Ice IMR? 3. Load IceLOD.esl from enb addon after IceLODFull.esl?
3. You don't need both of them. You only need IceLODFull.esl if you use IcyFixesFull.esm. Otherwise if you don't use it or if you use IcyFixesLite.esm then use IceLOD.esl.
does anyone encounter seams? I installed this and tested out in the bone chill passage entrance and noticed more seams in the meshes compared to what I experienced in skyrim caves remaster
1017 comments
VV All the info is here VV
Issue 1#: Some objects are invisible/gray.
I highly recommend using simplicity of snow together with this mod. However if you have other mods like [Skyrim Remastered - Glaciers and Ice, Cathedral Snow, others..] that conflict with simplicity of snow because they alter the same thing, then it will cause these issues to happen.
Go through your load order, make sure simplicity of snow is enabled. Look at the mods that work similar to Simplicity of Snow (as they might conflict) and disable them. (You can see what mods conflict with simplicity of snow through SSEEdit)
Issue 2#: LOD snow is dark!
I highly recommend disabling this plugin or deleting it from the mod itself.
Issue 2.5#: LOD snow is still dark !!!!!!!!
The textures: Projecteddiffuse.dds and Projectednormaldetail.dds - You can either delete them or rename them to keep them as a back up.
Now the pasted snow textures, rename them accordingly:
snow01.dds >>> Projecteddiffuse.dds
snow01_n.dds >>> Projectednormaldetail.dds
You can also just create a mod file for yourself by adding a folder with directory: textures\effects\ . So this way it can act more as a permanent than temporary solution in case something decides to overwrite the files like MM or others.
Issue 3#: Reflections are too bright/dark !
Issue 4#: Using ENB Addon makes glaciers flicker
If you have the latest version then it's likely to be something on your end causing issues.
Why are other cubemaps incompatible ?
Join if you'd like to hang out and get up to date with my work as well as provide feedback. Quick support for my mods is also available if you're running into issues or if you're unsure with anything.
See you there ! :)
https://discord.gg/ZWjpHJn8Gy
Changelog for version 2.41
Important !
>>> If you're playing with IcyFixesFull, updating from 2.38 will ruin your save by removing ice objects. Don't update if you're using it!
Minor update:
- safe to update from 2.40
Bug Fixes and improvements:
- Forgot to add 1.71 plugin support to LOD plugins.
- Removed few more unused files
- Returned Object Bounds to original values in IceLOD plugins
- Forwarded some records from LaWF and USSEP
- Fixed IceLOD plugins using snow flags
- Fixed icefloessolid02 lod using vertex colors
2024.04.24: hotfix update: Fomod wasn't installing low poly no slush properly.
Many ice mods recommend to instal this one but, whatever options choose and ice mods I use, it makes my icefloes and icerbergs way to bright, day and night, close ones and lods too.
IceLOD.esl
IcyFixesLite.esl
IMRPatchforVanillaAndBDS.esl
Partitioned Snow Meshes.esp
Projected Glacier Snow.esp
WindhelmIcicles.esp
I noticed a bunch of conflicts between the first two plugins - IceLOD and IcyFixesLite. Can you please recommend the proper load order?
is overwritten by TOMATO AIO landscape.
is this okay? Or redundant
If I do use ENB and Northern Ice IMR, is this the right way to do things:
1. Install both the Icy Mesh Remaster and Icy Mesh Remaster - ENB Addon?
2. then load them both after Northern Ice IMR?
3. Load IceLOD.esl from enb addon after IceLODFull.esl?
Thank you.
1. yes
2. Order:
Icy Mesh Remaster
Northern Ice IMR
Icy Mesh Remaster - ENB Addon
3. You don't need both of them. You only need IceLODFull.esl if you use IcyFixesFull.esm. Otherwise if you don't use it or if you use IcyFixesLite.esm then use IceLOD.esl.
-> Snow doesnt match color: 1
xxx