560 comments

  1. SassiestAssassin
    SassiestAssassin
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    Please read sticky posts before posting a "bug"!
    This is NOT an outfit mod! It does NOT edit NPCs or their outfits!
    If you are here to report an issue read this article first!
    Reminder: I do NOT make patches for mods that I don’t use, and I’ve currently covered my modlist. If anyone wants to take up patches requests, permissions are open and please send me a link/post a link here

    Also, I will not combine any more patches, so please don't ask.

    Patching/translations permissions are 100% open, please please please DM with a link to your patches!
  2. SassiestAssassin
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    Hi again! Hope you all like this mod!

    I am quite sick at the moment, but I’ll try to fix things as soon as I can, if you come across any problems :)
    Please read the FAQ before leaving a complaint!

    Edit: thank you all for the kind words and well wishes <3


    Please note: I will not be making any patches for mods that greatly change the outskirts of cities.

    If you're updating to 1.08: Khajiit Has Wares is now contained in a FOMOD. None of the plugins have been changed from the prior version, so all patches and saves will not be affected. For more details about what has been changed, see the Changelogs.

    If you don't want to download the FOMOD, the updated files and patches are located under Miscellaneous files. These will save you some on the download :)


    This mod (and all my Caravan mods) do NOT cause Khajiit to never unpack/never leave town. The
    script (even the USSEP corrected one) has this issue even on vanilla games. Vanilla Script (mirco) Optimizations and USSEP are the only mods that may fix this (on a new game. Updating midgame can break them.)

    If you have grass growing everywhere:
    move Khajiit Has Wares lower in your load order. You have a mod conflict, and Khajiit Has Wares’ landscape changes are being overwritten by another mod. I recommend using No Grass in Objects for full coverage.

    Updates in Progress as of 10/15/23:
    -lower polygon count for some high poly small items for better performance with minimal quality impact Done!
    -make Khajiit Caravan Kittens patch
    -FOMOD Done!
  3. 5h0w71m3
    5h0w71m3
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    FIX FOR GRASS OVERHAUL MODS :
    1. You need to install Landscape Fixes For Grass Mods
    2. KhajiitHazWares.esp should be loaded BEFORE Landscape Fixes For Grass Mods.esp
  4. KriskoBling
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    is there a tent retexture mod that is compatible with this mod?, i installed khajit has tent and the original tents and all the clutter disappears
    1. SassiestAssassin
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      There is a patch for Khajiit Has Tents, I think I linked it in the description 
  5. AeruBriarHearts
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    Does anyone know what the white khajiit armor with leather is? Been trying to find it all morning. Also awesome mod!
    1. SassiestAssassin
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      It's armor from ESO ported to Skyrim. I got it off a discord, idk how to share from it. I think Moon Monk Armor is probably the closest you can get to it 
  6. effectivefire321
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    i patched the mod for JK's Solitude Outskirts, and Kojaks Enhanced Solitude Docks, and The caravan still shows up clipped into one of the buildings in front of solitude just wanted to get some troubleshooting advice as I am strictly amateur with how i set my stuff up.

    Thanks for all the work, love this mod!

    Edit: I did end up removing Kojack's mod since it wasnt jiving, and i have elected to use JK's which patched just fine. If anyone knows of any patches for Kojack's though id be interested to see how it jives. I like the trashier, crowded look of his mod, but he uses a LOT of extra terrain it looks like. 
  7. yodamaster069
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    Hello! :) I love this mod first place!
    Does anyone know of any patch between Khajiit Has Wares and Fabled Forests? --> https://www.nexusmods.com/skyrimspecialedition/mods/94462?tab=description
    They are not building a camp in Windhelm due to some trees in the Fabled Forests mod
  8. DeepBlueFrog
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    Does anyone know of any patch between Khajiit Has Wares and Fortified Whiterun?
    If I move KHW after Fortified Whiterun, it breaks the navmesh and NPCs (and followers) cannot go in and out of Whiterun anymore.
    If I move it before Fortified Whiterun, NPCs can move in and out of Whiterun again, the wares on the ground rug are now floating above the ground (not a huge deal but still interested in a fix).
    1. Adronikos
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      Haven't had the navmesh issue, but the floating rug problem has been happening even after loading it after fortified whiterun. It worked before when I had Northern Roads. I also have cutting room floor, but that shouldn't change the landscape around the khajiit caravan.
    2. 5h0w71m3
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      Fate hints to you that you should not install garbage-mods like Fortified Whiterun :D
  9. whiskeyjack9105
    whiskeyjack9105
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    Nice work on this, much more immersive than the Khajiit Has Tent mod.
  10. andymash70
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    Is it possible not using the imperial small tent?
    I have other mods for that and your mod overwriting them..
    1. SassiestAssassin
      SassiestAssassin
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      i have no idea what you're talking about, this mod does not edit tents in any way. it just adds clutter.
    2. andymash70
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      Well, I'm pretty much sure what I'm talking about.
      If you open the bsa of your mod, there is a mesh in "kalratu/tent" folder called "smallimperialtent".
      I just opened the bsa (I'm always checking what is packed) and there is.

      Also, there is another mod animating your mod's tent... and also has "smalimperialtent" mesh too.
      So, with your mod installed, my imperial small tents are looking now like this:
      https://prnt.sc/Dgm8itByjE3h

      ...and not like this:
      https://prnt.sc/adpI2bpEmoEW
    3. SassiestAssassin
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      It does not overwrite the standard imperial tent, which has the file path:
      Meshes/architecture/tents/smallimperialtent.nif

      Whereas mine uses:
      Meshes/khajiithaswears/kelratu/tents/smallimperialtentlarge.nif

      So unless you are using a mod that straight up changes the small imperial tent via plugin/script, it cannot replace the meshes, as the file structures and file names have to match exactly in order to overwrite it.

      In my mod, it is a completely unique static called "000_KHW_Structure_TentExtension" that is only the canvas structure in front of the tent (as you can see in my screenshots.)

      I don't use the mod that animates the tents, so I can't speak to how it works. You may need to look for the issue there/test it without it to rule it out
  11. Adronikos
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    Is that druid armor on the right for the solitude caravan a custom armor mashup? Is it available on nexus by chance?
    1. SassiestAssassin
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      It's a custom mashup that I made, not available as is. The original it is mainly made of is linked in the description, DX Druid Armor
  12. BanMemes
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    Why is the file size between 8.08.1 vs 1.08? I looked at the change logs but there doesn't seem to be much difference described between 8.08.1 and 1.08? Is it ok to use 1.08 due to the smaller file size, or am I missing out on content added in 8.08.1 that is not described in the change log?
    1. SassiestAssassin
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      There isn't a 8.08.1 version, did you mean the latest version (1.08.1?)
      The latest version has a fix for the FOMOD installation of the Peltapalooza patch that the previous version did not have.

      If file size is an issue, you can download only the files you need from the Miscellaneous section.
  13. Sensoxxx
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    please help i got this road seam im using northern road and i have all the patches road seam  
    1. SassiestAssassin
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      Check out the other Northern Roads patches linked on the description page. They are more up to date than mine
    2. Sensoxxx
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      Northern Roads patches or Northern Roads - Patches Compendium ? because i got the northern road patch collection and i have KHW ticked but it doesnt seam to work



      thank you
    3. SassiestAssassin
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      I don't know, it depends on how many other mods you need patched. Unfortunately this part is something you will have to figure out (assuming you haven't ruled out the other mods in your LO)