It is a tool that allows you to update FromList without using scripts and removes the need to create compatibility patches. It is used by other mods that modify FormLists.
But I got wrong flora on planter so I check the formlist in resaver, and found DLC1TreeFloraMountainFlower02Yellow still in formlist flPlanterPlantedFlora. So here 's both MountainFlower02Yellow and MountainFlower01Yellow in flPlanterPlantedFlora now. Then I try to comment out them in ini file, or delete this ini file, or disable FormList Manipulator - FLM, the formlist still have them in, seems they're in my save permanently. even though I try remove = flPlanterPlantedFlora|DLC1TreeFloraMountainFlower02Yellow, It's not work as well.
If any external script (using papyrus) changes formlist, Skyrim engine will save it current state, so FLM changes for this particular record too. FLM is dynamic, but can not prevent other mods from saving the formlist.
Hi I've a little problem, after install FLM , my Skyrim always crash when I load my previous game , and in the cash log it says from Scholong of Skyrim.dll? Any idea? Or this is not supported for SOS? Thanks
sorry if this is a dumb question, but am i supposed to download this through a mod manager (vortex)? how do i know if its working correctly? i can’t seem to get it working with honed thaumaturgy and honed metal integration patches (also downloaded through vortex)
i have the requirements (both on and off-nexus, reinstalled them for good measure) for all mods and made sure they’re the correct versions for the version of skyrim i’m playing. i also have SPID and KID for some other stuff in my modlist, which are functioning as intended. i thought FLM worked the same way, but i’m probably wrong. i haven’t gotten any crashes or error messages booting it up, so i’m having trouble finding the root of the issue
i’m fairly new to modding, so if anyone could guide me in the right direction, i would greatly appreciate it :’)
Take a look at the log: "[PATH to MY Documents]\My Games\Skyrim Special Edition\SKSE\FormListManipulator.log". It contains all the information about the processed files and records.
I was sent here via a comment/bug report from Growable Coffee, saying to make my own INI file using FLM. I don't know how to do this myself, so I'm seeking assistance. The reason I need it is because I also use Skyrim Anniversary - Growable Plants, and it's been reported that SAGP and GC don't play nicely together.
First time screwing with FLM; it's just in my LO so that other mods work. Here's what they said to do, need help please:
FLM is ultimately how I got the plants to grow. For those having the same problem, it's extremely simple. Follow the directions on the FLM page and make your .ini with this one line:
If someone would please tell me WHAT TO DO. Where do I put the file in my Data folder? I know I have to add _FLM to the end of the name, but I don't know what else I'm doing.
I did that, uninstalled and reinstalled my C++ Redist and still the same error. Idk whats going on, I've never had this issue before. I did a factory reset on my PC and I'm starting a new load order for Skyrim, this mod and the Quick Loot fork are throwing the same error
I'll be honest, I don't remember but it just started working one day lol Maybe completely restart your PC and/or Mod Manager? I'm sorry I can't be of more help, Vortex is just goofy sometimes lol
I get the same problem with this guy,but I dowonload all the thing that list in 3rd sticky:powerfulthree's tweaks,C++ package,but the problem still there.
What a fantastic tool this is. It's a shame that plugin-added forms cannot be removed, however I think this needs to be mentioned in the plugin description page.
@KuniCookCook: FLM has the "Remove = " syntax to remove stuff formlists. However this only works if the form is added dynamically to the formlist (through a script or FLM itself). If a plugin (ESP file) is adding something to a formlist, you cannot use FLM to remove it.
Just wanted to check, I've got a formlist whose editorID is 'mineOreToolsList' and a pickaxe whose editor ID is 'TVI_DawrvenPickaxe', so I have a text document named 'AetheriumPickaxe_FLM.ini' and in it it has 'Formlist = mineOreToolsList|TVI_DwarvenPickaxe' - does that look correct to insert the TVI_DwarvenPickaxe weapon entry into the mineOreToolsList formlist?
I am working on 2.0.0 update and it will help you with this issue. Basically you did not install right version of po3 tweaks. Please check skse64 log to find out if dll for po3 tweaks loads correctly.
This happened to me when I mistakenly installed the 1.5.97 version of po3 when my game was actually 1.6.640 but reinstalling po3 and choosing the right one in the fomod menu fixed it
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@MaskedRPGFan, you may want to add the dependencies into the documentation and sticky this post.
It is a tool that allows you to update FromList without using scripts and removes the need to create compatibility patches. It is used by other mods that modify FormLists.
So to use this mod, you need another mod that uses it.
Examples:
FormList Manipulator - Patch Collection
More plants and recipes SE
Woodchopping FormList Patches for Mod Woodcutting Axes - FormList Manipulator (FLM)
Various FormList Manipulator Patches
Mine Ore FormList Patches for Mod Pickaxes - FormList Manipulator (FLM)
More Plantable Plants for Creation Club
Address Library for SKSE Plugins
powerofthree's Tweaks
Latest Microsoft Visual C++ Redistributable package
I have write these in ini file:
;Tree
FormList = flPlanterPlantedFlora|DLC1TreeFloraMountainFlower02Yellow
;Item
FormList = flPlanterPlantableItem|DLC1MountainFlower01Yellow
then I found sth wrong so I change it to:
;Tree
FormList = flPlanterPlantedFlora|DLC1TreeFloraMountainFlower01Yellow
;Item
FormList = flPlanterPlantableItem|DLC1MountainFlower01Yellow
But I got wrong flora on planter so I check the formlist in resaver, and found DLC1TreeFloraMountainFlower02Yellow still in formlist flPlanterPlantedFlora.
So here 's both MountainFlower02Yellow and MountainFlower01Yellow in flPlanterPlantedFlora now.
Then I try to comment out them in ini file, or delete this ini file, or disable FormList Manipulator - FLM, the formlist still have them in, seems they're in my save permanently.
even though I try remove = flPlanterPlantedFlora|DLC1TreeFloraMountainFlower02Yellow, It's not work as well.
Run on 1.5.97
Maybe I should use Plant =xxx to add them?
Any idea? Or this is not supported for SOS?
Thanks
i have the requirements (both on and off-nexus, reinstalled them for good measure) for all mods and made sure they’re the correct versions for the version of skyrim i’m playing. i also have SPID and KID for some other stuff in my modlist, which are functioning as intended. i thought FLM worked the same way, but i’m probably wrong. i haven’t gotten any crashes or error messages booting it up, so i’m having trouble finding the root of the issue
i’m fairly new to modding, so if anyone could guide me in the right direction, i would greatly appreciate it :’)
First time screwing with FLM; it's just in my LO so that other mods work. Here's what they said to do, need help please:
If someone would please tell me WHAT TO DO. Where do I put the file in my Data folder? I know I have to add _FLM to the end of the name, but I don't know what else I'm doing.
*A DLL Plugin has failed to load correctly*
*FormListManipulator.dll has been disabled, fatal error occurred while loading plugin*
My visual studio and Address Library is up to date
I did a factory reset on my PC and I'm starting a new load order for Skyrim, this mod and the Quick Loot fork are throwing the same error
Maybe completely restart your PC and/or Mod Manager?
I'm sorry I can't be of more help, Vortex is just goofy sometimes lol
It's a shame that plugin-added forms cannot be removed, however I think this needs to be mentioned in the plugin description page.
I noticed in the changelogs that the updates after 1.7 don't mention if it's safe to update mid-save. Is it safe to assume that it is?
Thanks for the work you do.