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MaskedRPGFan

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579 comments

  1. alandtse
    alandtse
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    Thought I'd mention that VR support is confirmed. I will be helping MaskedRPGFan with any issues tied to VR specifically. For VR you will need:

    • VR Address Library 0.43.0 or greater
    • po3tweaks VR (and its dependencies)
    • MergeMapper (if you need to use zmerge) - Not strictly VR-only, but VR players tend to have to merge stuff because of lack of esls.

    @MaskedRPGFan, you may want to add the dependencies into the documentation and sticky this post.
  2. MaskedRPGFan
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    Information for users who do not know how to use this mod:
    Spoiler:  
    Show
    This mod is similar to SPID or KID.

    It is a tool that allows you to update FromList without using scripts and removes the need to create compatibility patches. It is used by other mods that modify FormLists.

    So to use this mod, you need another mod that uses it.
    Examples:
    FormList Manipulator - Patch Collection
    More plants and recipes SE
    Woodchopping FormList Patches for Mod Woodcutting Axes - FormList Manipulator (FLM)
    Various FormList Manipulator Patches
    Mine Ore FormList Patches for Mod Pickaxes - FormList Manipulator (FLM)
    More Plantable Plants for Creation Club
  3. MaskedRPGFan
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  4. mokeine
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    Was the "dynamic" feature broken? The changes to formlists seems to be save permanently.

    I have write these in ini file:

    ;Tree
    FormList = flPlanterPlantedFlora|DLC1TreeFloraMountainFlower02Yellow
    ;Item
    FormList = flPlanterPlantableItem|DLC1MountainFlower01Yellow


    then I found sth wrong so I change it to:

    ;Tree
    FormList = flPlanterPlantedFlora|DLC1TreeFloraMountainFlower01Yellow
    ;Item
    FormList = flPlanterPlantableItem|DLC1MountainFlower01Yellow


    But I got wrong flora on planter so I check the formlist in resaver, and found DLC1TreeFloraMountainFlower02Yellow still in formlist flPlanterPlantedFlora.
    So here 's both MountainFlower02Yellow and MountainFlower01Yellow in flPlanterPlantedFlora now.
    Then I try to comment out them in ini file, or delete this ini file, or disable FormList Manipulator - FLM, the formlist still have them in, seems they're in my save permanently.
    even though I try remove = flPlanterPlantedFlora|DLC1TreeFloraMountainFlower02Yellow, It's not work as well.

    Run on 1.5.97

    Maybe I should use Plant =xxx to add them?
    1. MaskedRPGFan
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      If any external script (using papyrus) changes formlist, Skyrim engine will save it current state, so FLM changes for this particular record too. FLM is dynamic, but can not prevent other mods from saving the formlist.
  5. Happy2Dayy
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    Hi I've a little problem, after install FLM , my Skyrim always crash when I load my previous game , and in the cash log it says from Scholong of Skyrim.dll?
    Any idea? Or this is not supported for SOS?
    Thanks 
  6. isoniazid
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    sorry if this is a dumb question, but am i supposed to download this through a mod manager (vortex)? how do i know if its working correctly? i can’t seem to get it working with honed thaumaturgy and honed metal integration patches (also downloaded through vortex)

    i have the requirements (both on and off-nexus, reinstalled them for good measure) for all mods and made sure they’re the correct versions for the version of skyrim i’m playing. i also have SPID and KID for some other stuff in my modlist, which are functioning as intended. i thought FLM worked the same way, but i’m probably wrong. i haven’t gotten any crashes or error messages booting it up, so i’m having trouble finding the root of the issue

    i’m fairly new to modding, so if anyone could guide me in the right direction, i would greatly appreciate it :’)
    1. MaskedRPGFan
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      Take a look at the log: "[PATH to MY Documents]\My Games\Skyrim Special Edition\SKSE\FormListManipulator.log". It contains all the information about the processed files and records.
    2. wuffstuff101
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      trawled through the logs, can't see anything matching what you said chief. 
  7. MyrandaMiller91
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    I was sent here via a comment/bug report from Growable Coffee, saying to make my own INI file using FLM. I don't know how to do this myself, so I'm seeking assistance. The reason I need it is because I also use Skyrim Anniversary - Growable Plants, and it's been reported that SAGP and GC don't play nicely together.

     First time screwing with FLM; it's just in my LO so that other mods work. Here's what they said to do, need help please:

    FLM is ultimately how I got the plants to grow.  For those having the same problem, it's extremely simple.  Follow the directions on the FLM page and make your .ini with this one line:

    Plant = __GrowableCoffeeBeanRaw|__GrowableCoffeeTree

    If someone would please tell me WHAT TO DO. Where do I put the file in my Data folder? I know I have to add _FLM to the end of the name, but I don't know what else I'm doing.
  8. IamRealityZ
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    I keep getting this error

    *A DLL Plugin has failed to load correctly*

    *FormListManipulator.dll has been disabled, fatal error occurred while loading plugin*

    My visual studio and Address Library is up to date
    1. MaskedRPGFan
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      3rd sticky, 3rd link.

    2. IamRealityZ
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      I did that, uninstalled and reinstalled my C++ Redist and still the same error. Idk whats going on, I've never had this issue before.
      I did a factory reset on my PC and I'm starting a new load order for Skyrim, this mod and the Quick Loot fork are throwing the same error
    3. MaskedRPGFan
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      Sadly, I do not have better ideas.
    4. Mattakattak
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      I have the same issue, did you ever figure it out?
    5. IamRealityZ
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      I'll be honest, I don't remember but it just started working one day lol 
      Maybe completely restart your PC and/or Mod Manager? 
      I'm sorry I can't be of more help, Vortex is just goofy sometimes lol
    6. AKalfa
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      I get the same problem with this guy,but I dowonload all the thing that list in 3rd sticky:powerfulthree's tweaks,C++ package,but the problem still there.
  9. shazdeh2
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    What a fantastic tool this is.
    It's a shame that plugin-added forms cannot be removed, however I think this needs to be mentioned in the plugin description page.
    1. KuniCookCook
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      aye what u mean 
    2. shazdeh2
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      @KuniCookCook: FLM has the "Remove = " syntax to remove stuff formlists. However this only works if the form is added dynamically to the formlist (through a script or FLM itself). If a plugin (ESP file) is adding something to a formlist, you cannot use FLM to remove it.
  10. J4K33L1T3
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    does this work on levelled lists or only straight up "FormList" records?
  11. KamSolastor
    KamSolastor
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    Just wanted to check, I've got a formlist whose editorID is 'mineOreToolsList' and a pickaxe whose editor ID is 'TVI_DawrvenPickaxe', so I have a text document named 'AetheriumPickaxe_FLM.ini' and in it it has 'Formlist = mineOreToolsList|TVI_DwarvenPickaxe' - does that look correct to insert the TVI_DwarvenPickaxe weapon entry into the mineOreToolsList formlist?
  12. rozebeanz
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    Hey man!

    I noticed in the changelogs that the updates after 1.7 don't mention if it's safe to update mid-save. Is it safe to assume that it is?
    1. MaskedRPGFan
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      Yes, always is safe to update, unless first number in version will change.
    2. rozebeanz
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      Got it!
      Thanks for the work you do.
  13. guantool
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    im having an issue where its not detecting po3 tweaks not sure how to fix it
    1. MaskedRPGFan
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      I am working on 2.0.0 update and it will help you with this issue. Basically you did not install right version of po3 tweaks. Please check skse64 log to find out if dll for po3 tweaks loads correctly.
    2. Dialga999700
      Dialga999700
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      This happened to me when I mistakenly installed the 1.5.97 version of po3 when my game was actually 1.6.640 but reinstalling po3 and choosing the right one in the fomod menu fixed it