I tried a new update, looks good so far, but I have a couple of issues. Cant use with left hand on 3 person, first person is fine but in 3 person it does dual wield attack animation. Also it still uses staff animations when firing crossbows (i dont know if i had to install a OAR animation mod for that)
Icons show as Axe in my inventory tho.Even i installed all requirements.
Oh, icon shows as axe is an issue with stb widgets, inventory works fine as intended. About third person issue, yeah its probably an issue of behavior or idle since i use lots of combat stuff along with MCO and Smooth for honor movesets, plus his moveset addons. Also lots of stagger, poise or behavior-altering mods.
Yeah, very likely. As I said, this mod has come a long way, and I'm relieved to see what I've done, but it isn't perfect and those idle edits are unfortunately still a bit of a pain.
Yeah, im following this mod since day 1 cuz i always wanted a pirate style or slash and shoot style character like in bloodborne. It's the best one-handed crossbow and pistol mod even without compatibility.
"If you use CC Crossbows and Bolts - Tweaks and Enhancements (aka CC CB TE), it will have inbuild compatibility and the handcrossbows from OHCF will be distributed in the world, using the same method CC CB TE, when Sorine has sold copies of the schematics to other factions."
so does that mean i don't need this patch anymore?
"so does that mean i don't need this patch anymore?"
Which patch are you refering to? AFAIK, there wasn't a OHCF + CC CB TE patch yet prior to update 5.0 of OHCF.
There's a manual distribution patch for CC CB TE and OHCF now, but that's only if you don't use its SPID + Skypatcher alternative (which is better than manual tbh)
Make sure you update CC CB TE though (both main mod and patches), otherwise the inbuild compatibility won't take effect.
I don't need to replace my idle animations thanks to OAR with the new update, right?
OAR is only for the alternate animations. The manual edits to idle animations cannot be done otherwise, afaik. So it's best you make sure they won't conflict in xEdit.
safe to install midgame?
I wouldn't recommend upgrading from a previous version. However, if you haven't had installed any previous versions on your save, it *might* work. I still recommend a new game, just to be sure.
So I finally got around to actually playing a stable loadorder and while using a one handed crossbow I noticed that the bolts fire from the air left of my character instead of out of the crossbow. Any way to fix this? Its the only issue I have with this mod, everything else seems to work fine.
The crossbows are not showing up in game at all. I can't smith them nor buy them. I may have downloaded it wrong but if I could get some clarification on this it would be amazing.
I fixed it somehow, but i have another question. Is there a reason the bolts are doing minimal damage and don't fire from the weapon? I'm also not getting the "Sneak ?x multiplier" for sneak attacks. Is there any extra files I need to install?
Slow and bothersome. I've attempted many things, but I keep bumping against hardcoded walls. I would love if someone, more knowledgable, was able to assist me with SKSE DLL and behavior graph shenanigans. I've asked around on many different Discord channels, forums, etc. But not many people seem to be willing or possess the knowledge to help me out.
The main thing I'm trying now is one of the following:
1. Make the handcrossbows into 1h axes, instead of staves, but "somehow" assign staff animation sets to them. (and then use OAR to swap them with pistol-like animations.)
2. Keep them as staves, but find a way to properly enchant, temper and poison them. Especially the enchanting part.
Both approaches have their up and downsides. But I think approach 1 is easier, given I am able to find someone to do the necessary behavior graph edits. I've tried looking at behavior graphs, but they're very poorly documented and opening their editors makes my head spin. If only I were able to do them through xEdit...
i do not get the option to hold crossbows with one hand. Really wanted that diablo like hunter class experience in skyrim vr. I do hope for much more development in the future on this great idea mod.
This mod doesn't let you hold 2H crossbows in a single hand. Instead, this mod adds new 1H crossbows (seperate from the existing 2H ones) that have you hold them in one hand.
I do hope for much more development in the future on this great idea mod.
You and me both. I am working on it, but it's rather difficult...
It doesn't, I was saying more of an addon. Glenmoril adds a lot of firearm-type "staffs", but they also add larger crossbow equivalents with actual ammo. I thought it might be cool with this framework, then the "pistols" could actually use ammo.
Those are still reskinned staves with fancy animations. You can see it by looking at the UI. There's no ammo count and it instead uses enchantment charges. The description also mentions they're "staff pistols".
Now, if the animations look good, why does this matter? Well, because staves:
cannot be properly enchanted on the arcane enchanter.
cannot be tempered (the damage value stays at 0 in the UI.)
cannot be poisoned.
cannot properly use different ammo types.
don't have the correct values for calculating damage (see below).
cannot have their fired ammo be picked up.
These things will not be taken into account when firing from a staff:
Sneak damage and whether or not the target has detected the one using the weapon.
Whether or not the weapon is silvered.
Any poisons applied to the weapon. (and managing the poison charges)
Any enchantments applied to the weapon and whether or not they should apply (and managing the charges).
Crit change and crit damage. (needs a crit sound and message applied too)
The targets armor rating.
Heavy/light armor perks on the target.
Any armor enchantments or potions affecting the targets armor rating.
Whether or not the target is blocking.
Potential block perks on the target.
Flesh spells (Oak, Stone, Iron, Ebony, etc) on the target.
For these reasons, I don't want them to be staves.
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Icons show as Axe in my inventory tho.Even i installed all requirements.
handcrossbows from OHCF will be distributed in the world, using the same
method CC CB TE, when Sorine has sold copies of the schematics to other
factions."
so does that mean i don't need this patch anymore?
There's a manual distribution patch for CC CB TE and OHCF now, but that's only if you don't use its SPID + Skypatcher alternative (which is better than manual tbh)
Make sure you update CC CB TE though (both main mod and patches), otherwise the inbuild compatibility won't take effect.
safe to install midgame?
sorry, if I'm talking out of my ass here
2. No projectile spawns meaning no projectile comes out of anywhere there is no projectile.
3. yes, I have 100 sneak and am decently far away from the target.
P.D amazing mod
The main thing I'm trying now is one of the following:
1. Make the handcrossbows into 1h axes, instead of staves, but "somehow" assign staff animation sets to them. (and then use OAR to swap them with pistol-like animations.)
2. Keep them as staves, but find a way to properly enchant, temper and poison them. Especially the enchanting part.
Both approaches have their up and downsides. But I think approach 1 is easier, given I am able to find someone to do the necessary behavior graph edits. I've tried looking at behavior graphs, but they're very poorly documented and opening their editors makes my head spin. If only I were able to do them through xEdit...
https://youtu.be/vSzH1CZKL84
Now, if the animations look good, why does this matter? Well, because staves:
- cannot be properly enchanted on the arcane enchanter.
- cannot be tempered (the damage value stays at 0 in the UI.)
- cannot be poisoned.
- cannot properly use different ammo types.
- don't have the correct values for calculating damage (see below).
- cannot have their fired ammo be picked up.
These things will not be taken into account when firing from a staff:For these reasons, I don't want them to be staves.