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  1. DRFire9001
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    Please keep me updated as to whether things are working as expected or not! In case of bugs or any other issue related to SFF, just give me a shout here! 

    Please beware that from v1.6.0 onwards, all audio files have been properly compressed into .fuz files: if you're running earlier versions of SFF, MAKE SURE TO COMPLETELY REMOVE ANY OLDER SFF INSTALLATION FILES before updating!

    Update v1.7.0 introduces a new (experimental, only partially tested) 'Combat Feed/Bite' feature, with Serana now having a chance to bite her enemies while in combat (all dynamic, depending on her hunger level, number of enemies, their health and her health levels). From testing, the feature mostly works, but sometimes the animation simply refuses to play. 
    MCM menu code has also been revised, fixing some broken toggles (VL cape) and fixing the issue of option highlights not showing or being mismatched; and many more smaller revisions and fixes.

    Spoiler:  
    Show

    With update v1.6.1, the VL mechanic's underlying code has been revised once more (last major revision with v1.3.x introduced many unfortunate bugs and issues): we now rely much less on Papyrus, structuring the mechanic around CK's condition functions and Magic Effects; Serana should now stay in bleed-out mode when depleting health as a VL (before she would return to human, but her health would be at 100%, which was never the intended behaviour); transformation notifications should better reflect transform conditions (no getting notifications if transformation is still blocked/in cooldown); increased transformation cooldown time from 15s to a whole minute.
    Many changes were also made in respect to the Outfit system/MCM menu: the Outfit page is now functional (toggling outfit-specific options would not always work/register); moved some outfit-specific stats to Outfit page (Armour/Protection value); expanded conditional outfit options to include selective auto-hoodie enabling/disabling; and much more!  All in all, this latest update is highly recommended!


    Update v1.6.0 is now live, and brings with it many changes (on a superficial level, but also many deeper code restructuring and feature implementation). Two new features were added (expansion of Outfit system; inclusion of brand new Hunger & Feeding system); MCM monitoring page has been reworked; teleportation blocking in whitelisted cells now work 100% of the time; the .dll plugin now changes camera in reference to Serana, instead of Player (giving more consistent results); logic of outfit refresher function completely redone, basically eliminating stutters when Serana changing outfit sets, etc.

    All audio files have now also been properly compressed into .fuz files, so MAKE SURE TO REMOVE ANY OLDER SFF INSTALLATION FILES!


    SFF v1.5.0 is up and brings with it some brand new features. Inspired by myztikrice's Show Player In Menus mod, SFF now comes bundled with an SKSE plugin which enables the Player to better manage Serana's Inventory and Outfit Sets by strategically posing her, making so that the Player can better check out how different combination of items will look on her ('Outfit Previewer'). 

    Both controller and mouse input are supported (on the former, right thumbstick will rotate Serana; triggers will zoom in and out; on the latter, right button will rotate Serana, with left button enabling zooming in and out). The 3D preview of armour items is disabled while in Serana's Inventory or Outfit containers. Zooming and rotating will only work while selecting armour items - for all other items (e.g., weapons), ability to zoom and rotate will be disabled. 

    If the feature is not really to your taste, you can simply toggle it off in the MCM menu and remove the included .dll to completely bypass/remove it. Suggestions are also always welcome.


    SFF v1.4.4 is now up. Update highly recommended as it includes some welcome bugfixes (Teammate Weapon Draw toggle resetting due to hole in code; suppression of possible item duplication (hoodie) when changing between outfit sets; headgear issues when not using auto-hoodie, etc.). Big thanks to GargamelAss for pushing me to (finally) improve MCM translatability as well. 

    No specific update steps required. Simply update and play.
    For those having issues with erroneous outfit size being shown in MCM, please toggle 'reset Inventory formlist' option, under 'MISC.' and see if the issue persists...
    --------------------------------
    SFF v1.4.3 is up. Update highly recommended as it includes bugfixes (mainly relating to Teammate Weapon Draw toggle resetting under certain circumstances, and an issue of item loss when using the Advanced Outfit Management mech.). (Kudos to iLordTouchMei, for their assistance in debugging v1.4.0+ of the mod. Big thanks).
    --------------------------------
    SFF has been updated! v1.4.0 brings some bugfixes, under-the-hood features and revisions, incorporation of a patch to work with Serana's Hood Fix with Animation (SHFWA), as well as a full reorganisation of the MCM menu. v1.4.0 is marked as EXPERIMENTAL as I did not have the time to comprehensively test the new version as I normally seek to do (changes were minor enough to (probably) not cause major issues, though); also because SHFWA brings with it some issues when used with SFF for which I had no time to implement "proper" fixes for (more on that below...).


    Some notes on SHFWA
    Serana's Hood Fix with Animation is an excellent mod, and one which I recommend. However, its use with SFF comes with some caveats: SHFWA can cause some bugs if the hood equipping/unequipping animation is played in specific circumstances. For example, if Serana has her weapons out or is using a torch, playing the hood animation will cause those items (torch and weapons) to become unequipable, and her arms "limp". This issue becomes particularly obvious if you use SFF's 'Combat Headgear' function, as Serana will equip/unequip her hoodie every time she enters or leaves combat: if the Player has their weapons unsheathed when combat ends (and, consequently, also Serana), said bug will manifest itself. To mitigate the issue, two options were added: a 'bugfix' toggle which detects if Serana has her weapons out but not the Player; and a toggle to completely disable the vanilla followers' concurrent weapon draw (drawing a weapon whenever the Player does so), thus reducing the chances of issues arising. Both are less-than-ideal solutions, and they do not deal with the torch animation bug (which I suspect must also be an issue in the original mod), but for now it is what I was able to come up with.

    Some notes on SDE
    SDE is no longer required for versions v1.1.0+, although still recommended*. SFF will have a minor conflict when it comes to the dismiss dialogue: until a patch is released, Serana's response when dismissed might not align with her home location (e.g., she might say something like "I'll be with the Dawnguard..." even though her home is set to another place). Nothing major, but potentially immersion breaking for some. Also, SFF's dialogue options will also no longer be locked behind specific affinity levels. If that is a problem to anyone, I recommend staying with the base version for now. In any case, load SFF after SDE just for the sake of possible (minor) incompatibilities arising. *For those using AE, SDE is a MUST! If not installed, MCM menu will not show up. 

    Some notes on VL feature
    The Vampire Lord feature uses a heavily adapted version of Borgut1337's mod, Vampire Lord Serana. I tried for the life of me to develop my own system, but it was unreliable at best. Borgut1337's framework worked phenomenally. Originally I was going to make it a dependency, but the changes made were extensive enough to warrant a full integration (with full permission from the author, as per their mod's page and readme file). That said, as conditioned by their permission, I am obliged to ask everyone to please not bother Borgut1337 nor spam their exceptional mod's page with issues, questions or bugs related to SFF's implementation and adaptation of their work! IN CASE OF ANY PROBLEMS, COME TO ME FOR SUPPORT! Going further, if you enjoyed my implementation of it, please go and endorse their mod as well, as its framework is by far the best one available for allowing Serana's VL transformation.
    ---------------------------------------------------------------------


    Update Instructions

    (v1.7.x)
    Go to 'Misc. Settings' page. Under 'Troubleshoot', make sure to check the 'Mod Updater' toggle. Exit menu. Have fun.

    Spoiler:  
    Show

    (v1.6.x)
    None. Just make sure to completely remove any vestiges of prior versions (as of v1.6.0 and later, audio files have now been properly compressed, and having outdated, loose audio files from earlier versions loaded together may lead to unnecessary headache)

    (v1.5.0/v1.5.1)
    No steps required. 

    (v1.4.3)
    No steps required.
    If updating from v1.4.1, using SHFWA patch, and using 'Player Teammmate Weapon Draw' toggle option (under "PATCHES"), make sure to DISABLE and RE-ENABLE the feature again.
    If updating from earlier versions, follow BASE INSTRUCTIONS in full.

    (v1.4.1)
    Updating from v1.3.0:
    skip step 5;
    If updating from prior versions, follow all steps.

    (v1.3.0)
    Updating to v1.3.0 from any prior version:
    follow BASE INSTRUCTIONS in full; additionally, make sure to disable and re-enable any of the bugfixes options, if in use.

    BASE INSTRUCTIONS
    1. Before updating, drop a save in a neutral interior cell (an inn or a trader, for example)

    2. Uninstall the older version of the mod and install the new one

    3. Load the save, open the MCM menu and check the "Mod Updater" toggle under "MISC. SETTINGS -> Troubleshoot" 

    4. Close the MCM menu

    5. Cycle Inventory outfit: remove every armour/clothing item from Serana's Inventory
    ?5.1. if not using the Advanced Armour Mech., simply give her back the items you want Serana to use
    ?5.2. if using the Advanced Armour Mech., open the outfit dialogue ("About your outfit...") and manage her outfit from there

    6. Dismiss Serana. Wait a few seconds. Recruit her again - all done!

    7. Before fully committing to the new version, test the new functions and mechanisms thoroughly to ensure everything is working as intended
  2. DRFire9001
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    Installation Instructions
    (please be sure to follow the steps here closely)

    SFF works best if installed before getting Serana as an actual follower (i.e., before starting the 'Prophet' quest). That said, no matter at what point in time you install this mod, HER OUTFIT MUST BE CYCLED! See steps below:

    If installing AFTER getting Serana as a follower:

    1. Before installing the mod, go to an interior cell which is not a Player home or otherwise owned by the Player (e.g., Warmaidens, in Whiterun)
    2. Remove all item from her inventory (Vanilla behaviour dictates that she'll equip her default vampire outfit)
    3. Dismiss her and make a save before she exits the cell
    4. Install the mod
    5. Upon loading the save, recruit her again before she leaves
    6. Her outfit should now be manageable (i.e., accessible to the Player). Remove everything until she's nude
    7. Close inventory, open it again
    8. Give to her only the items you want her to use: from now on, the game will keep track of every item added and removed from her Inventory
    9. Done

    Else, if installing BEFORE getting Serana as follower, follow from step 6 onwards.

    Note: Make sure to keep Serana's Inventory as lightweight as possible, and only keep outfit items she actually uses: OBSOLETE or otherwise UNUSED outfit items will bug the outfit system, with Serana equipping wrong items or not equipping intended items later on. Everything else (e.g., loot) should be kept in her Backpack!

    As always, BEFORE COMMITING TO ANY MOD, TEST IT THOROUGHLY! Check if the different mechanics and functions work as expected: if autonomous behaviours work as intended, if the outfits change as expected, if the custom hood behaviour fires, if disabling them in MCM actually disables them, etc. In case of any problems, give me a shout and we'll try to resolve it as speedily as possible.
  3. HagridPotterz
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    Hello, is this mod compatible with Serana Dialogue Expansion?
  4. Sky91
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    Hello there!

    I saw in my papyrus trace that this mod is constantly running a script. It really clutters up the log and the scripting engine unnecessarily:

    [12/30/2024 - 07:41:27PM] SFF_SynergySys: Serana not near player. Synergy stopped!
    [12/30/2024 - 07:41:27PM] [SFF_VL]: Prophet quest not yet started. Serana not full follower yet. Should not transform...
    [12/30/2024 - 07:41:28PM] SFF_SynergySys: Serana not near player. Synergy stopped!
    [12/30/2024 - 07:41:28PM] [SFF_VL]: Prophet quest not yet started. Serana not full follower yet. Should not transform...
    [12/30/2024 - 07:41:30PM] SFF_SynergySys: Serana not near player. Synergy stopped!
    [12/30/2024 - 07:41:30PM] [SFF_VL]: Prophet quest not yet started. Serana not full follower yet. Should not transform...
    [12/30/2024 - 07:41:31PM] SFF_SynergySys: Serana not near player. Synergy stopped!
    [12/30/2024 - 07:41:31PM] [SFF_VL]: Prophet quest not yet started. Serana not full follower yet. Should not transform...


    Could you put a condition function before the Ability or MGEF that carries this script to block it from running when not needed, and also increase the refresh timer within the script itself as fallback? (The conditions do not always work, having trouble there myself).
  5. deleted6755849
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    do I also need the Additional files ? I just want the bug fixes
  6. Skavan
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    Does anyone know what combination of headgear options to set for Serana if I would like her to wear headgear only when in combat?
  7. 6252MissingSteps
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    As a Serana enthusiast who's always had trouble getting her to play nice with follower frameworks, this is a dream mod, and I'm surprised/horrified I didn't know about it before today. Everything seems to be working except assigning her a home. To preface, I DID install this in the middle of a pretty heavily modded save, having previously had her added to the NFF framework and briefly using My Home Is Your Home, so that may have something to do with it. However, I also made sure to remove her from those frameworks before I installed, and then followed your mid-game update instruction sticky to the letter.

    I'm trying to get her to move into the library from the Stormwatch Castle mod, but I've also tried Breezehome for testing purposes and neither works. I get a "Stormwatch/Breezehome added as a home cell" message the first time I enter, but when I tell her to stay there, the Home Location field in the MCM goes blank. If I dismiss her anywhere after that, she just stands in the spot where I dismissed her. Telling her to go to Castle Volkihar and Fort Dawnguard both work fine. Do you (or any kind travelers who happen to read this, as the mod author seems to have gone quiet) have any idea what might be causing this? Stormwatch seems to have a single "location" record assigned to multiple cells, which certainly seems weird to me, but I don't know what Breezehome's excuse is.
    1. Skavan
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      having previously had her added to the NFF framework and briefly using My Home Is Your Home, so that may have something to do with it

      OH YEAH, TOTALLY that could do it.  I had — and removed — MHIYH because it is known to break followers that have their own separate AI.  (Vilja, Inigo, Sofia etc ... this probably includes Serana.)

      You should be able to just talk to her, select "About your home...", and choose "Come live with me here."
  8. jg81forsaken
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    Very strange, I can't see the MCM menu for this mod
    1. Skavan
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      It took a couple of starts before it showed up for me as well.  Be patient, it'll most likely show up.
  9. Sky91
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    hi, i am debugging my own mod and checked the papyrus log. There were SFF - Serana is not a follower yet entries. I haven't even met her and am wondering why your mod is already going through papyrus scripts. Have you any functions running form game start? Is it possible to tie your functions to Perks that deactivate upon globals set, upon quest stages or similar? Every papyrus check or function you can replace with a perk, a condition function on a MGEF or so makes it runmuch faster and more stable... I'm willing to help where i can, after finishing my current mod!
  10. blehmeh
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    Using the experimental dll for the outfit manager causes the disappearance of all inventory models. I have no clue what the conflict is, nor do I care overmuch as the main mod appears to be functioning, I just wanted to put it out there in case anyone else is experiencing the same.
    1. DRFire9001
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      Could you just confirm if the the 3d model disappears for all items? If it's just for armour items, that is indeed the intended behaviour (so that the 3d model preview does not get in the way of previewing Serana). All other items should otherwise display their 3d models as normal.

      Edit: forgot to add. This behaviour should be circumscribed to Serana's Inventory only. Any other container menu, including Player's Inventory should not be affected...
    2. blehmeh
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      Any inventory items, including clothing, weapons, accessories, books, miscellaneous items such as tankards, food, gems, and septims appear to have no inventory model.

      Learned spell models do show up in the inventory view.

      I use Alternative Perspective, an alternative start mod.

      Behavior is present in new save games and old ones.

      It doesn't seem like anyone has experienced it on this forum, so I suspect it's a conflict on my end.
    3. DRFire9001
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      Yeah, just tried another test and couldn't replicate your results. As I use the 'Show Player in Menu' mod and the last few test runs were done with it activated, I thought maybe it influenced SFF's plugin behaviour. But even with it uninstalled, the 3d model previews worked as intended with SFF. Sometimes feedback is slow to come, so there may be other people with similar issues, but for now I think it's safe to say its a mod incompatibility problem, rather than an intrinsic issue with SFF itself.

      For the next version I might add a toggle to disable this feature altogether, hopefully helping alleviate, if not eliminate, any compatibility issues.
    4. FilthyCasual523
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      I can confirm that I'm having the same issue as blehmeh with the updated .dll. Rolling back to the previous version fixed it.
    5. MightGalano
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      I also experienced this problem. I actually installed Show Player in Menus to try to "fix" it before finding out it was this mod, lol. I think it might have something to do with camera or Alternate Start mods (I use SmoothCam and Live Another Life), but can't be sure. Previous versions still work as stated and I had no other issues with the mod, works smoothly.
    6. Zer00Ragnar
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      Same problem on inventory with all 3d models
    7. FFantasykid69
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      OMG JUST SPENT HOURS THINKING THIS WAS MCM HELPER LOL
    8. DRFire9001
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      What game version are you running on (i.e., is it pre-AE or AE)? Testing on an AE version of the game, using a fresh save with only SFF installed, I managed to replicate the issue described here. HOWEVER, I did manage to get the 3d models to reappear by simply toggling the "Disable Item 3D" option  (under "Outfit Manager" -> "Outfit Previewer"). Seems the behaviour is enabled by default, even though toggle itself might be in "OFF" state. 

      Further testing is still needed, though: for example, the feature seems to either completely disable all 3d models, or enable them all (and not selectively disable armour items' models only when in dialogue with Serana, which is the intended behaviour), and I'm not too sure in this case if it is a mod incompatibility or failed logic/code as on my main save I've had no such issues...

      In any case, follow the steps above and tell me how it goes! (And sorry for the inconvenience. While I've been semi-active here on Nexus, I've not had proper time to debug these latest issues).
    9. Peter254
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      I can also confirm that this happens to me as well. Rolling back the dll restores the inventory items.
    10. FardeenRiyadh16
      FardeenRiyadh16
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      This also happens to me
    11. confesor
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      I'm also having this issue.
    12. DJPar
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      I just toggle on all the option under Outfit Previewer and the 3d models previews are working (all items). I didn't have to turn off the "Disable 3d item" option.
  11. madophine
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    Nether Follower framework compatibility?
    1. DJPar
      DJPar
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      Yes. Been using the mod with NFF. Just don't import Serana to NFF. You won't be able to use SFF. 
  12. DJPar
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    Hey! Serana is the follower I'm with so the mod is perfect! Thank you! Is it possible to change the bite animation with this? Sonderbains Vampire Killmove at Skyrim Special Edition Nexus - Mods and Community. I tried checking the mod files to change animation but I don't see the meshes.