Potions that restore attributes (Health, Magicka and Stamina) work over time instead of instantly.
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Changelogs
Version 1.1.0
Potions now restore over 10 seconds by default. Removed all alternate versions.
An MCM has been added. Simply set the duration option in it to whatever value you'd like for the potions.
Potions now won't stack with themselves by default. Removed the Potion Sickness optional file.
No longer affects food.
Version 1.0.3
Made Potions of Ultimate Restoration restore over time, but only for half the duration of a normal restoration potion.
Version 1.0.2
Fixed Potions of Blood not healing.
Re-added Potion Sickness optional file, should now work correctly for the different versions.
Version 1.0.1
Descriptions now shows the correct full restoration amount.
Removed Potion sickness optional file until further fixing
This mod makes potions that restore attributes (Health, Magicka and Stamina) work over time instead of instantly.
While I found 2 other mods that aim for exactly the same thing, the first didn't work at all (potions still healed instantly) and the other worked, but the potions restored for a much less value than in the description of the potion. There are other mods that do this well, but they usually do so much more things.
So, I decided to give it a shot myself and it worked just as I wanted, potions will restore exactly their former values but over a default duration of 10 seconds. Additionally, to make potions less overpowered, they won't stack with themselves.
If you have SkyUI, you can change the duration to any value you want. Note that you do not require SkyUI to use this mod; you'll just be unable to change the value of the duration.
Potions of ultimate restoration will also restore over time, but for half the duration of normal potions to avoid being OP.
There is also a SPID file in order to make NPCs heal over time as well. Note that you do not require SPID to use this mod; NPCs will just heal instantly.
Should be compatible with anything that doesn't affect the healing potion magic effect. This mod doesn't affect food effects.
Note: if you want to test whether the healing amount is correct or not, reduce your health, then set your health regen to zero (using console command "player.setactorvalue healrate 0" ), drink the potion and calculate the difference in health. It should be equal to the value stated in the description of the potion.