I did not change original races, just added new abilities. If your race overhaul is changing original powers and nothing more, they might work together.
I adore the concept of this mod, but I'm having an issue where the constant spell absorption for Bretons/Imperials means they constantly have the spell absorb visual active. It gets pretty wild when there are a bunch of them in the same room.
Fun mod makes enemies more interesting and i like that picture.When i see title of mod,i hear in my mind with voice of Keith Szarabajka and makes me laugh
is it possible you could make a 25% version? this mod seems amazing but if I were to use it alongside my other mods at its current level of increase the game would become almost unplayable
Now that is compatible with imperius, i will try this in my next run! Breton sword-mage will be this time and... am already afraid of orcs and other bretons.
btw, have you thought of making a patch for complete alchemy and cooking overhaul? is pretty poppular and seems like it would nerf with argonians and khajits since food does not heals anymore there, maybe they could get double the effect or something like that, idk thats for you to choose
I have not tried, but I guess alchemy and cooking overhaul must be compatible. It will not heal, but make fortify effects stronger for raw meat, I guess.
Woah, that's an interesting race overhaul. It's good to see mods focusing on NPC changes rather than just buffing the protagonist. It makes you think who are you fighting against and strategize accordingly. Also, Orcs have magic resistances again, nice!
These armor values are huuge though, it makes blunt perks a necessity for melee chars, no?
Thank you for so warm review! I appreciate it! Most of Skyrim npc rarely had armor more than 200, before this mod. More of it, 300 armor will give only 40% damage reduction. And no matter how high armor for npcs, it is capped at 80% damage reduction.
I added overhauls to my game to make it more challenging. If that ever becomes easy and boring, I'm adding this. Curious to see what others will think of its balance and need for strategy rather than mashing the attack button. Interesting and thought out take on racial bonuses.
20 comments
I did not change original races, just added new abilities.
If your race overhaul is changing original powers and nothing more, they might work together.
btw, have you thought of making a patch for complete alchemy and cooking overhaul? is pretty poppular and seems like it would nerf with argonians and khajits since food does not heals anymore there, maybe they could get double the effect or something like that, idk thats for you to choose
Imperious
Synergy
Synergy+Imperious
New game needed, additional patches are not needed.
Also, Orcs have magic resistances again, nice!
These armor values are huuge though, it makes blunt perks a necessity for melee chars, no?
Either way, excited to try it out!
Most of Skyrim npc rarely had armor more than 200, before this mod.
More of it, 300 armor will give only 40% damage reduction.
And no matter how high armor for npcs, it is capped at 80% damage reduction.
Good luck killing named NPC bosses. =))
Good luck killing bretons with magic. =)))