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V0los

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21 comments

  1. V0los
    V0los
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    Sticky
    We welcome you freely, N'wah.

    I did not change original races, just added new abilities.
    If your race overhaul is changing original powers and nothing more, they might work together.
  2. hellofriends175
    hellofriends175
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    I adore the concept of this mod, but I'm having an issue where the constant spell absorption for Bretons/Imperials means they constantly have the spell absorb visual active. It gets pretty wild when there are a bunch of them in the same room.  
  3. Syq111
    Syq111
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    Fun mod makes enemies more interesting and i like that picture.When i see title of mod,i hear in my mind with voice of Keith Szarabajka and makes me laugh
    1. V0los
      V0los
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      Glad you're liked it! =)
  4. GwendiWendi
    GwendiWendi
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    is it possible you could make a 25% version? this mod seems amazing but if I were to use it alongside my other mods at its current level of increase the game would become almost unplayable
    1. V0los
      V0los
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      Hello, GwendiWendi. Can you provide the list of changes you see balanced for each race and I'll do my best to create it
  5. PizettaB612
    PizettaB612
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    Now that is compatible with imperius, i will try this in my next run! Breton sword-mage will be this time and... am already afraid of orcs and other bretons.

    btw, have you thought of making a patch for complete alchemy and cooking overhaul? is pretty poppular and seems like it would nerf with argonians and khajits since food does not heals anymore there, maybe they could get double the effect or something like that, idk thats for you to choose
    1. V0los
      V0los
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      I have not tried, but I guess alchemy and cooking overhaul must be compatible. It will not heal, but make fortify effects stronger for raw meat, I guess.
  6. cohypocrit
    cohypocrit
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    Does this conflict with Imperious?
    1. V0los
      V0los
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      Yes, Imperious uses some sort of xEdit to override race specials.
    2. cohypocrit
      cohypocrit
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      Damn, that sucks. Would've loved to run both.
    3. V0los
      V0los
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      I created patches for:
      Imperious
      Synergy
      Synergy+Imperious
      New game needed, additional patches are not needed.
    4. cohypocrit
      cohypocrit
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      Many thanks!
  7. Rodocastiza
    Rodocastiza
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    This is really interesting. Well done.
    1. V0los
      V0los
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      Thank you! It is good to know that someone liked my work. ^_^
  8. Siegh42
    Siegh42
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    Woah, that's an interesting race overhaul. It's good to see mods focusing on NPC changes rather than just buffing the protagonist. It makes you think who are you fighting against and strategize accordingly.
    Also, Orcs have magic resistances again, nice!

    These armor values are huuge though, it makes blunt perks a necessity for melee chars, no?

    Either way, excited to try it out!
    1. V0los
      V0los
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      Thank you for so warm review! I appreciate it!
      Most of Skyrim npc rarely had armor more than 200, before this mod.
      More of it, 300 armor will give only 40% damage reduction.
      And no matter how high armor for npcs, it is capped at 80% damage reduction.
  9. Lauffeyy
    Lauffeyy
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    works with imperial races?
    1. V0los
      V0los
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      I'm sorry, but it is not. They both change race specials and with different approach.
  10. CatOfEvilGenius
    CatOfEvilGenius
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    I added overhauls to my game to make it more challenging. If that ever becomes easy and boring, I'm adding this. Curious to see what others will think of its balance and need for strategy rather than mashing the attack button. Interesting and thought out take on racial bonuses.
    1. V0los
      V0los
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      Good luck killing well armoured orcs. =)
      Good luck killing named NPC bosses. =))
      Good luck killing bretons with magic. =)))