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  1. Thaomas
    Thaomas
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    Sticky
    I notice Many issues Posted about "no map markers in the compass"

    Compass Overhaul comes with disabled undiscovered icons.
     Enable it by changing 
     bShowUndiscoveredLocation Markers =0  to 
      bShowUndiscoveredLocation Markers =1

      (do not add space between location and marker,  space added to prevent command reformat to - bShowUndiscoveredLocatijavascript-event-stripped1)

    Changes to my ini are as follows:
    [Display]
    ; Use metric units instead of imperial: 0 = imperial, 1 = metric
    bUseMetricUnits=0
    ; Show/hide undiscovered map markers: 0 = hidden markers, 1 = visible markers
    bShowUndiscoveredLocation Markers=1
    ; Show "?" marker instead of the location marker: 0 = normal marker, 1 = "?" marker
    bUndiscoveredMeansUnknown Markers=0
    ; Hide/show distance and name for undiscovered location markers: 0 = show info, 1 = hide info
    bUndiscoveredMeans UnknownInfo=0



    Can we get a sticky Please, Thank you
    1. alexsylex
      alexsylex
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      Done!
    2. KRv99
      KRv99
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      dumb question but i'm new to modding and stuff, where do i put these codes?
    3. Damason316
      Damason316
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      You hit the ~ key and a menu should pop up where you can type the codes. When you type them, just press enter and you should be good to go!
    4. Zeidra
      Zeidra
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      I have bShowUndiscoveredLocation Markers=1, but all undiscovered markers and even some discovered are invisible. It displays the text, but misses the icon. I have 2.1.1 and CoMap v4, plus Bruma (but I have issues in Skyrim too).
    5. Saxman
      Saxman
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      Same for me, all undiscovered markers are invisible 
    6. Thesniperguy
      Thesniperguy
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      did that and it still did not work
    7. Hemonek
      Hemonek
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      you have to change it in the .ini file, you can find it at:

      \steamapps\common\Skyrim Special Edition\Data\skse\plugins\CompassNavigationOverhaul.ini
    8. Zeidra
      Zeidra
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      We all did.
    9. szasstamdelthay
      szasstamdelthay
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      Hi,  have the same issue, all undiscovered markers are invisible, even after changing the setting in the ini file, and also in a new game, nothing worked.
    10. Ancarh
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      Hi, before changing the value to one to show undiscovered locations it wasnt showing them as expected, but when I changed it as describes, it actually just completely hides my compass now, what to do
    11. zacksquatch98
      zacksquatch98
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      Still having the same issue. Changing the .ini file did not work.
    12. Saxman
      Saxman
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      Using this with CoMAP, Atlas Map Markers and ACMOS and all undiscovered markers are invisible, no matter what.
    13. NaiveCynic
      NaiveCynic
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      Had the same issue with markers being invisible, though I could still see the info about the name and distance of a location when facing its direction. Finally just uninstalled CoMAP because given the choice, I'd rather use this mod and live with having vanilla map markers.
    14. minhkhai31
      minhkhai31
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      It works.
    15. robn86
      robn86
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      I immediately loved this mod while testing but feared I did something wrong when no undiscovered markers appeared, came here looking for exactly this, trying it now, im sure it will work fine. Great work! 
    16. TravellerGG
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      Just wanted to add an addendum I found today - if you are using a widescreen set-up and have the inevitable fixes, the following is important:

      If you are using : "Compass Navigation Overhaul (Wide Screen)" from Nolvus
      It has it OWN .ini file which overrides the main file's settings and you should be editing this one. If you've merged mods, you'll be fine (but not a good idea) but if you have them separate you will need to edit JUST the widescreen .ini file

      Happy to say I have my icons back :) 
    17. telafanatic
      telafanatic
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      This fix doesn't work. HOWEVER, you can:

      1) Use CNO 2.1.0 (I do not have the link, sorry, just google it)
      2) Use CoMAP 3.4.2
      3) Overwrite CoMAP with its CNO workaround, also listed on CoMAP's files

      This fixed this issue and all incompatibilities between the two mods.
    18. riandkanbara
      riandkanbara
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      epiq
    19. STAROFSKY
      STAROFSKY
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      No, it doesn't works.
    20. Varimthras
      Varimthras
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      Doing this alone did not fix the missing map markers on the compass for me. However, by installing CoMAP DLL Hotfix for SkyrimSE 1.6.629 along with Dynamic String Distributor (DSD) and changing the INI settings as mentioned in the Sticky, the markers showed up. I did not need to install an older version of CoMAP or Compass Navigation Overhaul, just the DLL Hotfix and DSD.
    21. zarzo
      zarzo
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      I solved this by using old comap — https://www.nexusmods.com/skyrimspecialedition/mods/56123?tab=files&file_id=297823&nmm=1

      then — Dear Diary mod and Dear Diary Compass navigation overhaul patch.

      Maybe it will be useful for someone. Working on Skyrim 1.6.353. I don't like Dear Diary's compass... but those, who want play on older versions must compromise)) At least it's working
    22. dirkzen
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      It worked for me!
      I'm using vortex, and I just went to where the mod itself was installed and changed the .ini there, now i've got nice little question mark markers  :D
    23. UlyssesSinclair
      UlyssesSinclair
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      Make sure you guys are changing the Skyui ini file too, if you're using it. It also has a 'hide undiscovered' setting, which may be the reason you're not getting the markers to show up even after changing the setting.
    24. UpsidedownMonkey
      UpsidedownMonkey
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      Not SkyUI. You're thinking of SkyHUD

      \Data\interface\skyhud\SkyHUD.txt

      ;;Compass
      bHideEnemyHealth=0
      bHideEnemyMarker=0
      bHideLocations=0
      bHideUndiscoveredLocations=2
      bHideQuest=2

      (I think this is correct. It indicates that: 0=auto; 1=always on; 2=always off in the text file.)
    25. damascoplay
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      If anyone here is using Edge UI and is having trouble making the markers visible on compass, you need to go in your mod manager and select EDGE UI -> OPEN IN FILE MANAGER -> SKSE -> PLUGINS -> AND CHANGE BOTH .INI located inside the folder. That was the reason why editing the .ini in CNO did nothing, Edge Ui .ini's for CNO were overriding it.

      If that didn't work, go into SKYHUD.txt and change:

      ;;Compass
      bHideEnemyHealth=0
      bHideEnemyMarker=0
      bHideLocations=0
      bHideUndiscoveredLocations=2
      bHideQuest=2

      Just like UpsidedownMonkey did.
    26. Dynede
      Dynede
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      not work
    27. RamboYourBunda
      RamboYourBunda
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      Changing the Compass Nav ini worked for me!
    28. UpstairsEmpireDupe
      UpstairsEmpireDupe
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      Fix for Disappearing Compass when using Nordic UI Patch

      Nordic UI patch also caused compass to disappear for me. 

      I reinstalled Nordic UI and this tip fixed it: 

      You need Nordic UI, and when installing it, in the FOMod, SkyHUD, Map Markers, and SkyHUD preset needs to be checked. Even those three only checked and the rest are not is enough to make CNO Nordic UI skin mod, if you use other UI re-skins like Dear Dairy, Dragonbreaker etc., but make sure their SkyHUD and Map Markers are not checked.

      Someone reported that only Nordic UI Map Markers option needs to be ticked, but I ticked all three. 

      Hope that helps others. 

      FYI I do not use Dear Diary or Dragonbreaker. 
    29. Lemner
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      You my man are the hero! @damascoplay
    30. alternate1678
      alternate1678
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      I have tried all the listed fixes I could (I don't have nordic or edge ui's) and none of them worked.
    31. deleted228558138
      deleted228558138
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      Thanks !!!! For me, these changes fixed the quest list too.
    32. CotaEvandro
      CotaEvandro
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      besides doing what mod author told us to do u guys should also install comap, fixed it for me
    33. dmjohnson231
      dmjohnson231
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      This mod was working fine for me, but after downloading a few mods today, I started having this issue of undiscovered icons not appearing, yet their names and distances would appear. I don't use any other UI mod that touches the compass. I just want to ask: how many people experiencing this issue have Beyond Skyrim - Bruma? 'Cause I just downloaded that today and that mod does touch the map markers, so maybe it's that? I didn't download anything else today that would've touched the compass or the map markers.
    34. Greyzorg
      Greyzorg
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      undiscovered icons on compass despite being enabled in config appears to be due to new DLL version
      older version works just fine
    35. Konanana
      Konanana
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      If it doesnt work i means you are using multiple compass overhauls. Had the same problem, Im using  COMAP, Atlas,Infinity and CNO. Had the same problem at the beggining but tweaked .ini files in every mentioned mods, and now I have small question markers with names and distances!
      Thats my CNO .ini IMO Most important!

      [Display]
      ; Use metric units instead of imperial: 0 = imperial, 1 = metric
      bUseMetricUnits=1
      ; Show/hide undiscovered map markers: 0 = hidden markers, 1 = visible markers
      bShowUndiscoveredLocationMarkers=1
      ; Show "?" marker instead of the location marker: 0 = normal marker, 1 = "?" marker
      bUndiscoveredMeansUnknownMarkers=1
      ; Hide/show distance and name for undiscovered location markers: 0 = show info, 1 = hide info
      bUndiscoveredMeansUnknownInfo=0
      ; Show enemy markers: 0 = hide, 1 = show
      bShowEnemyMarkers=1
      ; Show enemy name under the compass enemy marker when not in direct combat: 0 = hide, 1 = show
      bShowEnemyNameUnderMarker=1
      ; Changes the text under the compass quest marker to show the location or the objective: 0 = location, 1 = objective
      bShowObjectiveAsTarget=1
      ; Adds the number of objectives to the text under the compass quest marker: 0 = hide, 1 = show
      bShowOtherObjectivesCount=1
      ; Shows location and enemies in interiors, for example cities, from the outside: 0 = hide, 1 = show
      bShowInteriorMarkers=1
      ; Angle to the compass center to start showing marker details (in degrees)
      fAngleToShowMarkerDetails=10
      ; Angle to the compass center to stop showing marker details once shown (in degrees)
      fAngleToKeepMarkerDetailsShown=35
      ; Delay to show the centered marker details (in seconds)
      fFocusingDelayToShow=0.07
      [QuestList]
      ; Horizontal offset of the quest list. Wide-screen users might want to set this negative or greater than 1 (in screen width proportion)
      fPositionX=0.008
      ; Vertical offset of the quest list (in screen height proportion)
      fPositionY=0.125
      ; Maximum height of the quest list (in screen height proportion)
      fMaxHeight=0.675
      ; Show quest list in exteriors: 0 = hide, 1 = show
      bShowInExteriors=1
      ; Show quest list in interiors: 0 = hide, 1 = show
      bShowInInteriors=1
      ; Delay to show the quest list when standing or moving at the walk speed of the player (in seconds)
      fWalkingDelayToShow=0.0
      ; Delay to show the quest list when moving at the jog speed of the player (in seconds)
      fJoggingDelayToShow=1.0
      ; Delay to show the quest list when moving at the sprint speed of the player (in seconds)
      fSprintingDelayToShow=1.5
      ; Hide when the weapon is drawn: 0 = show, 1 = hide
      bHideInCombat=1

      COMAP

      [Map]
      ; Obscures the marker type of undiscovered markers on the map
      ; by giving them the same icon.
      ; 0 = Normal, 1 = Obscured
      bObscuredUndiscovered=0
      ; Applies a scaling factor to all map markers. For example, a
      ; value of 0.75 means markers will be 75% of their original
      ; size.
      ; If you have installed an interface mod and have chosen a 
      ; marker size there, leave this set to 1.0 for the best
      ; result.
      fMarkerScale=1.0
      [HUD]
      ; Obscures the marker type of undiscovered markers on the HUD
      ; compass by giving them the same icon.
      ; 0 = Normal, 1 = Obscured
      bObscuredUndiscovered=0
      [Resources]
      ; Defines the base resource file
      ; DO NOT CHANGE
      sResourceFile=Resources\comapresources.swf

    36. CJ28472583
      CJ28472583
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      To anyone using these mods and also Bruma, I got a funny feeling the latter might be messing up things. I never had this problem in the first prior to getting Bruma.

      Edit: It would appear my hunch is correct. I'm really just on my first modding streak in Skyrim here, but I found that if you're using the "Custom Map Markers" option when installing the Bruma files, the vanilla undiscovered map markers will appear invisible.

      I haven't gotten into the area of Bruma yet (currently doing a fresh start) so I'm not sure how its map markers will appear, but in any case, using the "No Custom Map Markers" option will fix it.

      Edit 2: Okay, immediate follow-up here lol, it appears the "Custom Map Markers" option seems to affect just Skyrim (per its install description in Vortex), so I guess the reason why they become invisible in the first place is probably because of asset overlap between Bruma in Atlas' (that's what I think it might be, even if might highly be wrong).
    37. Nextler
      Nextler
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      .
  2. Bogdanov89
    Bogdanov89
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    Thanks for the mod!
    Could you please consider an option to differentiate compass quest markers based on their distance from the player?

    For example a compass quest marker for a quest that is 150meters away could be bright while the 1500 meters away quest marker could be dark and transparent?
    Or perhaps the 150meter quest marker could be green-tinted while the 1500 meters away quest marker could be red-tinted?

    Right now when there are a lot of compass quest markers in the same direction they overlap and its very difficult to tell which ones are for a quest that is right in front of me, or half a world a way, or on the other side of the world (but all in the same direction).
    Thanks again!
    1. Lunrayel
      Lunrayel
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      +1 that, I would even prefer an option to disable quest markers based on distance. Kinda pointless to have the quests shown when they´re 5000 meters away. 
    2. Kreiste
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      this 100%.
  3. lolbruhnahnoway
    lolbruhnahnoway
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    Can you use the nordic UI skin with vanilla map markers? I'm already using SkyUI as my main UI mod but I really liked the aesthetic of the nordic ui compass.
  4. burjak
    burjak
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    Hi guys, I really like the compass function but not the one that shows the quest summary when you point in the direction of the indicator. Is there a way to disable it?
    1. Lunrayel
      Lunrayel
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      You should be able to disable it by going into the ini and setting both to 0. Like so;

      Show quest list in exteriors: 0 = hide, 1 = show
      bShowInExteriors=0
      Show quest list in interiors: 0 = hide, 1 = show
      bShowInInteriors=0
  5. eyrie0
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    Hi I see a number of comments asking about changing the size of the font in the quest list that appears when you hover over a quest, did that option ever get added?  I don't see anything in the .ini.
  6. Elementalaptitude89
    Elementalaptitude89
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    This is causing CTDs when loading the game, and now when I have this disabled, my compass doesn't even work, it just stays north. So I have no idea what's wrong. I am loading a current save so, perhaps I'll start a new save and see if that fixes it. 

    EDIT: Turns out when starting a new game, it still crashes after loading, so I don't know, seems like something with this mod isn't right. I'm deleting the mod for now. 
  7. susanto1228
    susanto1228
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    Is Infinity UI a hard requirement?  I just came from Infinity's nexus page and holy they have a lot of bugs overthere.
  8. Rexxboi
    Rexxboi
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    don't know what it is but this mod is causing my game to crash upon started a new save, really odd and sad since this mod looks dope asf!
    1. aarchieee
      aarchieee
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      deleted
  9. swervinboy
    swervinboy
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    I'm not sure if it's this mod. but I am having a compass with some undiscoverable locations.

    What I mean by that is, there is a ? in my map. But when I go near to it, it wont pop up what it is.
    I tried to TCL to really get to it but it just wont. Like this marker is just there.

    There is 2 in whiterun actually. quite near each other. 1 across just the main gate. the other outside the main gate walls on the right.
    Not sure what this is.

    EDIT ; I used TMM 1,  turns out they are map markers for SOUL CAIRN.  (St jiub the eradicator , Soul Pool Fountain, Reapers Lair,)
    THey are pointing "UP" in the Compass lol.

    Looks like these are markers from Atlas Map Markers?  But why can they be seen Just outside whiterun??
    1. OrrynSol
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      Did you ever find a fix for this? I've just set my CNO undiscovered markers to show and its showing all sorts of markers for locations that don't actually exist, right outside of Whiterun.
    2. swervinboy
      swervinboy
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      Nope. no fix yet
    3. OrrynSol
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      Found a fix for me, not sure if you'll have the same luck. I didn't have Atlas Map Markers at the very bottom of my load order because I was using Flat World Map Framework which also had to be last in my load order. 
    4. DenlimWolf
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      I'm having the same issue where a crap ton of markers are seen all around whiterun. Weird.
    5. bostann
      bostann
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      I have the same problem. 

      I use FMFW, Atlas and CNO. With disabled CNO everything work as intended, but if I enable it - a lot of wrong markers near Whiterun. I tried to load Atlas dead last (after FMFW and Dyndolod) and markers started working as intended, however map became purple and usable.

      Couldn't find a way to make the setup work.
    6. aarchieee
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      deleted
  10. aarchieee
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    deleted
  11. aarchieee
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    Deleted.