This page was last updated on 22 February 2023, 9:48AM
Changelogs
Version 1.02
Safe to update mid-game. Patches should continue to work fine with this update, no need to update them.
Thanks to Demon9ne for working on this update... All credit goes to them! It was originally a mod request, I pulled a UNO-reverse and said "no, u do it" and surprisingly... They went through the trouble of implementing all the changes they wanted and it works great!!! Kudos!
The big change: Keys added from this mod are now named, similar to the way Bethesda implemented their keys. So instead of "Chest Key", the key will now be named "Hillgrund's Chest Key". This works retroactively, so any generic keys you have in your inventory will show the new name after installing the update.
Small bug fix: Two dwemer keys were using the wrong model, now fixed.
Small compatibility improvement: Some USSEP changes have been forwarded.
Background changes only useful for modders: We're now using a global editor editor ID for the keys (LCHK_) and unused keys have been marked as such.
Version 1.01
Minor update. Safe to update.
Main file: Forwards a couple of USSEP fixes that I missed. Thanks lilebonymace for the heads-up!
Requiem patch: I forgot to connect 4 or 5 chests to their keys in Requiem. Thanks to Ixion XVII for finding these.
Also, Ixion has put together a bunch of small patches for this mod, check them out here: https://www.nexusmods.com/skyrimspecialedition/mods/74718