ERROR : Nemesis Assembler > File H:\SteamLibrary\steamapps\common\Skyrim Special Edition\data\Nemesis_Engine\mod\colisc\draugrbehavior\#0115.txt > Load > FAILED > The 'hkobject' start tag on line 1 position 4 does not match the end tag of 'hkparam'. Line 11, position 5. ERROR : Nemesis Assembler > File H:\SteamLibrary\steamapps\common\Skyrim Special Edition\data\Nemesis_Engine\mod\colisc\draugrbehavior\#0119.txt > Load > FAILED > The 'hkobject' start tag on line 1 position 4 does not match the end tag of 'hkparam'. Line 11, position 5.
Shouldn't numelements be 84? I count 5 rows of 16 zeros + 1 row of 4 zeros for both files. Draugrs seem to animate fine either way after a few cursory tests.
WARN : Engine > Folder mod > Parse Info > colis Already Exists > SKIPPED WARN : Engine > Folder mod > Parse Info > colisc Already Exists > SKIPPED WARN : Engine > Folder mod > Parse Info > xpmse Already Exists > SKIPPED WARN : Engine > Folder mod > Parse Info > pandora Already Exists > SKIPPED WARN : Engine > Folder mod > Parse Info > colis Already Exists > SKIPPED WARN : Engine > Folder mod > Parse Info > colisc Already Exists > SKIPPED WARN : Engine > Folder mod > Parse Info > xpmse Already Exists > SKIPPED WARN : Engine > Folder mod > Parse Info > pandora Already Exists > SKIPPED INFO : Skyrim Patcher 2.4.0-beta WARN : Dispatcher > "Pandora Base" > dragonproject~dragonbehavior > Replace > Element > #0885/legs/Element0/maxAnkleHeightMS > FAILED WARN : Dispatcher > "Pandora Base" > dragonproject~dragonbehavior > Replace > Element > #0885/legs/Element0/hipIndex > FAILED WARN : Dispatcher > "Pandora Base" > dragonproject~dragonbehavior > Replace > Element > #0885/legs/Element0/kneeIndex > FAILED WARN : Dispatcher > "Pandora Base" > dragonproject~dragonbehavior > Replace > Element > #0885/legs/Element0/ankleIndex > FAILED WARN : Dispatcher > "Pandora Base" > dragonproject~dragonbehavior > Replace > Element > #0885/legs/Element0/isPlantedMS > FAILED INFO : Engine launched with configuration: Skyrim SE/AE. Do not exit before the launch is finished. INFO : Pandora Mod 1 : Precision - v.1.0.0 INFO : Pandora Mod 2 : Precision Creatures - v.1.0.0 INFO : Pandora Mod 3 : XPMSE Patch For Pandora - v.1.0.0 INFO : Pandora Mod 4 : Pandora Base - v.1.0.0
Experiencing CTDs in the prologue, particularly after leaving the cave. I suspect it has something to do with Alduin. I haven't encountered Alduin in my current save since installing the mod, so I haven't seen any obvious issues yet. I'm not encountering any problems when working with Nemesis. Could this be a Pandora compatibility issue, or is it a problem with Pandora itself?
Error 2006 Missing Behaviour file The behaviour file nma emust be in this format ("Nemesis_<filename>.xml") and it must located in the same path as the hmx counterpart. Please contact the mod author File: werewolf
FAiled to update engine Nemesis log Information with this mod enabled and I believe I got the prerequisities like Nemesis Creature behaviour patch. Engine updates and processes fine with This mod disabled! I might do something in relation to this mod purely for myself im sleep byebye goodnight.
I already have nemesis creature compat and its werewolf addon and now i cant update nemesis engine without it immediately crashing, does anyone else experience this?
I would like the werewolf killcam lag fix from this mod, but don't want Precision as I play in first-person and I got tired of bandits swiping uselessly in front of my character all the time. Is there any possibility of the fix being published separately please?
I've been having an issue After i installed XP32(https://www.nexusmods.com/skyrimspecialedition/mods/1988) I started getting the error
ERROR(1210): Vital behavior file cannot be found. This will cause T-pose in game. To fix this, either reinstall the mod or manually restore this behavior file File: d:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\werewolfbeast\behaviors\werewolfbehavior.hkx
And it happens if i have both XP32 and Precision Creatures mod enabled Which is very weird since they don't seem to have any relation If i disable any of them, the error goes away.
ERROR(2006): Missing behavior file. The behavior file name must be in this format ("Nemesis_<file name>.xml") and it must located in the same path as the hkx counterpart. Please contact the mod author File: werewolf Failed to update engine
Nexus says you don't, like Narukami, the description and the requirements on this page suggest, you need to have that mod and the werewolf addon included in that mod
Downloaded this after seeing it featured in a YouTube video, stating that it fixed the werewolf killcam lag, and it absolutely does! Thank you so much, I had been looking for a solution for ages and every other "fix" removed the werewolf killcams entirely. No more does my character freeze for 4 seconds before tackling down her target and mauling them to death. ♥ ♥ ♥
531 comments
ERROR : Nemesis Assembler > File H:\SteamLibrary\steamapps\common\Skyrim Special Edition\data\Nemesis_Engine\mod\colisc\draugrbehavior\#0119.txt > Load > FAILED > The 'hkobject' start tag on line 1 position 4 does not match the end tag of 'hkparam'. Line 11, position 5.
and replace
<hkobject name="#0115" class="hkbBoneWeightArray" signature="0xcd902b77">
<hkparam name="variableBindingSet">null</hkparam>
<hkparam name="boneWeights" numelements="80">
0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
</hkparam>
</hkobject>
find 0119.txt
and replace
<hkobject name="#0119" class="hkbBoneWeightArray" signature="0xcd902b77">
<hkparam name="variableBindingSet">null</hkparam>
<hkparam name="boneWeights" numelements="80">
0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
0.000000 0.000000 0.000000 0.000000
</hkparam>
</hkobject>
Draugrs seem to animate fine either way after a few cursory tests.
WARN : Engine > Folder mod > Parse Info > colis Already Exists > SKIPPED
WARN : Engine > Folder mod > Parse Info > colisc Already Exists > SKIPPED
WARN : Engine > Folder mod > Parse Info > xpmse Already Exists > SKIPPED
WARN : Engine > Folder mod > Parse Info > pandora Already Exists > SKIPPED
WARN : Engine > Folder mod > Parse Info > colis Already Exists > SKIPPED
WARN : Engine > Folder mod > Parse Info > colisc Already Exists > SKIPPED
WARN : Engine > Folder mod > Parse Info > xpmse Already Exists > SKIPPED
WARN : Engine > Folder mod > Parse Info > pandora Already Exists > SKIPPED
INFO : Skyrim Patcher 2.4.0-beta
WARN : Dispatcher > "Pandora Base" > dragonproject~dragonbehavior > Replace > Element > #0885/legs/Element0/maxAnkleHeightMS > FAILED
WARN : Dispatcher > "Pandora Base" > dragonproject~dragonbehavior > Replace > Element > #0885/legs/Element0/hipIndex > FAILED
WARN : Dispatcher > "Pandora Base" > dragonproject~dragonbehavior > Replace > Element > #0885/legs/Element0/kneeIndex > FAILED
WARN : Dispatcher > "Pandora Base" > dragonproject~dragonbehavior > Replace > Element > #0885/legs/Element0/ankleIndex > FAILED
WARN : Dispatcher > "Pandora Base" > dragonproject~dragonbehavior > Replace > Element > #0885/legs/Element0/isPlantedMS > FAILED
INFO : Engine launched with configuration: Skyrim SE/AE. Do not exit before the launch is finished.
INFO : Pandora Mod 1 : Precision - v.1.0.0
INFO : Pandora Mod 2 : Precision Creatures - v.1.0.0
INFO : Pandora Mod 3 : XPMSE Patch For Pandora - v.1.0.0
INFO : Pandora Mod 4 : Pandora Base - v.1.0.0
Experiencing CTDs in the prologue, particularly after leaving the cave. I suspect it has something to do with Alduin. I haven't encountered Alduin in my current save since installing the mod, so I haven't seen any obvious issues yet. I'm not encountering any problems when working with Nemesis. Could this be a Pandora compatibility issue, or is it a problem with Pandora itself?
Missing Behaviour file The behaviour file nma emust be in this format ("Nemesis_<filename>.xml") and it must located in the same path as the hmx counterpart. Please contact the mod author
File: werewolf
FAiled to update engine
Nemesis log
Information with this mod enabled and I believe I got the prerequisities like Nemesis Creature behaviour patch.
Engine updates and processes fine with This mod disabled!
I might do something in relation to this mod purely for myself im sleep byebye goodnight.
After i installed XP32(https://www.nexusmods.com/skyrimspecialedition/mods/1988)
I started getting the error
ERROR(1210): Vital behavior file cannot be found. This will cause T-pose in game. To fix this, either reinstall the mod or manually restore this behavior file
File: d:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\werewolfbeast\behaviors\werewolfbehavior.hkx
And it happens if i have both XP32 and Precision Creatures mod enabled
Which is very weird since they don't seem to have any relation
If i disable any of them, the error goes away.
File: werewolf
Failed to update engine
This went away after a removed this mod.
It's a shame Bethesda never got around to fixing this irritating bug during the 13 years this game has currently been out.