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531 comments

  1. Finix113
    Finix113
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    ERROR : Nemesis Assembler > File H:\SteamLibrary\steamapps\common\Skyrim Special Edition\data\Nemesis_Engine\mod\colisc\draugrbehavior\#0115.txt > Load > FAILED > The 'hkobject' start tag on line 1 position 4 does not match the end tag of 'hkparam'. Line 11, position 5.
    ERROR : Nemesis Assembler > File H:\SteamLibrary\steamapps\common\Skyrim Special Edition\data\Nemesis_Engine\mod\colisc\draugrbehavior\#0119.txt > Load > FAILED > The 'hkobject' start tag on line 1 position 4 does not match the end tag of 'hkparam'. Line 11, position 5.
    1. bican203
      bican203
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    2. Finix113
      Finix113
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      already have it, fixed by correcting some .txt file
    3. liuziji
      liuziji
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      I have also encountered this problem. How can I solve it? Please forgive me for my poor English proficiency.
    4. Finix113
      Finix113
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      find 0115.txt
      and replace

      <hkobject name="#0115" class="hkbBoneWeightArray" signature="0xcd902b77">
          <hkparam name="variableBindingSet">null</hkparam>
          <hkparam name="boneWeights" numelements="80">
              0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 
              0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
              0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 
              0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
              0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 
              0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
              0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 
              0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
              0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 
              0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
          </hkparam>
      </hkobject>

      find 0119.txt
      and replace

      <hkobject name="#0119" class="hkbBoneWeightArray" signature="0xcd902b77">
      <hkparam name="variableBindingSet">null</hkparam>
      <hkparam name="boneWeights" numelements="80">
      0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
      0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
      0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
      0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
      0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
      0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
      0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
      0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
      0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
      0.000000 0.000000 0.000000 0.000000
      </hkparam>
      </hkobject>

    5. liuziji
      liuziji
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      Perfectly solve the problem, thank you very much!
    6. HeyAapple
      HeyAapple
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      Shouldn't numelements be 84? I count 5 rows of 16 zeros + 1 row of 4 zeros for both files.
      Draugrs seem to animate fine either way after a few cursory tests.
  2. TheStrikerFalcon
    TheStrikerFalcon
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    Not working with Pandora
  3. lieserk
    lieserk
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    Pandora (i fixed #0115, #0119 before):
    Spoiler:  
    Show

    WARN : Engine > Folder mod > Parse Info > colis Already Exists > SKIPPED
    WARN : Engine > Folder mod > Parse Info > colisc Already Exists > SKIPPED
    WARN : Engine > Folder mod > Parse Info > xpmse Already Exists > SKIPPED
    WARN : Engine > Folder mod > Parse Info > pandora Already Exists > SKIPPED
    WARN : Engine > Folder mod > Parse Info > colis Already Exists > SKIPPED
    WARN : Engine > Folder mod > Parse Info > colisc Already Exists > SKIPPED
    WARN : Engine > Folder mod > Parse Info > xpmse Already Exists > SKIPPED
    WARN : Engine > Folder mod > Parse Info > pandora Already Exists > SKIPPED
    INFO : Skyrim Patcher 2.4.0-beta
    WARN : Dispatcher > "Pandora Base" > dragonproject~dragonbehavior > Replace > Element > #0885/legs/Element0/maxAnkleHeightMS > FAILED
    WARN : Dispatcher > "Pandora Base" > dragonproject~dragonbehavior > Replace > Element > #0885/legs/Element0/hipIndex > FAILED
    WARN : Dispatcher > "Pandora Base" > dragonproject~dragonbehavior > Replace > Element > #0885/legs/Element0/kneeIndex > FAILED
    WARN : Dispatcher > "Pandora Base" > dragonproject~dragonbehavior > Replace > Element > #0885/legs/Element0/ankleIndex > FAILED
    WARN : Dispatcher > "Pandora Base" > dragonproject~dragonbehavior > Replace > Element > #0885/legs/Element0/isPlantedMS > FAILED
    INFO : Engine launched with configuration: Skyrim SE/AE. Do not exit before the launch is finished.
    INFO : Pandora Mod 1 : Precision - v.1.0.0
    INFO : Pandora Mod 2 : Precision Creatures - v.1.0.0
    INFO : Pandora Mod 3 : XPMSE Patch For Pandora - v.1.0.0
    INFO : Pandora Mod 4 : Pandora Base - v.1.0.0


    Experiencing CTDs in the prologue, particularly after leaving the cave. I suspect it has something to do with Alduin. I haven't encountered Alduin in my current save since installing the mod, so I haven't seen any obvious issues yet. I'm not encountering any problems when working with Nemesis. Could this be a Pandora compatibility issue, or is it a problem with Pandora itself?
  4. Gyero54321
    Gyero54321
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    Error 2006 
    Missing Behaviour file The behaviour file nma emust be in this format ("Nemesis_<filename>.xml") and it must located in the same path as the hmx counterpart. Please contact the mod author
    File: werewolf

    FAiled to update engine
    Nemesis log
    Information with this mod enabled and I believe I got the prerequisities like Nemesis Creature behaviour patch. 
    Engine updates and processes fine with This mod disabled!
    I might do something in relation to this mod purely for myself im sleep byebye goodnight.
    1. Setaen
      Setaen
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      install the werewolf addon in the nemesis creature behaviour modpage
  5. Setaen
    Setaen
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    I already have nemesis creature compat and its werewolf addon and now i cant update nemesis engine without it immediately crashing, does anyone else experience this?
  6. Velinaris
    Velinaris
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    how does one increase the range of clawed attacks? i have to stand inside of the target to attack them with base attacks as a werewolf. options?
  7. invinoveritas99
    invinoveritas99
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    I would like the werewolf killcam lag fix from this mod, but don't want Precision as I play in first-person and I got tired of bandits swiping uselessly in front of my character all the time. Is there any possibility of the fix being published separately please?
    1. almatarskr
      almatarskr
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      if you open skill menu during the broken animation then go back to the game, it will play the animation normaly
    2. invinoveritas99
      invinoveritas99
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      I would never have thought of that, thanks
  8. NarukamiYuu
    NarukamiYuu
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    I've been having an issue
    After i installed XP32(https://www.nexusmods.com/skyrimspecialedition/mods/1988)
    I started getting the error 

    ERROR(1210): Vital behavior file cannot be found. This will cause T-pose in game. To fix this, either reinstall the mod or manually restore this behavior file
    File: d:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\werewolfbeast\behaviors\werewolfbehavior.hkx


    And it happens if i have both XP32 and Precision Creatures mod enabled
    Which is very weird since they don't seem to have any relation
    If i disable any of them, the error goes away.
  9. Flameslinger2021
    Flameslinger2021
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    ERROR(2006): Missing behavior file. The behavior file name must be in this format ("Nemesis_<file name>.xml") and it must located in the same path as the hkx counterpart. Please contact the mod author
    File: werewolf
    Failed to update engine

    This went away after a removed this mod. 
    1. NarukamiYuu
      NarukamiYuu
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      You need https://www.nexusmods.com/skyrimspecialedition/mods/45966?tab=files
    2. Flameslinger2021
      Flameslinger2021
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      Already got that.
    3. NickaNak
      NickaNak
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      Nexus says you don't, like Narukami, the description and the requirements on this page suggest, you need to have that mod and the werewolf addon included in that mod
  10. RieBreadSandwich
    RieBreadSandwich
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    Downloaded this after seeing it featured in a YouTube video, stating that it fixed the werewolf killcam lag, and it absolutely does! Thank you so much, I had been looking for a solution for ages and every other "fix" removed the werewolf killcams entirely. No more does my character freeze for 4 seconds before tackling down her target and mauling them to death. ♥ ♥ ♥
    1. glacialmind101
      glacialmind101
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      Holy crap! That is like the most annoying bug. Thanks for posting. Instant install.
    2. RieBreadSandwich
      RieBreadSandwich
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      Of course! ^_^

      It's a shame Bethesda never got around to fixing this irritating bug during the 13 years this game has currently been out.