Please use this topic to pick mods you want me to patch.
If you appreciate my work please give me Kudos and Endorse my mods. For me, they are a source of motivation to work. Paypal or Ko-fi donation is also a good way to say thank you. You can be my Patron on Patreon.
I am using many mods which add abilities to the game. Was looking for some mod to make activating them easier. Found 'Focused Power Slot'. I was thinking "Great, but do I really want to add a mod which needs manual babysitting each time I start a new game? Blacklisting all those powers each time is something I'll never do. Checked if there is a settings loader. Oh my god, there is!!! MaskedRPGFan is such a champion!!!
Hopefully you will keep on Skyrim modding for many years. You really deserve that I join your Patreon. Modders like you who do not put their stuff behind a paywall and silently deliver the greatest QoL improvements needs to be rewarded!!!
Thank you very much for this settings loader! I gave it a quick test and it is indeed saving the settings for my default power, but it isn't for my blacklisted powers, I am not sure if it is a limitation with the original mod itself.
Should save blacklisted powers too. Check ini settings file.
Check if the following section changes. Do you add powers to the blacklist in MCM or do you select the assignment option when you select another power?
I did, i tried to add them manually as well following the same logic as the default power, however, they are not being recorded. After deleting the "FocusedPowerSlot.ini" in the mcm/settings and making a fresh new one, this is the settings it actually saves
Spoiler:
Show
The way I tried to add a blacklisted spell was by adding it manually to the "settings" file by writing it like this
Spoiler:
Show
iLength=1 sSpell110= __formData|Take A Peek - New Stealth Mechanic.esp|0xd63 sSpell111= sSpell112=
I assume im just writing it wrong in the settings.ini, but i am not quite sure how I should be typing it.
The version 1.0.1 is indeed saving when choosing the "next equipped shout setting" for default spells, unfortunately for blacklisted the issue seems to remain.
After setting highborne as my default lesser power and blacklisting take a peek power, this is what actually stores in the autoload ini located in the settings folder
Spoiler:
Show
And this is how it looks in the MCM settings.ini located in the configs folder
Spoiler:
Show
When I make a new character, the default power I set in a previous playthrough is indeed auto-loading as the default one, and all the other settings aside from the blacklist are auto loading fine as well.
As for your question in the first post, its the same process as choosing a default power, I select "blacklist next power | blacklist selected power" and then I equip it, once I do it blacklists that power.
Interestingly enough, now, upon starting a new save and trying to add some powers to the blacklist, I get this message
Spoiler:
Show
After I used the option to clear the blacklist and tried to add a new shout to the blacklist, this is how it looks in the "focusedpowerslot.ini" in the settings folder, so it looks like it did before.
Spoiler:
Show
If I manually add spells to the new settings.ini blacklist section, they should in theory be always loaded right ? I assume it would be similar to DAR conditions where esl's we use the last 3 digits and esp/esm's we use the last 5
Yep, it is, I am on 1.5.97 if that helps. I will try and do a fresh install of your settings loader + remove anything related to previous ones.
Unfortunately, i am using vortex so it may also be related to how it works, however, all other settings loaders are working fine so im not inclined to believe its because of vortex, I will try to redo it all again.
Debug version. This version will display information when loading and saving blacklist as notifications and to the log. Test saving and loading blacklist and send me the log from Papyrus.
I think I need to reopen the game a few times for papyrus logging to work, in the meantime, I tested it once and this is what was showing up. It seeks the game loads the default "settings.ini" once for the blacklisted items, adds them to the blacklist pool but then if I remove them or re-add new ones they won't be saved.
It's very interesting, I cleared the blacklist, then when I tried to add a new spell this showed up
Spoiler:
Show
Then I added another one and it seemed to be working
Spoiler:
Show
These settings are not, however, being saved in the "FocusedPowerSlot.ini" Once i tried to create a new game, this is what shows up , the blacklisted spells in the other save are not being loaded.
Spoiler:
Show
In the papyrus log, the only reference to the mod is this
Spoiler:
Show
[09/10/2022 - 02:53:09AM] [Focused Power Slot] Saving started... [09/10/2022 - 02:53:09AM] Error: Attempted to add invalid perk to the actor ??[09/10/2022 - 02:53:09AM] [Focused Power Slot] Saved: __formData|PROTEUS.esp|0x8073d, slot: 0 [09/10/2022 - 02:53:09AM] Error: Attempted to add invalid perk to the actor [09/10/2022 - 02:53:14AM] [Focused Power Slot] Saving started... [09/10/2022 - 02:53:14AM] [Focused Power Slot] Saved: __formData|PROTEUS.esp|0x8073d, slot: 0 [09/10/2022 - 02:53:14AM] [Focused Power Slot] Saved: __formData|ShakeIt!.esp|0xda87, slot: 1 [09/10/2022 - 02:53:14AM] Error: Attempted to add invalid perk to the actor [09/10/2022 - 02:59:50AM] [Focused Power Slot] Saved: __formData|Mamba Black Widow Spider.esp|0x805, slot: 2 [09/10/2022 - 03:01:51AM] [Focused Power Slot] Settings autoloaded! [09/10/2022 - 03:01:51AM] [Focused Power Slot] Loading started... [09/10/2022 - 03:01:51AM] [Focused Power Slot] Found: , blacklist length: 1 [09/10/2022 - 03:01:51AM] [Focused Power Slot] Found: , blacklist length: 2 [09/10/2022 - 03:01:51AM] [Focused Power Slot] Found: , blacklist length: 3 [09/10/2022 - 03:01:51AM] [Focused Power Slot] Found: , blacklist length: 4
it repeats until reaching the end
[09/10/2022 - 03:01:51AM] [Focused Power Slot] Found: , blacklist length: 109 [09/10/2022 - 03:01:51AM] [Focused Power Slot] Found: , blacklist length: 110 [09/10/2022 - 03:01:51AM] [Focused Power Slot] Found: , blacklist length: 112 ends here
edit - I will try to edit manually one and report back if it works, I am feeling really bad for reporting issue after issue, especially after me being the one who asked for this mod, I don't mind doing my own manual work for it at all, really, its just a set up one time thing and its done forever, you've done helped me a whole bunch already.
Delete ini file, start new game, add sth to blacklist, check if ini is created with correct settings, start another new game, check if settings are loaded correctly.
Don't worry about the constant reports, if only I am able to fix something or help - I will do it.
I tried to do it manually but it didn't work, I also deleted all of my saves that were ever created using the settings loader, made a fresh new save without the settings loader, enabled the debug version one, deleted the focusedpowerslot.ini, cleared the black list and added a new spell in game via mcm to the blacklist, unfortunately the problem persists. No blacklist item / lists are being added to the focusedpowerslot.ini
If the notifications display correctly, but still the settings are not saved, it means that the settings file does not have the correct structure.
Make sure that file MCM\Config\FocusedPowerSlot\settings.ini looks like below:
Spoiler:
Show
; This file contains Focused Power Slot - Auto-casting and Re-equip setting defaults. ; Do not modify this file - your changes may be lost if this file is updated in a Focused Power Slot - Auto-casting and Re-equip update. ; To make changes, make a copy of this file in Data\MCM\Settings\FocusedPowerSlot.ini - values defined there will override those defined in this file and are safe against file updates.
[Auto-reequip after use] bAfterNormalPower=True bAfterManualShout=True bAfterBlacklistPower=True
; This file contains Focused Power Slot - Auto-casting and Re-equip setting defaults. ; Do not modify this file - your changes may be lost if this file is updated in a Focused Power Slot - Auto-casting and Re-equip update. ; To make changes, make a copy of this file in Data\MCM\Settings\FocusedPowerSlot.ini - values defined there will override those defined in this file and are safe against file updates. [Auto-reequip after use] bAfterNormalPower=True bAfterManualShout=True bAfterBlacklistPower=True
27 comments
If you appreciate my work please give me Kudos and Endorse my mods. For me, they are a source of motivation to work.
Paypal or Ko-fi donation is also a good way to say thank you. You can be my Patron on Patreon.
Was looking for some mod to make activating them easier.
Found 'Focused Power Slot'.
I was thinking "Great, but do I really want to add a mod which needs manual babysitting each time I start a new game? Blacklisting all those powers each time is something I'll never do.
Checked if there is a settings loader.
Oh my god, there is!!!
MaskedRPGFan is such a champion!!!
Hopefully you will keep on Skyrim modding for many years.
You really deserve that I join your Patreon.
Modders like you who do not put their stuff behind a paywall and silently deliver the greatest QoL improvements needs to be rewarded!!!
I gave it a quick test and it is indeed saving the settings for my default power, but it isn't for my blacklisted powers, I am not sure if it is a limitation with the original mod itself.
Check if the following section changes. Do you add powers to the blacklist in MCM or do you select the assignment option when you select another power?
[BlackList]
iLength=0
sSpell0=
sSpell1=
sSpell2=
sSpell3=
sSpell4=
sSpell5=
sSpell6=
sSpell7=
sSpell8=
sSpell9=
sSpell10=
sSpell11=
sSpell12=
sSpell13=
sSpell14=
sSpell15=
sSpell16=
sSpell17=
sSpell18=
sSpell19=
sSpell20=
sSpell21=
sSpell22=
sSpell23=
sSpell24=
sSpell25=
sSpell26=
sSpell27=
sSpell28=
sSpell29=
sSpell30=
sSpell31=
sSpell32=
sSpell33=
sSpell34=
sSpell35=
sSpell36=
sSpell37=
sSpell38=
sSpell39=
sSpell40=
sSpell41=
sSpell42=
sSpell43=
sSpell44=
sSpell45=
sSpell46=
sSpell47=
sSpell48=
sSpell49=
sSpell50=
sSpell51=
sSpell52=
sSpell53=
sSpell54=
sSpell55=
sSpell56=
sSpell57=
sSpell58=
sSpell59=
sSpell60=
sSpell61=
sSpell62=
sSpell63=
sSpell64=
sSpell65=
sSpell66=
sSpell67=
sSpell68=
sSpell69=
sSpell70=
sSpell71=
sSpell72=
sSpell73=
sSpell74=
sSpell75=
sSpell76=
sSpell77=
sSpell78=
sSpell79=
sSpell80=
sSpell81=
sSpell82=
sSpell83=
sSpell84=
sSpell85=
sSpell86=
sSpell87=
sSpell88=
sSpell89=
sSpell90=
sSpell91=
sSpell92=
sSpell93=
sSpell94=
sSpell95=
sSpell96=
sSpell97=
sSpell98=
sSpell99=
sSpell100=
sSpell101=
sSpell102=
sSpell103=
sSpell104=
sSpell105=
sSpell106=
sSpell107=
sSpell108=
sSpell109=
sSpell110=
sSpell111=
sSpell112=
sSpell113=
sSpell114=
sSpell115=
sSpell116=
sSpell117=
sSpell118=
sSpell119=
sSpell120=
sSpell121=
sSpell122=
sSpell123=
sSpell124=
sSpell125=
sSpell126=
sSpell127=
After deleting the "FocusedPowerSlot.ini" in the mcm/settings and making a fresh new one, this is the settings it actually saves
The way I tried to add a blacklisted spell was by adding it manually to the "settings" file by writing it like this
sSpell110= __formData|Take A Peek - New Stealth Mechanic.esp|0xd63
sSpell111=
sSpell112=
I assume im just writing it wrong in the settings.ini, but i am not quite sure how I should be typing it.
After setting highborne as my default lesser power and blacklisting take a peek power, this is what actually stores in the autoload ini located in the settings folder
And this is how it looks in the MCM settings.ini located in the configs folder
When I make a new character, the default power I set in a previous playthrough is indeed auto-loading as the default one, and all the other settings aside from the blacklist are auto loading fine as well.
As for your question in the first post, its the same process as choosing a default power, I select "blacklist next power | blacklist selected power" and then I equip it, once I do it blacklists that power.
After I used the option to clear the blacklist and tried to add a new shout to the blacklist, this is how it looks in the "focusedpowerslot.ini" in the settings folder, so it looks like it did before.
If I manually add spells to the new settings.ini blacklist section, they should in theory be always loaded right ? I assume it would be similar to DAR conditions where esl's we use the last 3 digits and esp/esm's we use the last 5
I will prepare a debug version with lots of log messages and send it to you. I need to know why it is not working for you.
I will try and do a fresh install of your settings loader + remove anything related to previous ones.
Unfortunately, i am using vortex so it may also be related to how it works, however, all other settings loaders are working fine so im not inclined to believe its because of vortex, I will try to redo it all again.
This version will display information when loading and saving blacklist as notifications and to the log. Test saving and loading blacklist and send me the log from Papyrus.
It seeks the game loads the default "settings.ini" once for the blacklisted items, adds them to the blacklist pool but then if I remove them or re-add new ones they won't be saved.
Here
Then I added another one and it seemed to be working
These settings are not, however, being saved in the "FocusedPowerSlot.ini"
Once i tried to create a new game, this is what shows up , the blacklisted spells in the other save are not being loaded.
In the papyrus log, the only reference to the mod is this
[09/10/2022 - 02:53:09AM] Error: Attempted to add invalid perk to the actor
??[09/10/2022 - 02:53:09AM] [Focused Power Slot] Saved: __formData|PROTEUS.esp|0x8073d, slot: 0
[09/10/2022 - 02:53:09AM] Error: Attempted to add invalid perk to the actor
[09/10/2022 - 02:53:14AM] [Focused Power Slot] Saving started...
[09/10/2022 - 02:53:14AM] [Focused Power Slot] Saved: __formData|PROTEUS.esp|0x8073d, slot: 0
[09/10/2022 - 02:53:14AM] [Focused Power Slot] Saved: __formData|ShakeIt!.esp|0xda87, slot: 1
[09/10/2022 - 02:53:14AM] Error: Attempted to add invalid perk to the actor
[09/10/2022 - 02:59:50AM] [Focused Power Slot] Saved: __formData|Mamba Black Widow Spider.esp|0x805, slot: 2
[09/10/2022 - 03:01:51AM] [Focused Power Slot] Settings autoloaded!
[09/10/2022 - 03:01:51AM] [Focused Power Slot] Loading started...
[09/10/2022 - 03:01:51AM] [Focused Power Slot] Found: , blacklist length: 1
[09/10/2022 - 03:01:51AM] [Focused Power Slot] Found: , blacklist length: 2
[09/10/2022 - 03:01:51AM] [Focused Power Slot] Found: , blacklist length: 3
[09/10/2022 - 03:01:51AM] [Focused Power Slot] Found: , blacklist length: 4
it repeats until reaching the end
[09/10/2022 - 03:01:51AM] [Focused Power Slot] Found: , blacklist length: 109
[09/10/2022 - 03:01:51AM] [Focused Power Slot] Found: , blacklist length: 110
[09/10/2022 - 03:01:51AM] [Focused Power Slot] Found: , blacklist length: 112
ends here
edit - I will try to edit manually one and report back if it works, I am feeling really bad for reporting issue after issue, especially after me being the one who asked for this mod, I don't mind doing my own manual work for it at all, really, its just a set up one time thing and its done forever, you've done helped me a whole bunch already.
Don't worry about the constant reports, if only I am able to fix something or help - I will do it.
No blacklist item / lists are being added to the focusedpowerslot.ini
Make sure that file MCM\Config\FocusedPowerSlot\settings.ini looks like below:
; This file contains Focused Power Slot - Auto-casting and Re-equip setting defaults.
; Do not modify this file - your changes may be lost if this file is updated in a Focused Power Slot - Auto-casting and Re-equip update.
; To make changes, make a copy of this file in Data\MCM\Settings\FocusedPowerSlot.ini - values defined there will override those defined in this file and are safe against file updates.
[Auto-reequip after use]
bAfterNormalPower=True
bAfterManualShout=True
bAfterBlacklistPower=True
[Auto-casting]
bEnabled=False
sDefaultPower=__formData|Skyrim.esm|0x0
sDefaultShout=__formData|Skyrim.esm|0x0
[BlackList]
sSpell0=__formData|Skyrim.esm|0x0
sSpell1=__formData|Skyrim.esm|0x0
sSpell2=__formData|Skyrim.esm|0x0
sSpell3=__formData|Skyrim.esm|0x0
sSpell4=__formData|Skyrim.esm|0x0
sSpell5=__formData|Skyrim.esm|0x0
sSpell6=__formData|Skyrim.esm|0x0
sSpell7=__formData|Skyrim.esm|0x0
sSpell8=__formData|Skyrim.esm|0x0
sSpell9=__formData|Skyrim.esm|0x0
sSpell10=__formData|Skyrim.esm|0x0
sSpell11=__formData|Skyrim.esm|0x0
sSpell12=__formData|Skyrim.esm|0x0
sSpell13=__formData|Skyrim.esm|0x0
sSpell14=__formData|Skyrim.esm|0x0
sSpell15=__formData|Skyrim.esm|0x0
sSpell16=__formData|Skyrim.esm|0x0
sSpell17=__formData|Skyrim.esm|0x0
sSpell18=__formData|Skyrim.esm|0x0
sSpell19=__formData|Skyrim.esm|0x0
sSpell20=__formData|Skyrim.esm|0x0
sSpell21=__formData|Skyrim.esm|0x0
sSpell22=__formData|Skyrim.esm|0x0
sSpell23=__formData|Skyrim.esm|0x0
sSpell24=__formData|Skyrim.esm|0x0
sSpell25=__formData|Skyrim.esm|0x0
sSpell26=__formData|Skyrim.esm|0x0
sSpell27=__formData|Skyrim.esm|0x0
sSpell28=__formData|Skyrim.esm|0x0
sSpell29=__formData|Skyrim.esm|0x0
sSpell30=__formData|Skyrim.esm|0x0
sSpell31=__formData|Skyrim.esm|0x0
sSpell32=__formData|Skyrim.esm|0x0
sSpell33=__formData|Skyrim.esm|0x0
sSpell34=__formData|Skyrim.esm|0x0
sSpell35=__formData|Skyrim.esm|0x0
sSpell36=__formData|Skyrim.esm|0x0
sSpell37=__formData|Skyrim.esm|0x0
sSpell38=__formData|Skyrim.esm|0x0
sSpell39=__formData|Skyrim.esm|0x0
sSpell40=__formData|Skyrim.esm|0x0
sSpell41=__formData|Skyrim.esm|0x0
sSpell42=__formData|Skyrim.esm|0x0
sSpell43=__formData|Skyrim.esm|0x0
sSpell44=__formData|Skyrim.esm|0x0
sSpell45=__formData|Skyrim.esm|0x0
sSpell46=__formData|Skyrim.esm|0x0
sSpell47=__formData|Skyrim.esm|0x0
sSpell48=__formData|Skyrim.esm|0x0
sSpell49=__formData|Skyrim.esm|0x0
sSpell50=__formData|Skyrim.esm|0x0
sSpell51=__formData|Skyrim.esm|0x0
sSpell52=__formData|Skyrim.esm|0x0
sSpell53=__formData|Skyrim.esm|0x0
sSpell54=__formData|Skyrim.esm|0x0
sSpell55=__formData|Skyrim.esm|0x0
sSpell56=__formData|Skyrim.esm|0x0
sSpell57=__formData|Skyrim.esm|0x0
sSpell58=__formData|Skyrim.esm|0x0
sSpell59=__formData|Skyrim.esm|0x0
sSpell60=__formData|Skyrim.esm|0x0
sSpell61=__formData|Skyrim.esm|0x0
sSpell62=__formData|Skyrim.esm|0x0
sSpell63=__formData|Skyrim.esm|0x0
sSpell64=__formData|Skyrim.esm|0x0
sSpell65=__formData|Skyrim.esm|0x0
sSpell66=__formData|Skyrim.esm|0x0
sSpell67=__formData|Skyrim.esm|0x0
sSpell68=__formData|Skyrim.esm|0x0
sSpell69=__formData|Skyrim.esm|0x0
sSpell70=__formData|Skyrim.esm|0x0
sSpell71=__formData|Skyrim.esm|0x0
sSpell72=__formData|Skyrim.esm|0x0
sSpell73=__formData|Skyrim.esm|0x0
sSpell74=__formData|Skyrim.esm|0x0
sSpell75=__formData|Skyrim.esm|0x0
sSpell76=__formData|Skyrim.esm|0x0
sSpell77=__formData|Skyrim.esm|0x0
sSpell78=__formData|Skyrim.esm|0x0
sSpell79=__formData|Skyrim.esm|0x0
sSpell80=__formData|Skyrim.esm|0x0
sSpell81=__formData|Skyrim.esm|0x0
sSpell82=__formData|Skyrim.esm|0x0
sSpell83=__formData|Skyrim.esm|0x0
sSpell84=__formData|Skyrim.esm|0x0
sSpell85=__formData|Skyrim.esm|0x0
sSpell86=__formData|Skyrim.esm|0x0
sSpell87=__formData|Skyrim.esm|0x0
sSpell88=__formData|Skyrim.esm|0x0
sSpell89=__formData|Skyrim.esm|0x0
sSpell90=__formData|Skyrim.esm|0x0
sSpell91=__formData|Skyrim.esm|0x0
sSpell92=__formData|Skyrim.esm|0x0
sSpell93=__formData|Skyrim.esm|0x0
sSpell94=__formData|Skyrim.esm|0x0
sSpell95=__formData|Skyrim.esm|0x0
sSpell96=__formData|Skyrim.esm|0x0
sSpell97=__formData|Skyrim.esm|0x0
sSpell98=__formData|Skyrim.esm|0x0
sSpell99=__formData|Skyrim.esm|0x0
sSpell100=__formData|Skyrim.esm|0x0
sSpell101=__formData|Skyrim.esm|0x0
sSpell102=__formData|Skyrim.esm|0x0
sSpell103=__formData|Skyrim.esm|0x0
sSpell104=__formData|Skyrim.esm|0x0
sSpell105=__formData|Skyrim.esm|0x0
sSpell106=__formData|Skyrim.esm|0x0
sSpell107=__formData|Skyrim.esm|0x0
sSpell108=__formData|Skyrim.esm|0x0
sSpell109=__formData|Skyrim.esm|0x0
sSpell110=__formData|Skyrim.esm|0x0
sSpell111=__formData|Skyrim.esm|0x0
sSpell112=__formData|Skyrim.esm|0x0
sSpell113=__formData|Skyrim.esm|0x0
sSpell114=__formData|Skyrim.esm|0x0
sSpell115=__formData|Skyrim.esm|0x0
sSpell116=__formData|Skyrim.esm|0x0
sSpell117=__formData|Skyrim.esm|0x0
sSpell118=__formData|Skyrim.esm|0x0
sSpell119=__formData|Skyrim.esm|0x0
sSpell120=__formData|Skyrim.esm|0x0
sSpell121=__formData|Skyrim.esm|0x0
sSpell122=__formData|Skyrim.esm|0x0
sSpell123=__formData|Skyrim.esm|0x0
sSpell124=__formData|Skyrim.esm|0x0
sSpell125=__formData|Skyrim.esm|0x0
sSpell126=__formData|Skyrim.esm|0x0
sSpell127=__formData|Skyrim.esm|0x0
[Maintenance]
bEnabled=1
iLoadingDelay=0
sLoadSettings=
sResetSettings=
bLoadSettingsonReload=0
bVerbose=0
I will prepare a new debug version that will check and report whether saving to the ini file succeeded.
; Do not modify this file - your changes may be lost if this file is updated in a Focused Power Slot - Auto-casting and Re-equip update.
; To make changes, make a copy of this file in Data\MCM\Settings\FocusedPowerSlot.ini - values defined there will override those defined in this file and are safe against file updates.
[Auto-reequip after use]
bAfterNormalPower=True
bAfterManualShout=True
bAfterBlacklistPower=True
[Auto-casting]
bEnabled=False
sDefaultPower=__formData|Skyrim.esm|0x0
sDefaultShout=__formData|Skyrim.esm|0x0
[BlackList]
sSpell0=__formData|Skyrim.esm|0x0
sSpell1=__formData|Skyrim.esm|0x0
sSpell2=__formData|Skyrim.esm|0x0
sSpell3=__formData|Skyrim.esm|0x0
sSpell4=__formData|Skyrim.esm|0x0
sSpell5=__formData|Skyrim.esm|0x0
sSpell6=__formData|Skyrim.esm|0x0
sSpell7=__formData|Skyrim.esm|0x0
sSpell8=__formData|Skyrim.esm|0x0
sSpell9=__formData|Skyrim.esm|0x0
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[Maintenance]
bEnabled=1
iLoadingDelay=0
sLoadSettings=
sResetSettings=
bLoadSettingsonReload=0
bVerbose=0
I added a double blacklist saving mechanism. The second one uses JConatainers and creates a separate blacklist file (FocusedPowerSlot.blacklist).
Thank you very much!