So I made a DBVO for this mod and there are two voice lines, one about "It is Done Movarth, wait outside for me, yadda yadda yadda" and "And worry about what's in front of you, an impatient person" (these are paraphrased). These lines are too long for my DBVO to handle and I know it's these two because removing both of these files makes the mod work and game launch. I'm trying to edit them in SSEdit but I can't seem to find them, and it seems like a lot of the lines in the DBVO file I can't locate in SSEDIT. I'm sure it's me not knowing how to use the program, so would you know how I can find them in the Dialogue Topics?
Heya. The reason you are not seeing the lines in TesEdit is because this mod handles its dialogue through prompts rather then topic text. You will need to find their location manually I'm afraid.
The reason for the DBVO crash with those two lines is because of a windows file path limitation. Basically the longer the file path to that particular fuz file, the less characters you have to work with. Most players have their game installed in program files, which puts the character limit for DBVO lines at 80 characters. My personal advice is to move your install folder out of program files. It will save you some characters, as well as prevent various permission issues associated with program files.
You can actually move your game just about anywhere as long as you launch it from SKSE and not through steam. You can even rename the folder. My personal install is E:Skyrim. The more you can shorten the file path, the better. Just make sure you update the file path in your mod manager. If you are an MO2 user, this will be Settings > Paths.
Hello, I've tried the mod and somehow I found an issue with the "follow me, I need your help" dialogue option on some followers, such as Auri. The dialogue disappeared and broke the recruitment system...
Strange. I use Auri and I do not have this issue. It might be some other mod. This mod only rewrites existing vanilla lines, it doesn't move things around.
Will there be an update for this one, perchance? It's showing up as 1.5 in mod organizer 2 and I'm uncertain to install it though I need it for other mods
Heads up: your Misc Dialogues Edits patch has some missing and incorrect conditionals for 0x0A9638. For instance, your patch checks if subject has worn bow. MDE checks if player has worn bow.
My mod only edits vanilla lines it doesn't change any values or add anything new. Troubleshoot a bit more and see if some other mods are interacting with the dialogue.
I downloaded this mod because it looked right up my alley. I am a big fan of immersive mods, but this mod has removed all persuasion checks so far into my playthrough. Is that intentional?
Okay. Sorry then I don't know what the issue is. Maybe another mod is conflicting with this one because this mod doesn't remove any persuasion checks, it just rewrites them.
i.e. The dialogue at Whiterun's main gate was changed by your mod. I like the change, but the persuade check was removed. I always get a speech level increase, but I never liked the vanilla guard response. I am just curious if continuing to use this mod would prevent raising speech skill through speech checks rather than constantly buying and selling. I am big Bethesda fan and "Persuade" and "Intimidate" go hand in hand with Bethesda RPGs. IMO.
No, you'll keep getting skill increases. This mod only changes the dialogue, it doesn't edit anything else. Tags are removed intentionally and I do not plan on adding them back.
156 comments
The reason for the DBVO crash with those two lines is because of a windows file path limitation. Basically the longer the file path to that particular fuz file, the less characters you have to work with. Most players have their game installed in program files, which puts the character limit for DBVO lines at 80 characters. My personal advice is to move your install folder out of program files. It will save you some characters, as well as prevent various permission issues associated with program files.
You can actually move your game just about anywhere as long as you launch it from SKSE and not through steam. You can even rename the folder. My personal install is E:Skyrim. The more you can shorten the file path, the better. Just make sure you update the file path in your mod manager. If you are an MO2 user, this will be Settings > Paths.