Skyrim Special Edition

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E10X11 - Original Mod by Apogee777

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NexusModsCaretaker

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53 comments

  1. E10X11
    E10X11
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    I am unable to provide support for any of my mods. All support will have to be done through Apogee777 on his page or other users.
  2. TimeCater
    TimeCater
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    Is there a mod that allows conjured summons to move when you bump into them?
  3. BigBenderOne
    BigBenderOne
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    Just noticed this mod was rolled into the Unoffical Modder's Patch, in case anyone else is looking to save some .esp slots

    https://www.nexusmods.com/skyrimspecialedition/mods/49616
    1. SPLinTEROPS
      SPLinTEROPS
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      👍👍✌
  4. NCRForever
    NCRForever
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    • 15 kudos
    Did you have permission from Apogee to port/post it? Never mind. I saw the bottom section on the original mod. It's just always nice to get the original modders approval.
    1. DraxusVannett
      DraxusVannett
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      wow.....just wow
    2. John4est
      John4est
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      You're the type of person who'd wish the death penalty on a homeless person stealing bread... 
    3. MrBigNutzz
      MrBigNutzz
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      • 0 kudos
      🤓
    4. SayokoNe
      SayokoNe
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      Gotta have that moral high ground done for the day!
  5. pndragon65
    pndragon65
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    • 16 kudos
    Still work on AE?
  6. dragonrykr
    dragonrykr
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    • 10 kudos
    My computer outright exploded because of this mod! Got the blu screen of death
  7. sharktribe
    sharktribe
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    This mod absolutely obliterates functionality of Interesting NPCs quests and scripts. 
    Beware!
    1. KainThePheonix
      KainThePheonix
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      • 52 kudos
      Care to explain? I've used it with no issues but if you have something to share do so it lets other people know if this is a legitimate issue or not or file a Bug Report.
    2. John4est
      John4est
      • supporter
      • 0 kudos
      I've not had anything weird so far... What exactly are you experiencing ??
    3. KurganSPK
      KurganSPK
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      • 5 kudos
      No, no it doesn't...
  8. Faythe03
    Faythe03
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    Can this be marked as "light"? So it counts as an esl.
    1. Lorenzini
      Lorenzini
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      You could easily change the flag from esp to esl in xEdit yourself, or if you use Vortex, click on the plugin tab, double click on the plugin you want to change, and on the pop-up panel on the right side, click on the "Mark light" button. Vortex will flag it as esp-fe for you, which is basically the same as esl.
  9. EpiTron
    EpiTron
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    • 1 kudos
    Does anybody know where I can find the Oldrim version of this mod?
    1. DarkDominion
      DarkDominion
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      you can't, because it doesn't exist
    2. EpiTron
      EpiTron
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      It *used* to, but it's been long since deleted on Nexus. Just wanted to know if anybody still had it.
    3. mrudat
      mrudat
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      • 11 kudos
      It looks like the functionality may be available as part of the oldrim version of https://www.nexusmods.com/skyrimspecialedition/mods/49616.
  10. Algalahad
    Algalahad
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    Thanks, but i wonder if there is any kind of mod that puts the followers closer to you. Even in vanilla, they have difficulties trying to get you, and will stop mid-road because you are too far away, forcing me to check my back at times, because i believe they won't teleport to you after a certain distance.
    1. shellyheals
      shellyheals
      • supporter
      • 1 kudos
      Followers stay closer https://www.nexusmods.com/skyrim/mods/28009/
      I use both mods so they stay close but move back when you bump into them.
    2. dutem
      dutem
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      • 3 kudos
      @shellyheals

      Did you convert your linked mod to SSE?
    3. mattski123
      mattski123
      • supporter
      • 88 kudos
      2nd this
    4. spitefulraven
      spitefulraven
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      As far as I can tell the game settings that FollowersStayClose and even Move It Dammit! uses to keep followers closer (fFollowerExtraCatchUpSpeed, fFollowerSpacingAtDoors) are not used in SE thus rendering the mod useless for that purpose. They still move back further just fine though - those game settings were kept the same in SE.

      To make followers stay close someone would have to hunt down where/what SE now calls those values, or use a script.
  11. Diabolus83
    Diabolus83
    • supporter
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    Great mod thank you. Just in case anyone else needs the info I couldn't seem to get this mod and "No more standing to close" to work together even with the correct load order, In the end I went with this mod.