Hi Schlitzohr, I hope you are ok! I have found a few little things to comment on that you may consider for a future update:
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- The interiors of the inn and the blacksmith have the acoustic space of the abandoned shack (IntRoomWoodMarshShack) which has weird ambient sounds. IMHO it would work better with the "normal" IntRoomWoodMediumAcousticSpace - The interiors don't have a music type set. In line with vanilla would be MUSTavern for the inn and MUSExploreForestPine for the rest - The interiors of the inn and the blacksmith use the icy puddles from Windhelm as floor. A less frozen and wet looking texture would IMO look better here with vanilla and most texture replacers. Same with the area and stairs in front of the blacksmith shop - There is a minor placement issue with the whetstone in front of the blacksmith's: It looks like the model is placed not exactly in right spot for the activator: NPCs' feet clip through the pedal and the sword clips through the stone - In the malachite quest (AMVQuest05) I'd adjust a few lines: - Branch03: Good. Here is the crate. Be warry on your way back. >> Be wary on your way back. or Be careful on your way back. - Branch04: I've your ingots with me. >> I've got your ingots. - In the "What can you tell me about the region?" dialog (DialogueAmolVillageFrankaBranch01Topic01) Franka says: Better to stay away from Fort Aymol. Some warlocks took control of it and the imperials and stormcloaks both want to gain control of it. >> Better to stay away from Fort Amol. Some warlocks took control of it and the Imperials and Stormcloaks both want to gain control of it. - At the start of the eye quest (AMVQuest01Branch01Topic01): How do you lost your eye? >> How did you lose your eye? or just: You lost your eye? - I think you could safely rename the village to Amol. Fort Amol already has a different name... Same with Greymoor - I am getting random encounters in the middle of the village. Maybe it would be good to move the spawn point a bit further away - From my subjective view it would look better if the long shack on the northern side of the bridge had 2 or 3 more poles as support. - Golldir has no sleep package in the inn. It would be cool if he had, but that would most likely require adding another bed to the inn. Maybe it's still possible to find some space for one of those folding beds.
Hello, may I ask what is your progress on your mod projects? Particularly Heljarchen Creek? Also curious as to where Heljarchen Creek is going to be in Skyrim.
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Warning: File not found textures\architecture\windhelm\whroughgroundmud_n.dds. Used by Amol Village.esp AMOTextureSet02 [TXST:4B005908]
Is there a known conflict that can cause this?
I didn't find any patch related to this issue.
I am using ENB water and no patch there either.
Would you be willing to grant permission for someone to port this to Xbox?
Thanks!
- The interiors of the inn and the blacksmith have the acoustic space of the abandoned shack (IntRoomWoodMarshShack) which has weird ambient sounds. IMHO it would work better with the "normal" IntRoomWoodMediumAcousticSpace
- The interiors don't have a music type set. In line with vanilla would be MUSTavern for the inn and MUSExploreForestPine for the rest
- The interiors of the inn and the blacksmith use the icy puddles from Windhelm as floor. A less frozen and wet looking texture would IMO look better here with vanilla and most texture replacers. Same with the area and stairs in front of the blacksmith shop
- There is a minor placement issue with the whetstone in front of the blacksmith's: It looks like the model is placed not exactly in right spot for the activator: NPCs' feet clip through the pedal and the sword clips through the stone
- In the malachite quest (AMVQuest05) I'd adjust a few lines:
- Branch03: Good. Here is the crate. Be warry on your way back. >> Be wary on your way back. or Be careful on your way back.
- Branch04: I've your ingots with me. >> I've got your ingots.
- In the "What can you tell me about the region?" dialog (DialogueAmolVillageFrankaBranch01Topic01) Franka says: Better to stay away from Fort Aymol. Some warlocks took control of it and the imperials and stormcloaks both want to gain control of it. >> Better to stay away from Fort Amol. Some warlocks took control of it and the Imperials and Stormcloaks both want to gain control of it.
- At the start of the eye quest (AMVQuest01Branch01Topic01): How do you lost your eye? >> How did you lose your eye? or just: You lost your eye?
- I think you could safely rename the village to Amol. Fort Amol already has a different name... Same with Greymoor
- I am getting random encounters in the middle of the village. Maybe it would be good to move the spawn point a bit further away
- From my subjective view it would look better if the long shack on the northern side of the bridge had 2 or 3 more poles as support.
- Golldir has no sleep package in the inn. It would be cool if he had, but that would most likely require adding another bed to the inn. Maybe it's still possible to find some space for one of those folding beds.
Didn't change the texture. Didn't add a place for Golldir to sleep. Maybe I will do that in the future.