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skirymmods

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skirymmods

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120 comments

  1. Jonesy10555
    Jonesy10555
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    The lily pads look like big purple squares. Weird glitch.
  2. Victoriapatton23
    Victoriapatton23
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    • 10 kudos
    the lily pads dont animate like i will stand near riverwood at kaidan old camp and the lily pads dont move or anything i dont have any other mods that effect lily pads so i am at a lost
  3. Sable17
    Sable17
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    I still have the strangest occurrence of the lily's just.. running away from their spot then teleporting back into place. I took some screenshots of two of them escaping: Going... going... gone! It seems to be harmless but boy it's weird!
    1. skirymmods
      skirymmods
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      hello Sable17,
      please can you show me your mods load list ?

      thank you in advance.
    2. cbaker19
      cbaker19
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      • 2 kudos
      I got pads with zoomies too.
    3. skirymmods
      skirymmods
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      • 130 kudos
      hello cbaker19,
      would you like to make your mod list available, won't you ?

      thanks in advance.
    4. logicality77
      logicality77
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      +1 on this issue, although mine are flying away, not just floating down river. Here is my modlist as of now as I'm testing this out.
    5. skirymmods
      skirymmods
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      hello logicality77,
      thank you very much for your comment and your modlist.

      i am soooo happy if we get this issue solved soon.
      this weekend i have no access to my dev machine. on tuesday i will dive into your modlist (maybe i will rebuild it on my machine ....).

      one thing i guess the issue comes from: please check any animation mods and DAR too. if you use it please switch it off and check what happened.

      next week i will reply again.
    6. skirymmods
      skirymmods
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      hello logicality77,
      hahahaha, your list is loooong, longer than mine.
      i am not trying to rebuild it ..............

      your modlist looks like a bit tangled.
      i would recommend you should put similar mods into groups and sort it by there importance.

      for example my group order:
      : core game
      : UI
      : Audio
      : core overhauls
      : core meshes and textures
      : weather and lightning
      : vegetation and landscapes
      : models and textures
      .
      .
      .
      : animations
      : sensitives

      (of course there are much more groups in the middle but i guess you know what i mean)

      TODO:
      first:
      put the lily mods at the end of your modlist that it's sure nothing could overwrite the meshes.
      start your game and see what happens. if it's the same as before some animation is interacting unusual.

      second:
      switch off all known animation mods.
      start a new game because your old save will not work ....
      if nothing changed the last way is brute force.

      you could switch off large blocks (~50) of mods and start a new game because any old save is broken or will immediately CTD.

      please let me know if this helps and about your ongoing progress.
      thank you very much for your help.
    7. logicality77
      logicality77
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      Sorry, I had notifications turned off, so I missed your responses at first.

      I know my load order may look disorganized, but I can assure you that it's not. I do most of my plugin sorting with LOOT along with several rules to make sure the right overrides are in place, and I continually run conflict resolution as I install new mods. I run a pretty large load order (much larger than what I shared; I'm in the process of building a new mod list), so it's necessary to have a stable and consistent game. Definitely not for everyone, though!

      Anyway, I stopped to do some more testing, and I'm not seeing lilies flying off anymore. I wish I could tell you what change resolved it, but I've made so many changes since my last post it'll be difficult to nail down. I can spend a bit of time seeing if I can get it to happen again, and if I do I'll post another update.
    8. preeum
      preeum
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      • 372 kudos
      I am also having the escaping lily pad!
    9. skirymmods
      skirymmods
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      • 130 kudos
      have you put the lilies at the end of your load order, didn't you ?
    10. preeum
      preeum
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      • 372 kudos
      I use MO2 and only overwrite waterplants. My load order is meticulously organized, and nothing else is overwriting it, or even the waterplants esp. Just using the waterplants esp (no grass, just the lillies) and this mod. The escaping lily pad still happens. I see it a lot when I run across the bridge just before you get to riverwood, from whiterun. This has happened multiple times in my game. Came here to report the issue, and saw I wasn't the only one. If i can catch the lily's formID, I will send it to you!
    11. skirymmods
      skirymmods
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      • 130 kudos
      hello preeum,
      as your load order is meticulously organized this is the chance to find the disturbing mod.
      would you please like to do this, wouldn't you ?

      you should switch off blocks of mods (not only esp files) (5 to 10) and watch if it changes from the bridge near to Riverwood.

      many thanks in advance, you could be my hero.

    12. wizkid34
      wizkid34
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      • 2,047 kudos
      same bug here and I have nothing that overwrite water lilies.
    13. skirymmods
      skirymmods
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      • 130 kudos
      hello wizkid34,
      because this mod is a mesh replacement you could switch it on and off without any risk for your save file.

      please switch the mod off and see if the bug disappears.
      switch it on, is the bug there again ?

      you should search for a animation mod that goes wild or some kind of object/ animation replacement that happens at the start of Skyrim.
    14. gargorias
      gargorias
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      • 379 kudos
      Works fine for me.
    15. skirymmods
      skirymmods
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      hello gargorias,
      thank you very much for your comment.
    16. SplenectomY
      SplenectomY
      • supporter
      • 1 kudos
      For anyone else coming here wondering why their lilies are flying off into space or whatever:

      Re-running the executable for your animation packer of choice (FNIS, Nemesis, Pandora). Fixed it for me.

      Specifically, I am running Pandora.
  4. IronTomFlint
    IronTomFlint
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    • 0 kudos
    what skin textures did you use for your character?

    1. skirymmods
      skirymmods
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      • 130 kudos
      hello IronTomFlint,
      i mix, combine and modify different skin textures.

      thanks.
  5. EnclaveOverlord1
    EnclaveOverlord1
    • supporter
    • 51 kudos
    I'm kinda torn, because I love these animations but I tend to prefer the lily's from Skyrim 3D Landscapes. Argh! 

    Anyway, mod looks amazing!
    1. skirymmods
      skirymmods
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      • 130 kudos
      hello Overlord,
      what difference ? meshes, textures or both ?

      i guess a patch is possible.   d:-)

      thank you very much.
    2. EnclaveOverlord1
      EnclaveOverlord1
      • supporter
      • 51 kudos
      Yea it's a completely different model with its own completely different textures, so I'd assume these animations wouldn't be transferable (But could be wrong, know nothing about animations). Anway, you don't have to worry about it, it's fine, I was just venting really.
    3. Soldream
      Soldream
      • member
      • 9 kudos
      https://www.nexusmods.com/skyrimspecialedition/mods/36229?tab=description
    4. skirymmods
      skirymmods
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      • 130 kudos
      hello Soldream,
      your link shows the esp/esl file but i need the meshes.

      thanks for your comment.
    5. deleted74338003
      deleted74338003
      • account closed
      • 1 kudos
      https://www.nexusmods.com/skyrimspecialedition/mods/18247?tab=description
    6. skirymmods
      skirymmods
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      hello Hosmogua,
      thank you for the link.

      i will ask mathy79 for permission to change things.
  6. Ray84
    Ray84
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    • 196 kudos
    That's fantastic, thank you. Are there any plans to make these changes for 3D Landscapes as well? That would be supercalifragilisticexpialigetic!
    1. skirymmods
      skirymmods
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      hello Ray84,
      thank you very much for the nice comment.

      3D Landscapes: I'll check the howto ....
    2. Ray84
      Ray84
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      • 196 kudos
      Hey, i made a SWAP.ini for WineDave's Trees Addon. Now these Lily's are also animated.
      Is it ok if i share this swap.ini? It still needs your meshes and i tell anyone to leave a endorse here, at Waterplants and at WinDaves Trees Addon. And at BaseObjectSwapper, oc ;-)
    3. skirymmods
      skirymmods
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      • 130 kudos
      yes sure.

      i am always happy to see the work of a modder.

  7. Lorenzini
    Lorenzini
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    • 12 kudos
    I am using Waterplants for Skyrim, the full version, but the description says I need the "lily only" version. Do I have to switch?
    1. skirymmods
      skirymmods
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      hello Lorenzini,
      both versions should work.

      thank you for your comment.
    2. Lorenzini
      Lorenzini
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      • 12 kudos
      Thanks
  8. faili019test01
    faili019test01
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    • 1 kudos
    ESL Can work?
    1. skirymmods
      skirymmods
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      • 130 kudos
      hello faili019test01,
      this mod hasn't any dependencies with esp/ esl files.

      thank you for the comment.
  9. LeanWolf
    LeanWolf
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    • 964 kudos
    > include a hot fix. - sorry, but could you be more specific? What was fixed?
    1. skirymmods
      skirymmods
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      • 130 kudos
      hello LeanWolf,
      please read the description page.

      thank you for the comment.
    2. LeanWolf
      LeanWolf
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      • 964 kudos
      I did, for the latest version the changelog just says: "v1.2 > include a hot fix." I'm asking what was fixed.
    3. skirymmods
      skirymmods
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      • 130 kudos
      you find a brief description what i have fixed beneath the video on the description page.
  10. Bectile
    Bectile
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    • 79 kudos
    I was happily enjoying my stationary lilies and flowers until I saw this mod... then I couldn't live without it..

    Looks great and adds a bit of immersion, thank you!  Endorsed!
    1. skirymmods
      skirymmods
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      • 130 kudos
      hello Bectile,
      a big hug from Estre and me.

      thank you for the nice comment.