Added Majestic Mountains + Better Dynamic Snow 2.11 and standard + Better Dynamic Snow 2.11 versions, use only one of these based on the mods you have installed. Enjoy!
to clarify, the PO3 fix alone is absolutely not enough to fully solve the problem, there are many surfaces on which the snow material must not be applied but which require the use of a snow texture and then there are some on which the fix for some reason doesn't work at all, in short, without my mod but with only the fix you would have neither footprints nor the sound of footsteps on the snow nor all the rest, that's why they are complementary
First of all, if the fomod does not contain any option for the snow shader mod you are using it means that no patch is needed, but this seems quite obvious to me. Go1denScarab + Danysenjiro + ChristopherC71 Majestic Mountains parallax option for the meshes and SSSCaA Majestic Mountains option for the plugin rogues3 I don't know what you're doing but you're doing it wrong, the texture paths are vanilla or MM ones, in both cases it's impossible to have blue textures, unless there's some "mess" in your load order.
I'm sorry for your issue but it doesn't depend on my mod but exclusively on something in your setup, if the cause was my mod you wouldn't be the only ones to have encountered a similar problem
I am sure it's a weird interaction, but I, too, have weird rocks. Disable this mod, the issue goes away. I do have more in my snow setup, but disabling any of those mods doesn't change anything. The issue is somewhat less noticeable with a vanilla setup, but it's still there. Any ideas would be appreciated.
I've only been playing with this mod installed for a bit, but so far it seems to just work? I'm amazed because there were so many spots - especially around dawnstar - that were so brutally ugly and I just threw my hands up and assumed there was nothing to be done about it. Thank you so much
Is there any need for a patch between this and BDS 3? And why would I, like some others have suggested, use BDS 2 "definitive edition" over 3?
Here is my understanding: 1. No patch necessary for BDS3. 2. BDS2-DE works well with parallax but not complex material, while BDS3 works well with complex material but not parallax. So which one works for you depends on your landscape & mountain textures. I jumped from BDS2-DE to BDS3 and I am very pleased with the results.
you can transform complex parallax to material by using ParallaxGen. But it broken some fixs Atlantean Landscape has made to the wrong A-channel MMcM texture..
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its not even an enb problem
Which option should I choose for choice one?
I am currently just installing the MM patch and then adjusting the RGB of SnowMaterialObject1PFix to match those of BDS 3
Go1denScarab + Danysenjiro + ChristopherC71 Majestic Mountains parallax option for the meshes and SSSCaA Majestic Mountains option for the plugin
rogues3 I don't know what you're doing but you're doing it wrong, the texture paths are vanilla or MM ones, in both cases it's impossible to have blue textures, unless there's some "mess" in your load order.
Yes, I'm using SOS, projected diffuse patch and the correct .ini settings.
The color difference is too annoying.
Coming here for help because the last ref changed seems to be Foscs.
I'm using unfrozen + snowy sounds and collisions + landscape fixes.
Everything is fine but in front of Folgunthur i have snowy rocks in summer.
I have snow on one file :
- WIZ_MountainTrimFrozenMarshIce01 (red if: 00025DB6)
What cause that ? Can i have some advice please ? Thanks you.
Is there any need for a patch between this and BDS 3? And why would I, like some others have suggested, use BDS 2 "definitive edition" over 3?
1. No patch necessary for BDS3.
2. BDS2-DE works well with parallax but not complex material, while BDS3 works well with complex material but not parallax. So which one works for you depends on your landscape & mountain textures. I jumped from BDS2-DE to BDS3 and I am very pleased with the results.
But it broken some fixs Atlantean Landscape has made to the wrong A-channel MMcM texture..