Original ConsoleUtil caused CTD, this NG version somehow caused SKSE not to load (getskseversion not found and dependent plugins not recognizing it), which is very weird. With both mods deactivated everythig works fine. Does this need to be updated to v1.6.1170 or am I doing something wrong? Will look forward for conflicting mods but I dont have FSMP - Faster HDT-SMP which seems to be the offender for most users here.
Thanks for your efforts in coverting original mod.
Should I completely replace the non-NG version with this mod or they can run together?
Well I just installed it along with the non-NG version and put the load order of NG version below. My old save loaded without crash and error so it seems fine for now.
ok i downloded FSMP - Faster HDT-SMP with this mod had you turn the mcm menu of in FSMP - Faster HDT-SMP so stupid all the guids online said it was this mod pulling up the 16 menus at start md ;( so anyone using FSMP - Faster HDT-SMP turn of its mcm menu
Is there any way to disable debug from spamming actual console window whenever other mod is using consoleUtil or it's entirely fault of those mods that console gets polluted?
Console commands cause console output. This mod allows other mods to fire console commands and read the console output. There is just a lot more output than necessary, but that's Bethesdas fault.
Sorry for the late response. All I know is when I get FSMP related CTDs this mod is usually right next to it in the call stack.
I have tried the regular AVX not 512. I am on the latest steam version of Skyrim and the latest version of FSMP so I am trying to look towards any other mods that could conflict
I had an issue where the game would crash a few seconds after loading following installation of this mod (ConsoleUtilSSE NG)
It was resolved by reinstalling FSMP - Faster HDT-SMP and choosing the No MCM option in the FOMOD installer.
I have no clue why this works, I'm assuming it's a conflict of some sort but it could be Delphine working black witchcraft for all I know. Just a heads up for if you're having the same issue and going crazy like I was.
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With both mods deactivated everythig works fine. Does this need to be updated to v1.6.1170 or am I doing something wrong? Will look forward for conflicting mods but I dont have FSMP - Faster HDT-SMP which seems to be the offender for most users here.
Thanks for your efforts in coverting original mod.
Well I just installed it along with the non-NG version and put the load order of NG version below.
My old save loaded without crash and error so it seems fine for now.
thank you
I have tried the regular AVX not 512. I am on the latest steam version of Skyrim and the latest version of FSMP so I am trying to look towards any other mods that could conflict
It was resolved by reinstalling FSMP - Faster HDT-SMP and choosing the No MCM option in the FOMOD installer.
I have no clue why this works, I'm assuming it's a conflict of some sort but it could be Delphine working black witchcraft for all I know. Just a heads up for if you're having the same issue and going crazy like I was.
also, using FHDT-SMP with MCM causes some dll issues when using ENB (SKSE/hdtSMP64.dll).