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Ryan---VersuchDrei

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VersuchDrei

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91 comments

  1. Vo1andos
    Vo1andos
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    So if you only need to disable the poison dialogue, you could just use powerofthree's Tweaks. Just config the po3_Tweaks.ini file. It is especially useful if using VR version of Skyrim.

    I'm not sure how to hide other dialogues in VR, but somehow most of them get skipped already (maybe some other mod or tweak I am using)
  2. BennyDollaz
    BennyDollaz
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    This will cause a CTD when crafting in VR.
    1. Vo1andos
      Vo1andos
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      +1 same thing
  3. InSeanna
    InSeanna
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    I couldn't tell from the description whether or not this works on 1.5.97 so I decided to just test it out and it does work.

    An advantage this version has over the original is that the original's 1.5.97 version (Yes I'm Sure Version 1.5.0)  requires more button pushes to get the same stuff done than its 1.6+ version.  This one behaves just like the original for 1.6+ versions of Skyrim, where just one button push is all you need.

    It's most noticeable when you're disenchanting items.  With the original's 1.5.97 version it'll go through all the normal dialogues including "I have learned X enchantment."  This version you hit the button once and you move on to the next thing to disenchant.  Much more inclusive, much quicker, much more "Yes I'm Sure."
  4. jjxtreme
    jjxtreme
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    Guys. the non NG version fully works on my 1179 GOG.


    Is there any reason to use this instead?

    I am seeing alot of bug reports that is why im hesitant
    1. VersuchDrei
      VersuchDrei
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      The bug only happens if you use thaumaturgy. If the original was updated to 1.6.1179 there is no need to use this one instead, though.
    2. jjxtreme
      jjxtreme
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      Yes  I do not use thaumaturgy..

      there is a post below about COMPLETIONIST mod and I love it to death I cannot sacrifice it...

      so it is fine as long as I wont use Thauma?
    3. VersuchDrei
      VersuchDrei
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      You'll just have to "set EnchantmentLearned = false in YesImSure.toml" as stated in the post below.
  5. Kulharin
    Kulharin
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    How come this does not include the JSON?
    1. VersuchDrei
      VersuchDrei
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      Because it uses a .toml for settings.
  6. Lolmaester
    Lolmaester
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    Just wanted to note that if you're using Completionist, set EnchantmentLearned = false in YesImSure.toml otherwise the game CtDs when disenchanting anything. Seems like a hard incompatibility according to the Completionist mod author but small price to pay to keep Completionist IMHO.
    1. whitefatalis01
      whitefatalis01
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      Bro, you have no idea what headache you have just saved me from. Well, maybe you do since you posted this. BUT I am eternally grateful to you.
    2. aragonit
      aragonit
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      • 54 kudos
      This should be a sticky or on the frontpage!
    3. Faen90
      Faen90
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      Yeah so this mod does something funky at the memory address I hook to monitor disenchanting, the original mod is compatible but this NG version is not for some reason, the new version of completionist will have checks in place to disable real-time tracking of enchantments if this mod is found.
    4. Alkylidyne
      Alkylidyne
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      Absolute savior. Thanks!
    5. UnmeiX
      UnmeiX
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      • 129 kudos
      -delete-
  7. fitrielias
    fitrielias
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    • 23 kudos
    CTD if you apply poison the second time to the weapon (while the weapon that you applied poison to still having poison effect from previous poison)

    Does anyone have the same problem as me? I tried it in new game, it's the same 
    Next, I try it without Yes Im Sure NG and no CTD
    *In vanilla, if you apply poison while your weapon is poisoned there will be popup saying you can't because bla3....
    1. DarkSpectre066
      DarkSpectre066
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      • 5 kudos
      Same issue.  Uninstalling this mod prevents attempting to apply multiple poisons to weapons and also prevents the CTD.
    2. Nightfallstorm
      Nightfallstorm
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      Make a bug report with a crash log so the author can investigate into it
    3. fitrielias
      fitrielias
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      • 23 kudos
      For now I use revert back to the original (1.5.0) and no CTD. I just made the bug report, thanks for reminding me
    4. DarkSpectre066
      DarkSpectre066
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      • 5 kudos
      Good to know that the original version doesn't have the CTD issue.  The mod's too useful to pass up.
    5. Cornelius2022
      Cornelius2022
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      I couldn't reproduce this issue with my game version AE 1.6.353 and STEP 2.1.0 installed. When trying to apply a second poison on an already poisoned weapon, i receive the vanilla message: 'The current weapon is already poisoned.' I tried this with both ranged and melee weapons and each time with different/random poisons. Since this works with the NG version of this mod (which i prefer), i didn't even try to reproduce this with the version by Fudgyduff ...
    6. Rosvinar
      Rosvinar
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      Let's just hope this is fixed soon, this ng version has other addition like no confirmation on level up specs.
    7. dzazbo
      dzazbo
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      • 1 kudos
      I almost have a 100-plugin load order and I don't have this issue.
    8. Sakatsuky
      Sakatsuky
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      I don't have this bug either, if i try to use it with poison already applied the game says there is already poison, and if i try after the previous poison runs out it uses just fine
    9. urielmanx7
      urielmanx7
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      Hi, just landed here after getting CTDs, and yes, this mod is the cause, so +1 confirmed.
      My guess, is that somehow the game wants to load the msg box with the "weapon already poisoned" but since the mod removes it, is like any other crash when the game tries to load something that doesn't exist.
  8. Lugluu
    Lugluu
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    I can't seem to get this mod or the older mod to work no matter what I think to do. Do you know any reasons it may not be working for me?

    Edit: Easy fix, I was silly and activated the wrong addess library because I got the skyrim version named mixed up. Mb.
  9. YoungSquad
    YoungSquad
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    Now this works with enchanting too. Big thanks.
  10. Klemc
    Klemc
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    Happy NG doesn't means NO-GOG !