Great mod, thank you! Sadly does not seem compatible with "Better Bulk Enchanting" mod. If at all possible please fix the compatibility, since it helps level enchanting so much.
So if you only need to disable the poison dialogue, you could just use powerofthree's Tweaks. Just config the po3_Tweaks.ini file. It is especially useful if using VR version of Skyrim.
I'm not sure how to hide other dialogues in VR, but somehow most of them get skipped already (maybe some other mod or tweak I am using)
CTD if you apply poison the second time to the weapon (while the weapon that you applied poison to still having poison effect from previous poison)
Does anyone have the same problem as me? I tried it in new game, it's the same Next, I try it without Yes Im Sure NG and no CTD *In vanilla, if you apply poison while your weapon is poisoned there will be popup saying you can't because bla3....
I couldn't reproduce this issue with my game version AE 1.6.353 and STEP 2.1.0 installed. When trying to apply a second poison on an already poisoned weapon, i receive the vanilla message: 'The current weapon is already poisoned.' I tried this with both ranged and melee weapons and each time with different/random poisons. Since this works with the NG version of this mod (which i prefer), i didn't even try to reproduce this with the version by Fudgyduff ...
I don't have this bug either, if i try to use it with poison already applied the game says there is already poison, and if i try after the previous poison runs out it uses just fine
Hi, just landed here after getting CTDs, and yes, this mod is the cause, so +1 confirmed. My guess, is that somehow the game wants to load the msg box with the "weapon already poisoned" but since the mod removes it, is like any other crash when the game tries to load something that doesn't exist.
This mod has a solvable incompatibility with Completionist - Skyrim Completion Tracker (NG). In order to use this mod with Completionist, set EnchantmentLearned = false in YesImSure.toml
Credits for this fix goes to those who found them. I am simply posting this so they are both in one place.
I couldn't tell from the description whether or not this works on 1.5.97 so I decided to just test it out and it does work.
An advantage this version has over the original is that the original's 1.5.97 version (Yes I'm Sure Version 1.5.0) requires more button pushes to get the same stuff done than its 1.6+ version. This one behaves just like the original for 1.6+ versions of Skyrim, where just one button push is all you need.
It's most noticeable when you're disenchanting items. With the original's 1.5.97 version it'll go through all the normal dialogues including "I have learned X enchantment." This version you hit the button once and you move on to the next thing to disenchant. Much more inclusive, much quicker, much more "Yes I'm Sure."
EDIT:
Well, I was wrong. There is one problem, and it's a deal-breaker for me. If I accidentally try to poison a weapon that's already poisoned, or as I just did, try to apply poison when I have two healing spells out (was trying to go for an Oakflesh spell and hit the wrong button), the game will straight-up freeze so I have to kill the process from Task Manager.
Sad, too, because I despise having to tell the game that yes, in fact, I'm sure I want to do X thing.
On the bright side, though, there is still the old one. Still more button pushes, but at least it's not as bad as vanilla.
100 comments
Sadly does not seem compatible with "Better Bulk Enchanting" mod.
If at all possible please fix the compatibility, since it helps level enchanting so much.
I'm not sure how to hide other dialogues in VR, but somehow most of them get skipped already (maybe some other mod or tweak I am using)
Does anyone have the same problem as me? I tried it in new game, it's the same
Next, I try it without Yes Im Sure NG and no CTD
*In vanilla, if you apply poison while your weapon is poisoned there will be popup saying you can't because bla3....
My guess, is that somehow the game wants to load the msg box with the "weapon already poisoned" but since the mod removes it, is like any other crash when the game tries to load something that doesn't exist.
Downloaded the original Fudgyduff. Works, great mod, huge time saver... :)
This mod has a solvable incompatibility with Completionist - Skyrim Completion Tracker (NG). In order to use this mod with Completionist, set EnchantmentLearned = false in YesImSure.toml
Credits for this fix goes to those who found them. I am simply posting this so they are both in one place.
YesImSure.dll "main.cpp(15): unable to lookup SKSE logs directory
An advantage this version has over the original is that the original's 1.5.97 version (Yes I'm Sure Version 1.5.0) requires more button pushes to get the same stuff done than its 1.6+ version. This one behaves just like the original for 1.6+ versions of Skyrim, where just one button push is all you need.
It's most noticeable when you're disenchanting items. With the original's 1.5.97 version it'll go through all the normal dialogues including "I have learned X enchantment." This version you hit the button once and you move on to the next thing to disenchant. Much more inclusive, much quicker, much more "Yes I'm Sure."
EDIT:
Well, I was wrong. There is one problem, and it's a deal-breaker for me. If I accidentally try to poison a weapon that's already poisoned, or as I just did, try to apply poison when I have two healing spells out (was trying to go for an Oakflesh spell and hit the wrong button), the game will straight-up freeze so I have to kill the process from Task Manager.
Sad, too, because I despise having to tell the game that yes, in fact, I'm sure I want to do X thing.
On the bright side, though, there is still the old one. Still more button pushes, but at least it's not as bad as vanilla.