So if you only need to disable the poison dialogue, you could just use powerofthree's Tweaks. Just config the po3_Tweaks.ini file. It is especially useful if using VR version of Skyrim.
I'm not sure how to hide other dialogues in VR, but somehow most of them get skipped already (maybe some other mod or tweak I am using)
I couldn't tell from the description whether or not this works on 1.5.97 so I decided to just test it out and it does work.
An advantage this version has over the original is that the original's 1.5.97 version (Yes I'm Sure Version 1.5.0) requires more button pushes to get the same stuff done than its 1.6+ version. This one behaves just like the original for 1.6+ versions of Skyrim, where just one button push is all you need.
It's most noticeable when you're disenchanting items. With the original's 1.5.97 version it'll go through all the normal dialogues including "I have learned X enchantment." This version you hit the button once and you move on to the next thing to disenchant. Much more inclusive, much quicker, much more "Yes I'm Sure."
Just wanted to note that if you're using Completionist, set EnchantmentLearned = false in YesImSure.toml otherwise the game CtDs when disenchanting anything. Seems like a hard incompatibility according to the Completionist mod author but small price to pay to keep Completionist IMHO.
Yeah so this mod does something funky at the memory address I hook to monitor disenchanting, the original mod is compatible but this NG version is not for some reason, the new version of completionist will have checks in place to disable real-time tracking of enchantments if this mod is found.
CTD if you apply poison the second time to the weapon (while the weapon that you applied poison to still having poison effect from previous poison)
Does anyone have the same problem as me? I tried it in new game, it's the same Next, I try it without Yes Im Sure NG and no CTD *In vanilla, if you apply poison while your weapon is poisoned there will be popup saying you can't because bla3....
I couldn't reproduce this issue with my game version AE 1.6.353 and STEP 2.1.0 installed. When trying to apply a second poison on an already poisoned weapon, i receive the vanilla message: 'The current weapon is already poisoned.' I tried this with both ranged and melee weapons and each time with different/random poisons. Since this works with the NG version of this mod (which i prefer), i didn't even try to reproduce this with the version by Fudgyduff ...
I don't have this bug either, if i try to use it with poison already applied the game says there is already poison, and if i try after the previous poison runs out it uses just fine
Hi, just landed here after getting CTDs, and yes, this mod is the cause, so +1 confirmed. My guess, is that somehow the game wants to load the msg box with the "weapon already poisoned" but since the mod removes it, is like any other crash when the game tries to load something that doesn't exist.
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I'm not sure how to hide other dialogues in VR, but somehow most of them get skipped already (maybe some other mod or tweak I am using)
An advantage this version has over the original is that the original's 1.5.97 version (Yes I'm Sure Version 1.5.0) requires more button pushes to get the same stuff done than its 1.6+ version. This one behaves just like the original for 1.6+ versions of Skyrim, where just one button push is all you need.
It's most noticeable when you're disenchanting items. With the original's 1.5.97 version it'll go through all the normal dialogues including "I have learned X enchantment." This version you hit the button once and you move on to the next thing to disenchant. Much more inclusive, much quicker, much more "Yes I'm Sure."
Is there any reason to use this instead?
I am seeing alot of bug reports that is why im hesitant
there is a post below about COMPLETIONIST mod and I love it to death I cannot sacrifice it...
so it is fine as long as I wont use Thauma?
Does anyone have the same problem as me? I tried it in new game, it's the same
Next, I try it without Yes Im Sure NG and no CTD
*In vanilla, if you apply poison while your weapon is poisoned there will be popup saying you can't because bla3....
My guess, is that somehow the game wants to load the msg box with the "weapon already poisoned" but since the mod removes it, is like any other crash when the game tries to load something that doesn't exist.
Edit: Easy fix, I was silly and activated the wrong addess library because I got the skyrim version named mixed up. Mb.