Oh, this is what crashes my game when I select poison in inventory. If you do not have any weapons equipped, the game crashes when you select the poison. Just set poison to false in YesImSure.toml and use the poison message remover in po3_tweaks.ini instead.
Great mod, thank you! Sadly does not seem compatible with "Better Bulk Enchanting" mod. If at all possible please fix the compatibility, since it helps level enchanting so much.
So if you only need to disable the poison dialogue, you could just use powerofthree's Tweaks. Just config the po3_Tweaks.ini file. It is especially useful if using VR version of Skyrim.
I'm not sure how to hide other dialogues in VR, but somehow most of them get skipped already (maybe some other mod or tweak I am using)
CTD if you apply poison the second time to the weapon (while the weapon that you applied poison to still having poison effect from previous poison)
Does anyone have the same problem as me? I tried it in new game, it's the same Next, I try it without Yes Im Sure NG and no CTD *In vanilla, if you apply poison while your weapon is poisoned there will be popup saying you can't because bla3....
I couldn't reproduce this issue with my game version AE 1.6.353 and STEP 2.1.0 installed. When trying to apply a second poison on an already poisoned weapon, i receive the vanilla message: 'The current weapon is already poisoned.' I tried this with both ranged and melee weapons and each time with different/random poisons. Since this works with the NG version of this mod (which i prefer), i didn't even try to reproduce this with the version by Fudgyduff ...
I don't have this bug either, if i try to use it with poison already applied the game says there is already poison, and if i try after the previous poison runs out it uses just fine
Hi, just landed here after getting CTDs, and yes, this mod is the cause, so +1 confirmed. My guess, is that somehow the game wants to load the msg box with the "weapon already poisoned" but since the mod removes it, is like any other crash when the game tries to load something that doesn't exist.
This mod has a solvable incompatibility with Completionist - Skyrim Completion Tracker (NG). In order to use this mod with Completionist, set EnchantmentLearned = false in YesImSure.toml
Credits for this fix goes to those who found them. I am simply posting this so they are both in one place.
101 comments
Sadly does not seem compatible with "Better Bulk Enchanting" mod.
If at all possible please fix the compatibility, since it helps level enchanting so much.
I'm not sure how to hide other dialogues in VR, but somehow most of them get skipped already (maybe some other mod or tweak I am using)
Does anyone have the same problem as me? I tried it in new game, it's the same
Next, I try it without Yes Im Sure NG and no CTD
*In vanilla, if you apply poison while your weapon is poisoned there will be popup saying you can't because bla3....
My guess, is that somehow the game wants to load the msg box with the "weapon already poisoned" but since the mod removes it, is like any other crash when the game tries to load something that doesn't exist.
Downloaded the original Fudgyduff. Works, great mod, huge time saver... :)
This mod has a solvable incompatibility with Completionist - Skyrim Completion Tracker (NG). In order to use this mod with Completionist, set EnchantmentLearned = false in YesImSure.toml
Credits for this fix goes to those who found them. I am simply posting this so they are both in one place.
YesImSure.dll "main.cpp(15): unable to lookup SKSE logs directory