You should add movement animations from "Smooth Magic Casting Animation" to this mod, mod is beautiful, but vanilla movement is terrible :( Using "Smooth Magic Casting Animation" still only because of that. Maybe someone knows how to use walk\run animations from "Smooth Magic Casting Animation" and idle from this mod at the same time ?
The only issue I've been having lately is where a "sheath" animation plays twice. Namely the one where the character clenches their fists. My girl swings her arms afterwards, as if playing 2 separate animations in the same instance. Not sure why it's happening... I'll just have the mod uninstalled. I've used it long enough, anyway.
Figured out the left arm at the side, it has to do with the alteration spell condition not being tagged as left arm check on both the base left and base right submods, just check the box that says left arm! Also getting the double unsheathing animations dunno how to fix that yet
try activating the xpmsse patch if ur using Pandora, it fixed the issue for me; skeleton arm fix if on FNIS, and there's probably an xpmsse fix for Nemesis as well which should probably also fix that problem, not sure about Nemesis specifically tho
hI lSmoothl I wanted to try combining your animations with Gunslicer Animations just for the Destruction Both Hands animations. Leaving everything as it is, Gunslicer's animations only work if I move while if I stand still yours will work. Do you think it's possible with OAR? what should I do can you help me? Thank you
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I'm using only the left hand random ones and it pair amazingly well with YY Mystic Knight Idle and Run.
Using "Smooth Magic Casting Animation" still only because of that.
Maybe someone knows how to use walk\run animations from "Smooth Magic Casting Animation" and idle from this mod at the same time ?
I'll just have the mod uninstalled. I've used it long enough, anyway.