Fixes up tiny rocks by upscaling mesh poly, adjusting UV scale, removing extreme darks and upscaling vanilla textures to 1K.
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Changelogs
Version 2.5.0
- Created new rock meshes that are quite a bit higher in polygons. about 4x. These rocks are made to look natural and appear more realistic. They have some complex surface geometry with crevices and such. They also are a full object instead of a partial. This should fix strange see-through appearances at certain angles. The UV maps appear drastically better under these meshes. Some pictures will be included in mod page image gallery.
- Converted plugin extensions ESP to ESL
- Removed a wild file
- Changed RockMovementOFF.esp to RockDensityVanilla.esl
- Did an optimization for vanilla density by reducing underwater rocks by some amount.
- Updated the plugins to use 1.71 plugin format.
- Text correction in FOMOD
Version 2.4.1
- quick fix for FOMOD not installing alternative textures for ENB
Version 2.4
- fixed purple texture on dlc2 meshes when using non ENB textures.
- added alternative texture non ENB version
- minor clean up on plugins
- FOMOD text correction
Version 2.3
- Hopefully fixed the moving rocks issues now. Tediously removed alphas in vortex colors. This mostly occurred because of ENB complex grass. Not sure why or how but this seems to be the cause. Let me know if you still have issues with this.
Version 2.2
- Added color/brightness variations to tiny rocks. Should help a lot in reducing repetitiveness and improve blending.
Version 2.1
- Fixed meshes not installing correctly
- Added 3 more meshes from DLC02 that don't support ENB Complex grass. If you'll see anywhere else meshes that have normals as stripes on rocks then I'll update this in order for a mesh to use very specific textures instead of every mesh using it.
- Added collisions to DLC02 meshes and fixed some vortex coloring in them.
- Removed a couple left over normals.
Version 2.0
Changelog:
- Created a simple FOMOD with pictures !
- Created alternative original textures for use with ENB complex grass
- Added an ENB complex grass version of vanilla textures with SSS and normals
- Remade UV maps for the meshes which should solve any texture stretching issues
- indirectly fixed an issue where using more than one plugin disables density changes to the rocks
Version 1.1
- Added an ESL plugin to turn off surfing ground rocks :D
You ever looked down the road and saw some rather weird triangles? Well this mod simply and plainly changes that.
Features: - Vanilla meshes variant have 2x the polycount - My own hand made meshes that are 4x the polycount that are much more realistic - includes vanilla textures that are now 1024 instead of 256. So 4x upscale = 16x tHe dEtAiL - probably compatible with other textures (Haven't tested it) - covered underwater rocks, snow rocks, and default rocks (3 meshes) - Includes a performance plugins that should help heavily for lower end systems. - supports ENB complex grass. - Includes a alternative original textures by me with ENB complex grass.