About this mod
Moveset, ported from Dragons Dogma for ADXP|MCO.
- Requirements
- Permissions and credits
- Changelogs
- Donations
It is my new work, that brings into Skyrim fighters moveset from another great game Dragons Dogma. I've tried to make it a bit more interesting, than just mindlessly pressing two buttons of normal and power attacks, but my skills in CK (luck of them) put up a fence around my creativity. So, without furhter interruption, let's selebrate and read some documentation.
Animation pack goes in couple versions:
- ESP|ESL version with mechanics, where you need to perform actions to open new moves and reveal full damage potential;
- No mechanics pussy-version, where you have all moves out of box;
- Added NPC version for imperials, bretons and high elves.
Here is a video guide and showcase of how works this mechanics:
All attacks and bashes, that are usable only under conditions have increased through Precision damage, so i highly recommend you to download it if you not. Here is some numbers:
- Light bashes has x2;
- Power attack 2 has x1.7;
- Sprintattacks has x1.7;
- Normal attack 7(fast one) has x0.6;
- Power attack 3 has x2.5;
- Power attack 5 has x1.4 fo each attack.
I want to add some visual indication on weapon and shield, when they have buff, but have no clue, how to do this, everything i've tried i fail, so if you have ready decision for me or you can guide me, where i can find useful information, contact me, please. Also i want to rework buff sistem into storing and revealing charges, depending on count of which, you'll be able to perform different attacks and effects. So... any information will be precious :).
And here is a way to support me: BOOSTY