I tried using BFCO converter on other animations but didnt worked, had to disable BFCO, so currently only using MCO, animations preview also didnt work, i'm still trying to make it to work
Hello there! I'm running into an issue: the animations are not triggering for the Player. I have tried all the files avaliable. I've got Skyrim 1.6.640 and I'm using Pandora. I've got a Separator in MO2 specifically for Combat Animations. Does de load order affects ADXP | MCO and other mods requiring that framework? My thanks!
Probably a dumb question, but when you say "for Redguard/Khajiit", you mean as in "if you play as a Redguard and/or as a Khajiit you'll love this mod for roleplay purposes" or "these animations will be distributed to Redguard and Khajiit NPCs"?
Edit: It was, indeed, a stupid question, since the files already specify this XD
For some reason the idle animation don't work for me... at least some. The one handed animation works but the 2h don't work at all not even while i have the weapon out and i am walking.
The weapon animations work fine, just idle and walk animations don't work for me. If someone knows a fix i would appretiate it. <3
Are you using any other animation idles for your weapons? They could be conflicting. Unless you have some type of framework with different conditions, animations that modify the same styles/weapons will overwrite each other. It can be difficult to get two styles of animations for the same styles/weapons to work together. Try this tutorial on YouTube.
im having the opposite problem and ive already made the conversion to OAR i cant get teh combat animations to work but thge locomotion anims work just fine. im at a lose as to what to do.
Please help, I can't fix the problem. idle animations work for me, but any combat animations do not work. I'm using Open Animation Replacer. All the requirements were installed, I changed the installation order, reinstalled nemesis, but nothing works. How can I fix this problem? (sorry for possibly bad English)
192 comments
is there a way to show the 1 sword idle with spell equipped on lh? i really like it
I'm running into an issue: the animations are not triggering for the Player. I have tried all the files avaliable.
I've got Skyrim 1.6.640 and I'm using Pandora.
I've got a Separator in MO2 specifically for Combat Animations. Does de load order affects ADXP | MCO and other mods requiring that framework?
My thanks!
Edit: It was, indeed, a stupid question, since the files already specify this XD
The weapon animations work fine, just idle and walk animations don't work for me.
If someone knows a fix i would appretiate it. <3
https://www.youtube.com/watch?v=hm5nKZWKAU4&ab_channel=SoftGaming
someone can Help me thanks
i use DesertRace Combat Animations for All Races
Complete Animations pack for All races except Player