This page was last updated on 14 September 2023, 12:42AM
Changelogs
Version 1.3
- better navmesh cleaning with the latest version of TES5Edit
- fixed bad collision on the open air deck smithy at Sarethi Farm, NPCs and the player should no longer fall through the floor
- the Loreius Farm location has a new settlement map marker, named Loreius Village
- added missing ownership settings to many objects in the Loreius general merchant shop
- increased the level limits for spellbooks to spawn in pawnbroker shops slightly for balance reasons
- altered faction settings for guards at various settlements in an attempt to prevent "friendly fire" incidents and other odd behavior
Version 1.2
Mod ported to the Skyrim Special Edition
Unowned pickaxes have been placed in the mine locations added or edited by this mod to enable players to use some of the new ore deposits more easily
Some AI packages have been altered to prevent NPC clustering
Some of the landscape, patrol routes, idle markers, and funiture have been adjusted or added to in a few spots around Soljund's Sinkhole
A few minor edits from the latest USLEEP that were missed in the last update regarding faction relations have now been forwarded
Version 1.1
A food stall and a vendor to tend to it have been added to the Loreius Farm location
A house and general merchant vendor has been added to the Soljund's Sinkhole location
Additional workers have been added to the Kolskeggr Mine and Soljund's Sinkhole locations that will work both inside and outside of the mines. These NPCs will NOT be present in the interiors of each mine until the respective quests to clear each location of hostiles is completed by the player
Some faction relation settings have been altered so that guards that were not helping friendly NPCs or creatures such as horses as they should have been when these actors were under attack will now do so
General merchant spell book list availability tweaked to have a lesser chance of high level spells and a higher minimum level required before high level spell books become available. Availability is still character level based rather than magical skill based like the usual mage merchants as the general merchants aren't part of the standard system - they'll sell whatever they can without regards to the established norms including from other mods if those mods have added to or modified the standard lists
2 minor edits to records from the latest USLEEP that were missed have been forwarded
Some small navmesh adjustments have been made as well as a few additional trees were added to the Coldstone Mine exterior location