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File credits
SimonMagus616 for Mysticism & Adamant Sahgress for helping me test.
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Weapon enhancing spells now cost 10 Magicka for each swing
Updated Aspect of the Viper -> removed damage Stamina secondary effect, increase poison damage by 50%.
Aspect of Fury effect changed to -> Your attacks are 20% faster for 10 seconds. Cost 50 Magicka.
Aspect of the Rain effect changed to -> Your Magicka Regeneration is increased by 300% for 10 seconds. Cost 50 Stamina.
Aspect of the Crab effect changed to -> Your Armor Rating is increased by 150 for 10 seconds. Cost 50 Magicka.
Aspect of Ferocity effect changed to -> You deal with weapons 25% more damage for 10 seconds. Cost 50 Magicka.
Aspect of the Deer effect changed to -> You move 20% faster for 10 seconds. Cost 50 Magicka.
Aspect of the Phoenix effect changed to -> Restore 500 Health and ignite nearby enemies. Can be used every 180 seconds.
Aspect of the Basilisk effect changed to -> Enemies infront of you are petrified for 3 seconds. Enemies can not be petrified for 10 seconds after they are. Cost 100 Magicka.
Illusion:
Updated Wildness -> now a master spell
Wildness effect changed to -> Nearby allies attack 20% faster for 60 seconds.
Removed Hunter
Removed Predator
Updated Swift Chanse -> reduced speed bonus to 10%
Updated Savagery -> reduced damage bonus to 10%
Updated Savagery -> is now an apprentice spell
Updated Avoidance -> reduced chance to 20%
Updated Wild Hunt -> reduced speed bonus to 20% and increased duration to 60 seconds
Updated Ferality -> reduced damage bonus to 20% and increased duration to 60 seconds
Updated Ferality -> is now an expert spell
Nightshade effect changed to -> 30% chance to avoid taking damage for 120 seconds.
Changed spriggan spells to reflect more their level
Changed spriggan perks and combat style
Spriggans, frost spriggans, shock spriggans and burnt spriggans are caster
Matrons are defensive enemies
Earth Mothers are offensive melee enemies
Removed Tree Bark from spriggans
Changed Armor Rating for each spriggan tier
Removed spriggan call creatures from elemental spriggans
t5+t6 elemental spriggans got a new model
All spriggans take 25% more damage from axes
Added Fomod
Version 2.0.2
Druids dont wander anymore and will be stationary
Changed apperiance of 1 druid
Version 2.0.1
Fixed vendors not selling stuff.
Version 2.0
Reduced spell damage of Stone, Water and Wind spells by 30%.
Removed Water special resistance.
Removed Wind special resistance.
Water and Wind spells do physical damage like stone spells.
Stone Spells scale of fire damage perks.
Intense Flames: Stone spells reduce armor rating by 150 for 5 seconds against targets below 50% health.
Water Spells scale of frost damage perks.
Deep Freeze: Water spells damage Magicka and Stamina by 100 for 10 seconds against targets below 50% health.
Wind Spells scale of shock damage perks.
Desintegrate: Wind spells have a change to blow targets away against targets below 50% Health.
Moved reflect spells from restoration to alteration.
Rejuvenating Touch now also heals for a small amount afterwards.
Aspect of the Viper's poison damage also damage stamina.
Updateed Bug, Stone, Water and Wind Cloak visual effects.
Removed All Spells, Staves and Scrolls from vanilla leveled lists.
Added Wandering Druid Merchants.
Wandering Druid Merchants sell Spells, Staves and Scrolls from Natura and wander from Inn to Inn.
One Merchant can always be found found inside the Eldergleam Sanctuary.
Druid Merchants also sell Spriggan Masks.
Added SPID file to distribute spells to Forsworn and Hagraven factions
Added SPID file to add natura items as loot from Forsworn and Hagraven faction
Fixed Spriggans not taking more sun damage as intended.
Spriggan poison now also damage stamina.
Summoned Deers and Albino spiders do more damage.
Version 1.49
-- Spells
Bug spells dont deal additional damage anymore.
Bug spells now also damage stamina.
Changed Wind spells sound volume.
Fixed missing keywords on cloak spells.
Changed/updated all gradients.
Added new water textures.
Changed multiple visual effects.
New ally healing spell Rejuvenating Touch - Restores 5 Health to living targets for 5 seconds in melee range.
-- Spriggans
Removed Life Pulse from Spriggans.
1.49: Added I4 patch in main file.
Updated some bug spells sound effects.
Version 1.48
-- Spells
Bug spells dont deal additional damage anymore.
Bug spells now also damage stamina.
Changed Wind spells sound volume.
Fixed missing keywords on cloak spells.
Changed/updated all gradients.
Added new water textures.
Changed multiple visual effects.
New ally healing spell Rejuvenating Touch - Restores 5 Health to living targets for 5 seconds in melee range.
-- Spriggans
Removed Life Pulse from Spriggans.
Version 1.47
Melee Buff spells like Aspect of the Fire Wyrm now deal 100% more damage with two-handed weapons. They can not be stacked anymore with similar buff spells from my other mods.
Version 1.46
Aspect of the Viper - Removed scaled damage.
Aspect of the Viper - Power attacks now deal 100% more damage.
Aspect of the Bear - Removed scaled damage.
Aspect of the Bear - Power attacks now deal 100% more damage.
Aspect of the Frost Wyrm - Removed scaled damage.
Aspect of the Frost Wyrm - Power attacks now deal 100% more damage.
Aspect of the Fire Wyrm - Removed scaled damage.
Aspect of the Fire Wyrm - Power attacks now deal 100% more damage.
Aspect of the Shock Wyrm - Removed scaled damage.
Aspect of the Shock Wyrm - Power attacks now deal 100% more damage.
Version 1.45
-- Fixes
Aspect of Ferocity ui description
-- Spriggans
reduced spriggans spawns of vanilla spriggans
Version 1.44
-- Fixes
reduced hand light radius
Illusion hit effect visuals
Version 1.43
-- Buffs
Water spells: half stamina/magicka regeneration -> can not regenerate stamina/magicka
--Nerfs
removed Respite from Bloom
-- Fixes
Bloom Spell Tome fixed wrong cost
Mask of the Nature fixed description
-- New
Added Staves
Added Bug Release imod
Added Illusion area imod
-- Adamant Patch
-- Spriggans
removed spriggan animal alligance from summoned spriggans
Juvenile Spriggan healing reduced by 33%
Version 1.42
-- Buffs
Healing Spring cast time 1s -> 0.5s
Spring of Life cast time 1s -> 0.5s
-- Nerfs
Life Pulse reduced xp
Life Pulse increased base cost by 25%
Oak Heart dramatically reduced xp
Oak Heart increased base cost by 85%
Aspect of Phoenix duration 300s -> 120s
-- fixes
removed Bug Spray Scroll
Spriggan bug hit effect removed bee sound (they were to annoying)
-- Adamant Patch
Some bug scrolls were ignoring absorb.
Changed implementation of "Regeneration" spell type support for natura regen type spells.
Natura Illusion spells are now classified as Courage spells.
Aspect spells and scrolls are now classified as Protection spells.
-- Spriggans
All Spriggans are now in 4 Tiers: Juvenile, Mature, Normal and Ancient.
Removed Electrocuted Spriggans from vanilla spriggans spawn pool.
Frostbitten Spriggans have a chance to apear in cold forest regions. (unchanged)
Electrocuted Spriggans can spawn in march and canyon regions.
Burnt Spriggans are in Solstheim (vanilla) and at a few locations in Tamriel.
Normal Spriggans have an increased chance to appear as Predators in Forests.
After sapping the Eldergleam, 2 additional Spriggans will spawn.
Drop rate from Masks are changed. Before it was 6% for an enchanted drop.
Now: Juvenille -> 4%, Mature -> 6%, Normal -> 8%, Ancient -> 12%.
Spriggans spells and combat ai are changed.
Added Tree Bark to all Spriggans with 10% magic weakness.
Removed Spriggan downstate heal.
Added Oak Heart and Life Pulse to vanilla Spriggans.
Matron Spriggans take less physical damage then other Spriggans.
Earth Mother Spriggans deal more damage then other Spriggans.
Spriggans are more dangerous on each Tier.
Version 1.41
-- Buffs
Life Pulse 60 seconds -> 120 seconds
Oak Heart 60 seconds -> 120 seconds
Oak Heart 40 Heal -> 60 Heal
Earth Shield 60 seconds -> 120 seconds
Earth Shield 15 Heal -> 25 Heal
Mask Drop Rate 20% -> 30%
Enchanted Drop Rate -> 16.67% -> 20%
= enchanted drop chance 3% -> 6%
Aspect of the Phoenix 180 seconds cd -> 120 seconds cd
Aspect of the Phoenix Heal 50/5sec -> 250 with extra over 5seconds
Aspect of the Rain 250 Magicka -> 500 Magicka
Melee damage Aspect spells damage now scales additional by 1% per alteration level
-- Nerfs
Life Pulse 7.5 Heal -> 5 Heal
-- fixes
Mask of the Deer fixed description
Changed normal and shock Spriggan spawns
Attunement spells are now propertly in restoration lists
Aspect of the Shock Wyrm damage is now a touch spell
Stamina Rate Attunement spells now increase stamina rate instead of base stamina rate
Nature spirit sound effects changed
-- Adamant Patch
Life Pulse, Oak Heart, Earth Shield are now "Regeneration spells"
Life Pulse 60 seconds -> 120 seconds
Version 1.40
Updated wind cloak visual
Added touch and rune spells for stone, water, wind and bugs
Added water and wind atronach
Rebalanced destruction magnitudes as they were inconsistent
Version 1.30
Fixed darkening of Stone Crack again.
Changed Bug Spells hand effect
Added new Illusion spells
Added new heal other spell
changed elemental destruction spells perk system that got accidently reverted by the last update
Version 1.23
uploaded previously wrong file
Version 1.22
fixed phoenix rebirth
updated healing visuals and added missing healing effect
updated other green visuals
Version 1.21
hotfix for stone crack darkening
Version 1.20
Added elemental destruction spells: Stone, Water and Wind
Updated bug spell visuals
changed condition system on aspect spells as they were not working properly in werewolf form. Melee damaging aspect spells are still excluded from working on werewolfs.
fixed (hopefully all this time) bug scrolls delivery type
Version 1.02
fixed scrolls delivery type
renamed frost and shock spriggan to Frostbitten Spriggan and Electrocuted Spriggan
both new spriggans now appear at lvl 8, 18 and 28
fixed direct hit aspect spells
Version 1.01
removed obsolete edits removed secondary enchantment effects (forgot to remove) increased drop chance of spriggan masks
Natura
Natura is a nature based spell pack designed to be balanced around vanilla spells.
Stone Spray - Deals 8 Bleeding damage per second. Bleeding targets take extra damage over time.
Water Spray - Deals 8 Water damage per second and can not regenerate magicka and stamina for a short time.
Wind Current - Deals 8 Wind damage per second and has a chance to stagger enemies.
Apprentice
Stone Throw - Deals 20 Bleeding damage. Bleeding targets take extra damage over time.
Stone Rune - Creates a rune that explodes when enemies approach, dealing 40 Bleeding damage. Bleeding targets take extra damage over time.
Stone Touch - Deals 30 Bleeding damage to enemies in melee range. Bleeding targets take extra damage over time.
Water Bolt - Deals 20 Water damage and can not regenerate magicka and stamina for a short time.
Water Rune - Creates a rune that explodes when enemies approach, dealing 40 Water damage and can not regenerate magicka and stamina for a short time.
Water Touch - Deals 30 Water damage and can not regenerate magicka and stamina for a short time to enemies in melee range.
Wind Gust - Deals 20 Wind damage and has a chance to stagger enemies.
Wind Rune - Creates a rune that explodes when enemies approach, dealing 40 Wind damage and has a chance to stagger.
Wind Touch - Deals 30 Wind damage and has a chance to stagger enemies in melee range.
Adept
Stone Shattering - Deals 40 Bleeding damage in a large area. Bleeding targets take extra damage over time.
Stone Cloak - For 60 seconds, nearby enemies take 8 Bleeding damage per second. Bleeding targets take extra damage over time.
Stone Hand - Deals 60 Bleeding damage to enemies in melee range. Bleeding targets take extra damage over time.
Greater Stone Spray - Deals 20 Bleeding damage per second. Bleeding targets take extra damage over time.
Water Ball - Deals 40 Water damage and and can not regenerate magicka and stamina for a short time, in a large area.
Water Wave - Deals 40 Water damage and can not regenerate magicka and stamina for a short time, in a large area.
Water Cloak - For 60 seconds, nearby enemies take 8 Water damage, per second and can not regenerate magicka and stamina for a short time.
Water Hand - Deals 60 Water damage and can not regenerate magicka and stamina for a short time to enemies in melee range.
Greater Water Spray - Deals 60 Water damage per second and can not regenerate magicka and stamina for a short time to enemies in melee range.
Wind Swirl - Deals 40 Wind damage and has a chance to stagger enemies, in a large area.
Wind Blade - Deals 40 Wind damage and has a chance to stagger enemies, in a large area.
Wind Cloak - For 40 seconds, nearby enemies take 8 Wind damage and has a chance to stagger enemies, per second.
Wind Push - Deals 60 Wind damage and has a chance to stagger enemies in melee range.
Greater Wind Current - Deals 20 Wind damage per second and has a chance to stagger enemies.
Expert
Stone Fall - Deals 60 Bleeding damage. Bleeding targets take extra damage over time.
Greater Stone Rune - Creates a rune that explodes when enemies approach, dealing 80 Bleeding damage. Bleeding targets take extra damage over time.
Stone Grasp - Deals 90 Bleeding damage to enemies in melee range. Bleeding targets take extra damage over time.
Wall of Stones - Creates a wall that deals 20 Bleeding damage per second. Bleeding targets take extra damage over time.
Greater Water Rune - Creates a rune that explodes when enemies approach, dealing 80 Water damage and can not regenerate magicka and stamina for a short time.
Water Grasp - Deals 90 Water damage and can not regenerate magicka and stamina for a short time to enemies in melee range.
Wall of Water - Creates a wall that deals 20 Water damage and can not regenerate magicka and stamina for a short time
Greater Wind Rune - Creates a rune that explodes when enemies approach, dealing 80 Wind damage and has a chance to stagger.
Wind Grasp - Deals 90 Wind damage and has a chance to stagger enemies in melee range.
Wall of Wind - Creates a wall that deals 20 Wind damage and has a chance to stagger enemies.
Master
Stone Crack - Deals up to 100 Bleeding damage in a large area around the caster. Bleeding targets take extra damage over time. Nearby targets take extra damage.
Stone Fist - Deals 120 Bleeding damage to enemies in melee range. Bleeding targets take extra damage over time.
Stone Burst - Deals 80 Bleeding damage in a large area. Bleeding targets take extra damage over time.
Stone Hail - Deals 40 Bleeding damage per second. Bleeding targets take extra damage over time.
Water Vortex - Deals 40 Water damage and can not regenerate magicka and stamina for a short time, in a large area around the caster.
Water Palm - Deals 120 Water damage and regenerate magicka and stamina half as fast for a short time to enemies in melee range.
Water Surge - Deals 80 Water damage and and can not regenerate magicka and stamina for a short time, in a large area.
Water Geyser - Deals 40 Water damage per second and can not regenerate magicka and stamina for a short time.
Wind Gale - Deals up to 100 Wind damage and has a chance to stagger enemies, in a large area around the caster. Nearby targets take extra damage.
Wind Blow - Deals 120 Wind damage and has a chance to stagger enemies in melee range.
Wind Storm - Deals 80 Wind damage and has a chance to stagger enemies, in a large area.
Wind Turbulence - Deals 40 Wind damage per second and has a chance to stagger enemies.
Notes
Ascension: Stone Shred: Stone spells reduce armor rating by 150 for 5 seconds.
Ascension: Deep Waters: Water spells damage Magicka and Stamina by 300 for 10 seconds.
Ascension: Wind Force: Wind spells have a change to blow targets away.
Incoming damage of stone, water or wind spells is reduced by armor rating with a maximum of 75% with 500 armor rating. For NPC's requires SPID.
Restoration
Spell List
Spoiler:
Show
Novice
Healing Spring - Restores 10 Health. Restore 2 health for 5 seconds.
Life Pulse - Restores 5 Health every 5 seconds for 120 seconds.
Bug Spray - Deals 8 Poison damage per second to Health and Stamina.
Rejuvenating Touch - Restores 5 Health to living targets for 5 seconds in melee range and for a small amount afterwards.
Apprentice
Spring of Life - Restores 20 Health. Restore 4 health for 5 seconds.
Oak Heart - Invoke an Oak Heart for 120 seconds. When health falls below 30%, reduce incoming physical damage by 50% and restore 60 health after 5 seconds. Effect can only occur every 10 seconds.
Vitalisation - Restores 10 Health to living targets for 5 seconds in a large area. Heals again for a small amount afterwards.
Bug Missile - Deals 3 Poison damage per second to Health and Stamina for 10 seconds.
Bug Touch - Deals 4.5 Poison damage per second to Health and Stamina for 10 seconds to enemies in melee range.
Bug Rune - Creates a rune that explodes when enemies approach, dealing 6 Poison damage per second to Health and Stamina for 10 seconds.
Adept
Fountain of Life - Restores 30 Health. Restore 6 health for 5 seconds.
Bloom - Restores 2 Health for 15 seconds. After every third restores 100% more Health.
Bug Swarm - Deals 6 Poison damage per second to Health and Stamina for 10 seconds in a large area.
Bug Cloak - For 60 seconds, nearby enemies take 8 Poison damage per second to Health and Stamina.
Deadly Bug Spray - Deals 20 Poison damage per second to Health and Stamina.
Bug Bite - Deals 9 Poison damage per second to Health and Stamina per second for 10 seconds to enemies in melee range.
Endurance - Stamina regeneration is increased by 50% for 60 seconds.
Vigor - Stamina is increased by 50 for 60 seconds.
Expert
Life Renewal - Restores 40 Health. Restore 8 health for 5 seconds.
Revitalizing Growth - Restores 10 Health for 10 seconds and when the effect expires restores additional Health equal to the total healing.
Bug Infestation - Deals 9 Poison damage per second to Health and Stamina for 10 seconds in a large area.
Wall of Bugs - Creates a wall that deals 20 Poison damage per second to Health and Stamina.
Bug Grasp - Deals 13.5 Poison damage per second to Health and Stamina for 10 seconds to enemies in melee range.
Greater Bug Rune - Creates a rune that explodes when enemies approach, dealing 12 damage per second to Health and Stamina for 10 seconds.
Master
Life Invigoration - Restores 50 Health. Restore 10 health for 5 seconds.
Earth Shield - Restores 25 Health when struck for 120 seconds. Effect can only occur every 3 seconds.
Bug Release - Deals up to 15 Poison damage per second to Health and Stamina for 10 seconds in a large area around the caster. Nearby targets take extra damage.
Bug Sting - Deals 18 Poison damage per second to Health and Stamina for 10 seconds to enemies in melee range.
Bug Plague - Deals 40 Poison damage per second to Health and Stamina.
Bug Invasion - Deals 8 Poison damage per second to Health and Stamina for 10 seconds in a large area.
Rejuvenate - Stamina regeneration is increased by 100% for 60 seconds.
Strength - Stamina is increased by 100 for 60 seconds.
Notes
Dual casting Life Pulse or Earth Shield has no effect on its magnitude.
Endurance, Vigor, Rejuvenate and Strength are Attunement spells. Only one can be active at the same time as well as those from Mysticism.
Alteration
Spell List
Spoiler:
Show
Novice
Root - Root enemies for 2 second in place.
Apprentice
Tree Bark - Reduce physical damage taken by 10% for 120 seconds.
Adept
Thorns - Reflect 50% damage for 60 seconds.
Vines - Root enemies for 4 second in place in a large area.
Expert
Ancient Tree Bark - Reduce physical damage taken by 20% for 120 seconds.
Master
Spikes - Reflect 100% damage for 60 seconds.
Entanglement - Root enemies for 6 second in place in a large area around the caster.
Notes
Its a tree.
Illusion
Spell List
Spoiler:
Show
Novice
Elusive - 10% chance to avoid taking damage for 120 seconds.
Apprentice
Swift Chase - Nearby allies move 10% faster for 60 seconds.
Savagery - Nearby allies deal 10% more physical damage for 60 seconds.
Adept
Avoidance - 20% chance to avoid taking damage for 120 seconds.
Ferality - Nearby allies deal 20% more physical damage for 60 seconds.
Master
Nightshade - 30% chance to avoid taking damage for 120 seconds.
Wildness - Nearby allies attack 20% faster for 60 seconds.
Notes
Spells with higher effects don't not stack.
Conjuration
Spell List
Spoiler:
Show
Novice
Call Deer - Summons a Deer for 60 seconds.
Call Frostbite Spider - Summons a Frostbite Spider for 60 seconds.
Call Mudcrab - Summons a Mudcrab for 60 seconds.
Call Wolf - Summons a Wolf for 60 seconds.
Call Nature Spirit - Summons a Nature Spirit for 60 seconds.
Apprentice
Call Dire Wolf - Summons a Dire Wolf for 60 seconds.
Call Albino Spider - Summons an Albino Spider for 60 seconds.
Call Spriggan - Summons a Spriggan for 60 seconds.
Call Water Atronach - Summons a Water Atronach for 60 seconds.
Adept
Call Chaurus - Summons a Chaurus for 60 seconds.
Call Sabre Cat - Summons a Sabre Cat for 60 seconds.
Call Spriggan Matron - Summons a Spriggan Matron for 60 seconds.
Call Stone Atronach - Summons a Stone Atronach for 60 seconds.
Expert
Call Bear - Summons a Bear for 60 seconds.
Call Chaurus Reaper - Summons a Chaurus Reaper for 60 seconds.
Call Burnt Spriggan - Summons a Burnt Spriggan for 60 seconds.
Call Frostbitten Spriggan - Summons a Frost Spriggan for 60 seconds.
Call Electrocuted Spriggan - Summons a Shock Spriggan for 60 seconds.
Call Wind Atronach - Summons a Wind Atronach for 60 seconds.
Master
Call Chaurus Hunter - Summons a Chaurus Hunter for 60 seconds.
Call Vale Deer - Summons a Vale Deer for 60 seconds.
Call Vale Sabre Cat - Summons a Vale Sabre Cat for 60 seconds.
Call Spriggan Earth Mother - Summons a Spriggan Earth Mother for 60 seconds.
Call Stone Monarch - Summons a Stone Monarch for 60 seconds.
Call Water Monarch - Summons a Water Monarch for 60 seconds.
Call Wind Monarch - Summons a Wind Monarch for 60 seconds.
Notes
Meow.
Power
Power List
Spoiler:
Show
Aspect of the Viper - Your attacks deal 10 additional poison damage over 10 seconds for 10 Magicka.
Aspect of the Fire Wyrm - Your attacks deal 10 additional Fire damage for 10 Magicka.
Aspect of the Frost Wyrm - Your attacks deal 10 additional Frost damage for 10 Magicka.
Aspect of the Shock Wyrm - Your attacks deal 10 additional Shock damage for 10 Magicka.
Aspect of the Bear - Your attacks deal 10 additional Bleeding damage for 10 Magicka.
Aspect of the Rain - Your Magicka Regeneration is increased by 300% for 10 seconds. Cost 50 Stamina and can only be used once every 60 seconds.
Aspect of the Deer - You move 20% faster for 10 seconds. Cost 50 Magicka.
Aspect of the Ferocity - You deal 25% more damage with weapons for 10 seconds. Cost 50 Magicka.
Aspect of Fury - Your attacks are 20% faster for 10 seconds. Cost 50 Magicka.
Aspect of the Crab - Your Armor Rating is increased by 150 for 10 seconds. Cost 50 Magicka.
Aspect of the Phoenix - Restore 500 Health and ignite nearby enemies. Can be used every 300 seconds.
Aspect of the Basilisk - Enemies infront of you are petrified for 3 seconds. Enemies can not be petrified for 10 seconds after they are. Cost 100 Magicka.
Notes
Powers are lesser powers.
Spells that add damage to your attacks have a base damage of 10. Their damage is increased on heavy attacks and is more effective on two-handed weapons than one-handed. The spells do not stack with spells that do the same from my other mods. Only one can be active at the same time. Spells are toggleable.
How to get them
Natura adds unique merchants to Sykrim. Those merchants can be found in the inns of Solitude, Falkreath, Markarth, Winterhold, Morthal and one can be found in the Eldergleam Sancturay. These merchants sell Spell Tomes, Staffs, Scrolls. Optional SPID files for distribution of Natura items to Forsworn. Optional CID file for distribution to Forsworn treasure chests.
Natura was created to be used together with Mysticism and Adamant, but they are not mandatory. SPID file is included to enable some spells to also work on NPCs, it does not distribute the spells to NPCs. Plugin is ESPFE.