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Forosnai

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Forosnai

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57 comments

  1. YvngHades
    YvngHades
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    does this fix the issue of shooting spells over enemies heads? ive been trying to figure this out for a few hours
    1. Forosnai
      Forosnai
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      It should fix it on the four enemies listed (Bristleback, Ice Wraith, Mammoth, and Troll; new lock-on locations seen in the photos), which so far are the only ones I've personally had problems with lock-on frequently or always shooting over/beside the creature. If you're having issues with something else, then no, but let me know what they are and I can see about making an adjustment for it.
    2. Phuri726
      Phuri726
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      If you've found a fix for this, please share it because I'm going crazy here. I suspect this is the real reason why the mod has so many downloads.
  2. abraohader
    abraohader
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    Really needs a fix for dragons or am I the only one experiencing problems?
  3. HeyY0uu
    HeyY0uu
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    can you fix the target lock on the small mudcrab? ever since i installed precision i cant slash the small creatures even with a two handed weapon
  4. Modbr
    Modbr
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    • 2 kudos
    Hi, nix-hound need fix.
  5. Skinjack
    Skinjack
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    I'm assuming the new AIO uses the vanilla mammoth target fix, not the one intended for Rougeshot's skeleton? Any way to add a choice for which version you use in the AIO, since I use Rougeshot's? Not a big deal if it is a hassle, I can just leave them individual if not. Just trying to clean up my list some.
    1. Forosnai
      Forosnai
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      I just uploaded it as a FOMOD, so you should be able to choose which you use now. Turns out, it's easier to do than I thought.
    2. Skinjack
      Skinjack
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      Cool. Thank you for the quick update.
  6. realklee
    realklee
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    Is there somewhere I can look to find the nodes for different creatures? For some reason Lock-On targets the ground only when locking onto saber
    cats, and was hoping to find or make a similar fix.
    1. naganong
      naganong
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      I think this mod actually causes that very issue
    2. Vuka7
      Vuka7
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      for me it was this mod https://www.nexusmods.com/skyrimspecialedition/mods/87632 that caused me that problem, not this one
    3. mwlshf
      mwlshf
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      • 1 kudos
      The same problem and this mod seem can't help.
    4. Forosnai
      Forosnai
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      You can open the mesh or skeleton in NifSkope and see the different nodes listed in there, though my guess is something is modifying your sabre cat skeleton because (at least personally) that's not been one of the ones I've had an issue with. If that's the case, let me know, and I'll see if I can do anything about it, as nothing currently here should be touching saber cats unless someone switched them to use a different creature's skeleton or data.
  7. IWantMyMod
    IWantMyMod
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    Has anyone verified this mod works with Skyrim 1.6.1130, SKSE 2.2.5?

    I'm not sure how I would test this mod.
    1. I haven't tried this mod specifically, but if you are running Nemesis it has a head tracking patch
    2. Forosnai
      Forosnai
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      It shouldn't make a difference, because it's not based on any DLL or script or anything. It's just a TOML file (basically a type of text file) that True Directional Movement will read, and occasionally a plugin or mesh, both of which function the same in the most recent updates.
  8. ExiledEye
    ExiledEye
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    Is this mod still needed with newer versions of TDM?
    1. Modbr
      Modbr
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      • 2 kudos
      yes
  9. deleted74338003
    deleted74338003
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    • 1 kudos
    sorry if it's been asked, but I'd like to ask about compatibility with XMP skeleton + rougeshot's mods?
  10. deleted44140507
    deleted44140507
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    • 3 kudos
    Does this work without any of those requirements, using immersive creatures, would this still work?