It should fix it on the four enemies listed (Bristleback, Ice Wraith, Mammoth, and Troll; new lock-on locations seen in the photos), which so far are the only ones I've personally had problems with lock-on frequently or always shooting over/beside the creature. If you're having issues with something else, then no, but let me know what they are and I can see about making an adjustment for it.
I'm assuming the new AIO uses the vanilla mammoth target fix, not the one intended for Rougeshot's skeleton? Any way to add a choice for which version you use in the AIO, since I use Rougeshot's? Not a big deal if it is a hassle, I can just leave them individual if not. Just trying to clean up my list some.
Is there somewhere I can look to find the nodes for different creatures? For some reason Lock-On targets the ground only when locking onto saber cats, and was hoping to find or make a similar fix.
You can open the mesh or skeleton in NifSkope and see the different nodes listed in there, though my guess is something is modifying your sabre cat skeleton because (at least personally) that's not been one of the ones I've had an issue with. If that's the case, let me know, and I'll see if I can do anything about it, as nothing currently here should be touching saber cats unless someone switched them to use a different creature's skeleton or data.
It shouldn't make a difference, because it's not based on any DLL or script or anything. It's just a TOML file (basically a type of text file) that True Directional Movement will read, and occasionally a plugin or mesh, both of which function the same in the most recent updates.
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cats, and was hoping to find or make a similar fix.
I'm not sure how I would test this mod.