This page was last updated on 11 November 2023, 1:57PM
Changelogs
Version 1.3.0
Added a blacklist settings in the MCM. Aim the crosshair at the actor you want to blacklist then open the MCM.
Moved the event registration to the alias' OnInit and OnPlayerLoadGame.
Updated Strings.json.
Version 1.2.3
Fixed translation stuff. OnConfigInit is being called before the strings are loaded, causing the Pages strings to not match the loaded strings and also OnConfigInit is only called once during first install apparently.
Version 1.2.2
Replaced SetActorValue with DamageActorValue when selecting the Resurrect option, we shouldn't be setting the base with SetActorValue when dealing with Dragon Souls.
Added an extra FormID check when viewing a log entry in the MCM.
Version 1.2.1
Replaced Form Helper's HexToModName with po3's GetFormModName. More reliable.
For some reason, Form Helper's FormIdToHex started returning an FE prefix even on objects that aren't in a light plugin, causing it to return the wrong Master. Changed the way it's handled to fix that and make it more robust.
Edge case sanitization on the name, like line breaks.
Version 1.2.0
Added "Allow Player" option in the MCM. If enabled, allows the log to intercept the Player's death, although of course, this will revert upon reloading an earlier save, so you might want to enable Write To File too.
Added "Logs" to the path of the log files if Write to File is enabled. It should now be "Data/SKSE/Plugins/Obituary/Logs/<PlayerName>/<GameHour>.txt".
Changed ForceActorValue to SetActorValue when consuming dragon souls for resurrection.
Packed files into a BSA because why not.
Version 1.1.0
Added Resurrect Dragon Souls Cost option in the MCM (Default: 0).