Would that be possible to make a replacer ? I tried to use the path of a vanilla weapon or even create a plugin but it doesn't work on the right hand : the weapon is on the back but my character hits with an invisible weapon :(
EDIT : ok it's simply because it's defined as a mace xD
Hi there, you forgot to add the folder where the textures should be contained because the weapons are purple in game (ENG version). Easy fix. By any chance can you make an optional version where the blades act as swords instead of maces? Awesome mod! Been using this all day.
I have the same problem but don't know how to fix it. I tried adding a "bloodrayn" folder in the mod's textures folder, like the one in the mod's meshes folder, and placed the textures in that new folder = still have purple blades in-game.
I stupidly threw just the textures of the blades into the texture folder, for the place of the folder with the textures of the blades. everything should work fine now
if egor1213 made an alt version where they a ct like swords, he might as well go on the way and make custom dar animation and have the blades on the back of her arms when not in combat....... forget I said anything, this might be way to much work for something done for free.....( especially when I'd rather have a version of her original outfit made outside of apachi's mod and have it more towards matte instead of gloss in its color scheme or atleast its screen shot has it look glossy.) this is not a hint hint comment, just a comment for another comment
I just wanted to see the weapon holding animation difference because when I sprint the right handed Blood Rayne Blade is a bit offset while the left one is normal. It could be the New 1 Handed animation I am using that's doing that.
look, I made the sword count as a mace just for the sake of the position on the belt. the animation of how the character holds the weapon is the same for everyone, that of the sword, that of the axe, that of the mace. I don't have mods for new animations and the blade keeps fine
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EDIT : ok it's simply because it's defined as a mace xD
Awesome mod! Been using this all day.
Looking forward to using these on this new play-through.
but the texture feels wrong with the palets of skyrim inself