works fine on 1.6.1170. no annoying endlag, but there's a problem that happens if you dodge on the final frames of an attack with a two handed weapon, the dodge will sometimes cancel and the character snaps back to neutral walk/run animation. in my testing i couldn't replicate this with one handed weapons. this is with latest DMCO. i will keep testing stuff, could just be a weird interaction between elden rim movesets and this.
i did some more testing with other movesets and it seems to vary a lot. elden rim's weapon arts 2h moveset is especially bad. hopefully the author takes a look at this because these dodge anims are way better than any others and it's really immersion breaking!
Oh wow i thought i the only one have this. its kinda annoying when it cancel your dodge mid roll. Ive tried to edit the annotation comparing it to other dodges but its still not working. My theory is that the recovery annotation from MCO attacks was mistakenly recognize as dodge recovery annotation by DMCO so it stops the dodges as the same time as the weapon attack recovery time. Not too sure about this
Nice to hear that. Glad I could help.I came across DMCO v2 - Addon and Patch Collection recently and it seems to remove the recovery time on the newest versions of dmco and infinity dodge.
Any uhhhhh tips 😅. I've got DMCO + all requirements, Infinity Dodge, MCO Universal Support, BFCO, and Pandora installed. _Something_ is working, since I now have to hold sprint to actually sprint. But no dodge happens.
Great mod. 1 problem. Installed everything correctly, every mod is up to date, playing on AE. When my dodge finish animation, without holding weapons, my character jitters, like phasing images of character for a sec, but only if i keep holding any of AWSD while walking. if i just dodge everything is good. dont think its this mods problem but the MCO dodge. Without this mod, i have same problem with mco dodge but this time, jittering happens when unsheated, holding weapons. really weird. Hope there is a fix
Well, I give up. It doesnt work. DMCO (+ requirements), MCO Universal Support and OAR have been installed. Tried changing the hotkey in the MCM, but no luck. Switched to Nemesis from Pandora and back but that did not solve it either. I am open to suggestions. Thanks in advance
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https://www.nexusmods.com/skyrimspecialedition/mods/123284
attack cancel patch is under files
I think it was just linked incorrectly
https://www.nexusmods.com/skyrimspecialedition/mods/123284
having hard req that are outside of nexus and not even keeping the page working is LOL
You will find it.