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slimTHEalien and Infinity

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slimTHEalien

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271 comments

  1. nezcat
    nezcat
    • supporter
    • 0 kudos
    works fine on 1.6.1170. no annoying endlag, but there's a problem that happens if you dodge on the final frames of an attack with a two handed weapon, the dodge will sometimes cancel and the character snaps back to neutral walk/run animation. in my testing i couldn't replicate this with one handed weapons. this is with latest DMCO. i will keep testing stuff, could just be a weird interaction between elden rim movesets and this.
    1. TraNeTags
      TraNeTags
      • member
      • 0 kudos
      Nope, I also have this problem with one-handed weapons
    2. nezcat
      nezcat
      • supporter
      • 0 kudos
      i did some more testing with other movesets and it seems to vary a lot. elden rim's weapon arts 2h moveset is especially bad. hopefully the author takes a look at this because these dodge anims are way better than any others and it's really immersion breaking!
    3. EndlesslyTired
      EndlesslyTired
      • supporter
      • 5 kudos
      Oh wow i thought i the only one have this. its kinda annoying when it cancel your dodge mid roll. Ive tried to edit the annotation comparing it to other dodges but its still not working. My theory is that the recovery annotation from MCO attacks was mistakenly recognize as dodge recovery annotation by DMCO so it stops the dodges as the same time as the weapon attack recovery time. Not too sure about this
  2. johnMftj
    johnMftj
    • member
    • 0 kudos
    how can i dodge mid attack? it doesn't seem to be possible
    1. quinn8
      quinn8
      • member
      • 0 kudos
      use this
      https://www.nexusmods.com/skyrimspecialedition/mods/123284
      attack cancel patch is under files
  3. ICallWomenMommy
    ICallWomenMommy
    • member
    • 1 kudos
    BROKEN. does not work. do nto waste your time its outdated and poorly made
    1. mmshisha
      mmshisha
      • premium
      • 4 kudos
      I want you to know that your comment is positively insipid, and of no use to anyone.
    2. mmshisha
      mmshisha
      • premium
      • 4 kudos
      I want you to know that your comment is positively insipid, and of no use to anyone.
  4. Malt0
    Malt0
    • premium
    • 2 kudos
    For anyone who doesn't like the long recovery animation. Just download the old version that's not for OAR. It works with OAR too. 
    1. buhuan4848
      buhuan4848
      • member
      • 0 kudos
      you saved me, i download a old version and MCO Universal Support , long recovery animation has gone ! thx!!
    2. Malt0
      Malt0
      • premium
      • 2 kudos
      Nice to hear that. Glad I could help.I came across DMCO v2 - Addon and Patch Collection recently and it seems to remove the recovery time on the newest versions of dmco and infinity dodge.
    3. airriderz15
      airriderz15
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      • 0 kudos
      It seems like that mod (123284) has been taken down, sadly.
    4. jayterm
      jayterm
      • member
      • 0 kudos
      @airriderz15

      I think it was just linked incorrectly

      https://www.nexusmods.com/skyrimspecialedition/mods/123284
  5. Misu24
    Misu24
    • member
    • 0 kudos
    Works.
  6. KebabGeek
    KebabGeek
    • member
    • 0 kudos
    Sadly it isn't compatible with BFCO. The recovery animation can't be cancelled which makes it impractical.
    1. KebabGeek
      KebabGeek
      • member
      • 0 kudos
      Nevermind I got it to work by installing MCO Universal Support alongside BFCO.
    2. Tenchigumi
      Tenchigumi
      • premium
      • 6 kudos
      Whew, this is exactly what I wanted to find out. 
    3. Raijinkaze
      Raijinkaze
      • member
      • 1 kudos
      This comment is a godsend.
    4. mikewhy
      mikewhy
      • premium
      • 6 kudos
      Any uhhhhh tips 😅. I've got DMCO + all requirements, Infinity Dodge, MCO Universal Support, BFCO, and Pandora installed. _Something_ is working, since I now have to hold sprint to actually sprint. But no dodge happens.
  7. Gantzkilly
    Gantzkilly
    • member
    • 0 kudos
    Great mod. 1 problem. Installed everything correctly, every mod is up to date, playing on AE.  When my dodge finish animation, without holding weapons, my character jitters, like phasing images of character for a sec, but only if i keep holding any of AWSD while walking. if i just dodge everything is good. dont think its this mods problem but the MCO dodge. Without this mod, i have same problem with mco dodge but this time, jittering happens when unsheated, holding weapons. really weird. Hope there is a fix
    1. DXJoker
      DXJoker
      • member
      • 0 kudos
      Facing same issue,any solution you found?
    2. DXJoker
      DXJoker
      • member
      • 0 kudos
      Facing same issue,any solution you found?
  8. DXJoker
    DXJoker
    • member
    • 0 kudos
    Hi,is there any way to only replace dmco step dodge, coz it doesn't blend well with other animations and give jittery transition.
  9. w1ndStrik3
    w1ndStrik3
    • member
    • 4 kudos
    Well, I give up. It doesnt work. DMCO (+ requirements), MCO Universal Support and OAR have been installed. Tried changing the hotkey in the MCM, but no luck. Switched to Nemesis from Pandora and back but that did not solve it either. I am open to suggestions. Thanks in advance
  10. Paultimate01
    Paultimate01
    • supporter
    • 0 kudos
    having hard req that are outside of nexus is meh.
    having hard req that are outside of nexus and not even keeping the page working is LOL
    1. TheWonTonCat
      TheWonTonCat
      • premium
      • 8 kudos
      just google Dodge MCO-DXP 0.9.6
      You will find it.