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Penta-limbed-cat

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ProfJack

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112 comments

  1. kamikad3e123
    kamikad3e123
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    • 8 kudos
    Would be much cooler if this mod activates himself after MC takes 75 or 100 lvl in Magic or Combat, or maybe like reward for quest
  2. doggexbay
    doggexbay
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    • 27 kudos
    This is absolutely brilliant, and I wonder if it's also possible to tweak the sound effect?
  3. CobraNeo1
    CobraNeo1
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    • 1 kudos
    can you make this a permanent buff without casting a spell?
    and add MCM option to enable/disable
  4. Tenchigumi
    Tenchigumi
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    Would it be possible to make a variant of this mod that activates slo-mo when your HP reaches a certain threshold? Skyrim provides very little feedback to the player when they take damage, and is very unbalanced in how damage is delivered, so I think slo-mo would be a great way to alert the player that they're gonna die if they don't act fast. 

    Almost every modern action game (even the ostensibly "hard" ones) have some form of "warning" for when you're taking critical damage, followed by a chance to recover. For example, in Souls games, most damaging attacks are usually accompanied by a hard knockdown or stagger, followed by brief invincibility on recovery. But in Skyrim, you could have your entire health bar disappear instantly without even flinching; sure, you get a little blood splatter on the screen when you take damage, but that splatter happens regardless of whether you take 1 point from tripping over a ribcage or 1000 points from a giant's club.

    And honestly, my real concern isn't about damage from melee, but from stuff like Falmer poison, which kind of breaks all the rules at high levels (it's level-scaled and does bonkers damage at post game; it can stack repeatedly; it can't be blocked unless you have mods; and it technically isn't even poison, rendering poison resistance moot). Getting ambushed by a group of Falmer in the dark is terrifyingly broken at level 100 and up, because your health bar will simply disappear without you realizing it until it's too late.

    TL;DR, I'm not sure if anyone else has put out a slo-mo on damage mod yet, so perhaps that's a void that you may want to fill? 
  5. TrumanAE
    TrumanAE
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    • 41 kudos
    this is genius i cant beleive its not more popular
  6. IIAkiII
    IIAkiII
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    • 1 kudos
    I have casted the spell, but arrows still don't seem to be triggering a slowdown
  7. hoangdai94
    hoangdai94
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    • 192 kudos
    💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖 
  8. rpgfreak9999
    rpgfreak9999
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    I'm guessing with Kittytail's Slow Time Edit it's nigh impossible to get shot with this. XD
  9. hasamoe
    hasamoe
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    • 0 kudos
    Now I have no worry for incoming arrow stabbing my ass
  10. YouHaveALotOfMe
    YouHaveALotOfMe
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    • 2 kudos
    Super cool mod