Would it be possible to make a variant of this mod that activates slo-mo when your HP reaches a certain threshold? Skyrim provides very little feedback to the player when they take damage, and is very unbalanced in how damage is delivered, so I think slo-mo would be a great way to alert the player that they're gonna die if they don't act fast.
Almost every modern action game (even the ostensibly "hard" ones) have some form of "warning" for when you're taking critical damage, followed by a chance to recover. For example, in Souls games, most damaging attacks are usually accompanied by a hard knockdown or stagger, followed by brief invincibility on recovery. But in Skyrim, you could have your entire health bar disappear instantly without even flinching; sure, you get a little blood splatter on the screen when you take damage, but that splatter happens regardless of whether you take 1 point from tripping over a ribcage or 1000 points from a giant's club.
And honestly, my real concern isn't about damage from melee, but from stuff like Falmer poison, which kind of breaks all the rules at high levels (it's level-scaled and does bonkers damage at post game; it can stack repeatedly; it can't be blocked unless you have mods; and it technically isn't even poison, rendering poison resistance moot). Getting ambushed by a group of Falmer in the dark is terrifyingly broken at level 100 and up, because your health bar will simply disappear without you realizing it until it's too late.
TL;DR, I'm not sure if anyone else has put out a slo-mo on damage mod yet, so perhaps that's a void that you may want to fill?
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and add MCM option to enable/disable
Almost every modern action game (even the ostensibly "hard" ones) have some form of "warning" for when you're taking critical damage, followed by a chance to recover. For example, in Souls games, most damaging attacks are usually accompanied by a hard knockdown or stagger, followed by brief invincibility on recovery. But in Skyrim, you could have your entire health bar disappear instantly without even flinching; sure, you get a little blood splatter on the screen when you take damage, but that splatter happens regardless of whether you take 1 point from tripping over a ribcage or 1000 points from a giant's club.
And honestly, my real concern isn't about damage from melee, but from stuff like Falmer poison, which kind of breaks all the rules at high levels (it's level-scaled and does bonkers damage at post game; it can stack repeatedly; it can't be blocked unless you have mods; and it technically isn't even poison, rendering poison resistance moot). Getting ambushed by a group of Falmer in the dark is terrifyingly broken at level 100 and up, because your health bar will simply disappear without you realizing it until it's too late.
TL;DR, I'm not sure if anyone else has put out a slo-mo on damage mod yet, so perhaps that's a void that you may want to fill?