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StuardBr

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stuard

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18 comments

  1. stuard
    stuard
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    Please, share your feedback! This type of work is based only in my opinion, but can increase and improve with your help!
  2. Erikken
    Erikken
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    • 3 kudos
    Would it be possible for you to make an optional patch for WhiterunValley3 instead.

    I'm really looking foward to this.
    1. stuard
      stuard
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      Yes, I'm working on it. I'm using V2 instead of V3 because of "Whiterun City of Walls", but a V3 version will be here soon.
    2. lenora22
      lenora22
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      I second this. Would love to use your mod, but I use the exterior version of Whiterun Valley.
  3. darluna
    darluna
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    This would be great if you ditched Whiterun Valley hold entirely and added only this Apothik guild and Aeldesten which are technically the parts that overhaul Riverwood... The rest of the mod is Whiterun.  Also there are way better and more stable mods for outside Whiterun now with Ryn and JK and the team overhauling it right now.  But this ETAC, jk, tskyrim, willibach mashup is fire!!
  4. AndrewKakashkin
    AndrewKakashkin
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    Друг! Я ждал этот мод 10 лет!!! Все, что вам нужно сделать, чтобы этот мод не требовал установки ничего из вышеперечисленного, просто объедините их как полный мод !! так что ETAC, JK skyrim и прочие моды не нужны! Это будет шедевр!!!
  5. Sorlomon
    Sorlomon
    • supporter
    • 14 kudos
    "NAVMESHES need some attention. I don't know how to tweak they yet, so if someone can help me with it, I'll be very grateful!"

    Damn, there was an awesome guide on navmeshing patches and best practices. Can't remember where though. It was a high download mod iirc, from the last 2 years maybe.
    1. stuard
      stuard
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      • 10 kudos
      I'll check! Thanks for this
    2. stuard
      stuard
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      • 10 kudos
      double post...
    3. Sorlomon
      Sorlomon
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      • 14 kudos
      Found this post again, and found the guide:

      https://www.nexusmods.com/skyrimspecialedition/mods/37651
  6. AngriusWindstorm
    AngriusWindstorm
    • supporter
    • 11 kudos
    Freaking hell, a big undertaking here :-) Definitely trying this out. Hope the frames don't take a hit.
    1. stuard
      stuard
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      • 10 kudos
      Nice!! Give me some feedback later!
  7. CrusnikZeroSeven
    CrusnikZeroSeven
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    This is a great idea of a mod! I had ALL those mods together at one point and riverwood was a fps NIGHTMARE! I wish I still had those couple mods (jks and whiterun) otherwise i would 100% try this out
    1. stuard
      stuard
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      Hahahaha yes, this is a big problem. I'll put occlusion panes in my to-do because I don't know how to add them to the game. i'll try to play with them to try to see what I can do. At your side, when the FPS drop, where are you? Looking to what?
    2. 1990srider
      1990srider
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      you can add them through the top menu in the creation kit. You will see an M. The button to add them is somewhere up there. Also if you add them make sure to have them fully in one of the meshes like a house or a wall. You can change the size of them by pressing s as well as I believe pressing W or R
  8. vinne2001
    vinne2001
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    • 6 kudos
    Zamn I thought this mod is about uniting the people of Riverwood against Alduin
    1. stuard
      stuard
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      HAHAHAHAHAHAHA

      LMAO here. Yes, i don't have a good name at the momment hahaha
  9. robertgk2017
    robertgk2017
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    Bruh i need this in my life


    100% needs a Ryn's Whiterun City Limits patch though.  Whiterun Valley uses the same areas by chillfurrow, et al.
    1. stuard
      stuard
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      Ah yes. Ryn's mod change a LOT in whiterun exterior. In this case, we need a patch between Whiterun Valley and Ryn's mod or maybe if Whiterun City of Walls include it in the mix...

      Try to play with Whiterun City of Walls. I think that it will cover all the same aspects as Ryn's mod.