Hello, for people that seems to have issue making the veins appear, you have to load the mod at the bottom of the load order. I'm suspecting terrain mods to override it. If you have the ESL you can safely change the order.
hello. this seems like a dope idea thanks for sharing. but reading the most recent comments gives the impression that this mod is incompatible with advanced mining ( https://www.nexusmods.com/skyrimspecialedition/mods/30248 ) and Complete crafting overhaul ( https://www.nexusmods.com/skyrimspecialedition/mods/28608/? ).
What do you mean ? Is it before harvest or after waiting in game hours ? Do you have any mining/crafting mod installed that would potentially modify ore mining scripts (like ars metallica or Faster mining SP) ?
I go to where the vein of fire is and it doesn't come out, there is only the box with the book and the gems. I don't have any mining mod. with additem it does not appear either but with the console command help
Ok thank you for reporting, I am not aware of this bug. Are you on AE or SSE ? Could you wait ingame to see if the ore veins appear, like for any other ore veins ?
I have the SSE, I installed the mod and started a new game, after going through Whiterun and Markarth a bit I went to where the vein should appear but there is nothing
When using the fomod on MO2 it uses a virtual file system, when you add in an additional directory in this case data again, it applies the bsa to essentially /data/data/XXX.bsa.
So the correction was to remove the data directory to the mod in MO2
18 comments
Is that true?
Do you have any mining/crafting mod installed that would potentially modify ore mining scripts (like ars metallica or Faster mining SP) ?
Are you on AE or SSE ?
Could you wait ingame to see if the ore veins appear, like for any other ore veins ?
Corrected: The issue is with the FOMOD installer. It is adding the bsa to a folder /data/. For reference I installed this under MO2.
So the correction was to remove the data directory to the mod in MO2
Thanks!
Thank you for the mod, adding for next playthrough.