You don't need this if you're using the latest ENBSeries. Parallax Occlusion Mapping functionality is already integrated into the main ENB framework. Unless you're using an older version for whatever reason, there’s no need for an external mod or a separate configuration file like enbcomplexparallax.ini - ENB now handles everything in enbseries.ini.
Open enbseries.ini (it will be in your main Skyrim game directory)
Under the [EFFECT] section, set: EnableComplexParallax=true
Save and all done
Additional notes: When you press Shift + Enter in-game, you will see it down the list under the effects tab. Some options, like EnableComplexParallax, will be enabled, but the tick will be "greyed" out as you can't enable/disable some settings mid-game—ONLY through the enbseries.ini. Also, if you don't know this already, in game, you can press F12 to disable/enable the ENB so you can see if the Parallax is working correctly.
Is this still necessary for enbseries 5.02? I nowhere can see that enbseries references a file named enbcomplexparallax.ini. How do you know this file gets even loaded?
You're right. If there is no [COMPLEXPARALLAX] in the old enbseries.ini The [COMPLEXPARALLAX] option will be automatically generated in the new version(v0.481 and newer).
Hey Boris, I been using ENB since GTA 4 and just wanted to say I been appreciating all the great graphic effects you add to games for over a decade. Thanks for all the hard work man.
What is the difference between this mod and the Complex Parallax Materials mod? One is for use with ENB and the other with Community Shaders? And both have the same functionality, did I understand correctly?
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Additional notes:
When you press Shift + Enter in-game, you will see it down the list under the effects tab. Some options, like EnableComplexParallax, will be enabled, but the tick will be "greyed" out as you can't enable/disable some settings mid-game—ONLY through the enbseries.ini.
Also, if you don't know this already, in game, you can press F12 to disable/enable the ENB so you can see if the Parallax is working correctly.
did the others lines need to stay false?EDIT : yesEnableComplexParallaxShadows=false
EnableComplexTerrainParallax=false
I nowhere can see that enbseries references a file named enbcomplexparallax.ini.
How do you know this file gets even loaded?
Maybe worth mentioning :)
If there is no [COMPLEXPARALLAX] in the old enbseries.ini
The [COMPLEXPARALLAX] option will be automatically generated in the new version(v0.481 and newer).