probably a false positive, this patch only touches what Great Town of Ivarstead touches, and neither this patch or Great Town of Ivarstead is giving me errors in xEdit or wrye bash, and for the record, neither Great Town of Ivarstead or this patch touches id 0000003
It is incompatible with clockwork castle, but only the entrance to the dungeon leading into the Velothi mountains close to Kynesgrove. Just in case you want to do a patch. :) Thank you for all the patches! :)
Any chance for a patch for JK's Skyrim? I'm crashing in Winterhold, and it's apparently because of the JK+Ulvenwald combo.
Edit: I dug deeper, and the two aren't inherently incompatible, the problem arises when you're using a snow shader mod (Better Dynanic Snow in my case), something about JK's trees in combination with Ulvenwald when using a snow mod is making the game crash.
seeing this around Winterhold when using Ulvenwald with JK's skyrim, should the provided patch have resolved these? wondering if I have another conflict somewhere
@monkeyangie apologies, it looks like your patch does the right thing, I had not re-generated DynDOLOD output after installing it. Just disabling dyndo fixes those trees so going to run a rebuild. Thanks for the patches!
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Any one know what patch I need?
Record [STAT:0000003] in file Skyrim.esm is being overridden by record [REFR:43000003] in file Ulvenwald - The Great Town of Ivarstead.esp
LC Citadel
Bluecreek Estate
Mammoth Manor
Thanks
Thank you for all the patches! :)
Thanks
Edit: I dug deeper, and the two aren't inherently incompatible, the problem arises when you're using a snow shader mod (Better Dynanic Snow in my case), something about JK's trees in combination with Ulvenwald when using a snow mod is making the game crash.
seeing this around Winterhold when using Ulvenwald with JK's skyrim, should the provided patch have resolved these? wondering if I have another conflict somewhere
edit: great that you figured it out